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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { BufferGeometry, NormalBufferAttributes, NormalOrGLBufferAttributes } from 'three'; import { IGeometry, IGeometryEventMap, IGeometryUserData } from '../IGeometry'; import { IObject3D } from '../IObject'; export declare class BufferGeometry2<Attributes extends NormalOrGLBufferAttributes = NormalBufferAttributes, TE extends IGeometryEventMap = IGeometryEventMap> extends BufferGeometry<Attributes, TE> implements IGeometry<Attributes, TE> { assetType: 'geometry'; center2: (this: IGeometry, offset?: import('three').Vector3, keepWorldPosition?: boolean, setDirty?: boolean) => () => void; setDirty: (this: IGeometry, options?: import('../IGeometry').IGeometrySetDirtyOptions) => void; refreshUi: (this: IGeometry) => void; appliedMeshes: Set<IObject3D<import('../IObject').IObject3DEventMap, IGeometry<NormalBufferAttributes, import('three').BufferGeometryEventMap> | undefined, import('..').IMaterial<import('..').IMaterialEventMap> | import('..').IMaterial<import('..').IMaterialEventMap>[] | undefined>>; userData: IGeometryUserData; constructor(); } //# sourceMappingURL=../../src/core/geometry/BufferGeometry2.d.ts.map