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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { Camera, IUniform } from 'three'; import { ICamera, ICameraEventMap, ICameraSetDirtyOptions } from '../ICamera'; import { CameraView, ICameraView } from '../camera/CameraView'; export declare const iCameraCommons: { setDirty: (this: ICamera, options?: ICameraSetDirtyOptions) => void; activateMain: (this: ICamera, options?: Omit<ICameraEventMap["activateMain"], "bubbleToParent">, _internal?: boolean, _refresh?: boolean, canvas?: HTMLCanvasElement) => void; deactivateMain: (this: ICamera, options?: Omit<ICameraEventMap["activateMain"], "bubbleToParent">, _internal?: boolean, _refresh?: boolean, clearCanvas?: boolean) => void; refreshUi: (this: ICamera) => void; refreshTarget: (this: ICamera, distanceFromTarget?: number, setDirty?: boolean) => void; refreshAspect: (this: ICamera, setDirty?: boolean) => void; updateShaderProperties: (this: ICamera, material: { defines: Record<string, string | number | undefined>; uniforms: { [p: string]: IUniform; }; }) => ICamera<ICameraEventMap>; upgradeCamera: typeof upgradeCamera; copy: (superCopy: ICamera["copy"]) => ICamera["copy"]; getView: <T extends ICameraView = CameraView>(this: ICamera, worldSpace?: boolean, _view?: T) => T; setView: <T extends ICameraView = CameraView>(this: ICamera, view: T) => void; setViewFromCamera: (this: ICamera, camera: Camera | ICamera, distanceFromTarget?: number, worldSpace?: boolean) => void; setViewToMain: (this: ICamera, eventOptions: Omit<ICameraEventMap["setView"], "camera" | "bubbleToParent">) => void; setNearFar(camera: ICamera, near: number, far: number, setDirty: boolean, source?: string): boolean; defaultMinNear: number; defaultMaxFar: number; }; declare function upgradeCamera(this: ICamera): void; export {}; //# sourceMappingURL=../../src/core/object/iCameraCommons.d.ts.map