threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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TypeScript
import { Mesh } from 'three';
import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject';
import { IMaterial } from '../IMaterial';
import { IGeometry } from '../IGeometry';
export declare class Mesh2<TGeometry extends IGeometry = IGeometry, TMaterial extends IMaterial | IMaterial[] = IMaterial | IMaterial[], TE extends IObject3DEventMap = IObject3DEventMap> extends Mesh<TGeometry, TMaterial, TE> implements IObject3D<TE, TGeometry, TMaterial> {
assetType: "model";
setDirty: (this: IObject3D, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void;
refreshUi: (this: IObject3D) => void;
material: TMaterial;
readonly materials: IMaterial[];
geometry: TGeometry;
/**
* @deprecated use `this` instead
*/
get modelObject(): this;
constructor(geometry?: TGeometry, material?: TMaterial);
userData: IObject3DUserData;
traverse: (callback: (object: IObject3D) => void) => void;
traverseVisible: (callback: (object: IObject3D) => void) => void;
traverseAncestors: (callback: (object: IObject3D) => void) => void;
getObjectById: (id: number) => IObject3D | undefined;
getObjectByName: (name: string) => IObject3D | undefined;
getObjectByProperty: (name: string, value: string) => IObject3D | undefined;
parent: IObject3D | null;
children: IObject3D[];
dispose: (removeFromParent?: boolean) => void;
}
//# sourceMappingURL=../../src/core/object/Mesh2.d.ts.map