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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { ShaderMaterial2 } from './ShaderMaterial2'; import { BufferGeometry, Camera, ColorSpace, Group, Object3D, Scene, ShaderMaterialParameters, WebGLProgramParametersWithUniforms, WebGLRenderer } from 'three'; import { IMaterialEventMap, IMaterialUserData } from '../IMaterial'; export declare class ExtendedShaderMaterial<TE extends IMaterialEventMap = IMaterialEventMap> extends ShaderMaterial2<TE & IMaterialEventMap> { ['constructor']: (typeof ExtendedShaderMaterial) & (typeof ShaderMaterial2); textures: { colorSpace: ColorSpace; id: string; }[]; userData: IMaterialUserData; constructor(parameters: ShaderMaterialParameters, textureIds: string[], isRawShaderMaterial?: boolean); setTextureIds(ids: string[]): void; private _setUniformTexSize; onBeforeRender(renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, object: Object3D, group: Group): void; onBeforeCompile(s: WebGLProgramParametersWithUniforms, renderer: WebGLRenderer): void; customProgramCacheKey(): string; } //# sourceMappingURL=../../src/core/material/ExtendedShaderMaterial.d.ts.map