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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { Color, ColorRepresentation, DirectionalLight, DirectionalLightShadow, Euler, Vector2, Vector3 } from 'three'; import { ILight } from './ILight'; import { IObject3D } from '../IObject'; import { UiObjectConfig } from 'uiconfig.js'; /** * Extension of three.js DirectionalLight with additional properties for serialization and UI * A directional light is a light source that has a position but no dimensions - a single point in space that emits light in a specific direction. * * Note - gltf serialization is handled by {@link GLTFLightExtrasExtension} * * @category Lights */ export declare class DirectionalLight2 extends DirectionalLight implements ILight<DirectionalLightShadow>, IObject3D { assetType: "light"; setDirty: (this: ILight, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void; refreshUi: (this: IObject3D) => void; uiConfig: UiObjectConfig; readonly isDirectionalLight2 = true; visible: boolean; name: string; color: Color; intensity: number; readonly position: Vector3; readonly rotation: Euler; castShadow: boolean; shadowMapSize: Vector2; protected _mapSizeChanged(): void; shadowBias: number; shadowNormalBias: number; shadowRadius: number; shadowFrustum: number; shadowNear: number; shadowFar: number; protected _shadowFrustumChanged(): void; protected _shadowCamUpdate(change?: string): void; constructor(color?: ColorRepresentation, intensity?: number); autoScale(): void; autoCenter(): void; /** * @deprecated use `this` instead */ get lightObject(): this; /** * @deprecated use `this` instead */ get modelObject(): this; traverse: (callback: (object: IObject3D) => void) => void; traverseVisible: (callback: (object: IObject3D) => void) => void; traverseAncestors: (callback: (object: IObject3D) => void) => void; getObjectById: (id: number) => IObject3D | undefined; getObjectByName: (name: string) => IObject3D | undefined; getObjectByProperty: (name: string, value: string) => IObject3D | undefined; parent: IObject3D | null; children: IObject3D[]; } //# sourceMappingURL=../../src/core/light/DirectionalLight2.d.ts.map