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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { BaseEvent, CanvasTexture, Color, Event, EventDispatcher, EventListener2, LinearSRGBColorSpace, Object3D, Quaternion, Scene, Vector2, Vector3, } from 'three' import {Class, createCanvasElement, downloadBlob, onChange, serialize, ValOrArr} from 'ts-browser-helpers' import {TViewerScreenShader} from '../postprocessing' import { AddObjectOptions, IAnimationLoopEvent, IMaterial, IObject3D, IObjectProcessor, IScene, ISceneEventMap, ITexture, OrthographicCamera2, PerspectiveCamera2, RootScene, TCameraControlsMode, } from '../core' import {ViewerRenderManager} from './ViewerRenderManager' import { convertArrayBufferToStringsInMeta, EasingFunctionType, getEmptyMeta, GLStatsJS, IDialogWrapper, jsonToBlob, metaFromResources, MetaImporter, metaToResources, SerializationMetaType, SerializationResourcesType, ThreeSerialization, windowDialogWrapper, } from '../utils' import { AssetManager, AssetManagerOptions, BlobExt, ExportFileOptions, IAsset, ImportAddOptions, ImportAssetOptions, ImportResult, RootSceneImportResult, } from '../assetmanager' import {IViewerPlugin, IViewerPluginSync} from './IViewerPlugin' import {uiConfig, UiObjectConfig, uiPanelContainer, uiToggle} from 'uiconfig.js' import {IRenderTarget} from '../rendering' import { AssetExporterPlugin, CameraViewPlugin, CanvasSnapshotPlugin, FileTransferPlugin, ProgressivePlugin, } from '../plugins' // noinspection ES6PreferShortImport import {DropzonePlugin, DropzonePluginOptions} from '../plugins/interaction/DropzonePlugin' // noinspection ES6PreferShortImport import {TonemapPlugin} from '../plugins/postprocessing/TonemapPlugin' import {VERSION} from './version' import {OrbitControls3} from '../three' import {Object3DManager} from '../assetmanager/Object3DManager' import {ViewerTimeline} from '../utils/ViewerTimeline' // todo make proper event map export interface IViewerEvent extends BaseEvent, Partial<IAnimationLoopEvent> { type: '*'|'update'|'preRender'|'postRender'|'preFrame'|'postFrame'|'dispose'|'addPlugin'|'removePlugin'|'renderEnabled'|'renderDisabled'|'renderError' eType?: '*'|'update'|'preRender'|'postRender'|'preFrame'|'postFrame'|'dispose'|'addPlugin'|'removePlugin'|'renderEnabled'|'renderDisabled'|'renderError' [p: string]: any } export type IViewerEventTypes = IViewerEvent['type'] export interface ISerializedConfig { assetType: 'config', type: string, metadata?: { generator: string, version: number, [key: string]: any }, [key: string]: any } export interface ISerializedViewerConfig extends ISerializedConfig{ type: 'ThreeViewer'|'ViewerApp', version: string, plugins: ISerializedConfig[], resources?: Partial<SerializationResourcesType> | SerializationMetaType renderManager?: any // todo scene?: any [key: string]: any } export type IConsoleWrapper = Partial<Console> & Pick<Console, 'log'|'warn'|'error'> /** * Options for the ThreeViewer creation. * @category Viewer */ export interface ThreeViewerOptions { /** * The canvas element to use for rendering. Only one of container and canvas must be specified. */ canvas?: HTMLCanvasElement, /** * The container for the canvas. A new canvas will be created in this container. Only one of container and canvas must be specified. */ container?: HTMLElement, /** * The fragment shader snippet to render on screen. */ screenShader?: TViewerScreenShader, /** * Use MSAA. * Renders objects in a multi-sampled buffer. * @default false */ msaa?: boolean, /** * Use Uint8 RGBM HDR Render Pipeline. * Provides better performance with post-processing. * RenderManager Uses Half-float if set to false. * @default true */ rgbm?: boolean /** * Use rendered gbuffer as depth-prepass / z-prepass. (Requires DepthBufferPlugin/GBufferPlugin). * Set it to true if you only have opaque objects in the scene to get better performance. * * @default false * * todo fix: It should be disabled when there are any transparent/transmissive objects with render to depth buffer enabled, see forceZPrepass */ zPrepass?: boolean // /** // * Force z-prepass even if there are transparent/transmissive objects with render to depth buffer enabled. // * Not implemented // */ // forceZPrepass?: boolean // todo /** * Render scale, 1 = full resolution, 0.5 = half resolution, 2 = double resolution. * Same as pixelRatio in three.js * Can be set to `window.devicePixelRatio` to render at device resolution in browsers. * An optimal value is `Math.min(2, window.devicePixelRatio)` to prevent issues on mobile. This is set when 'auto' is passed. * @default 1 */ renderScale?: number | 'auto' /** * Max render scale when set to 'auto' * @default 2 */ maxRenderScale?: number /** * Model Root Scale * @default 1 */ modelRootScale?: number /** * Enable stencil in renderer and stencilBuffer in composer render targets. * @default false */ stencil?: boolean debug?: boolean /** * Add initial plugins. */ plugins?: (IViewerPluginSync | Class<IViewerPluginSync>)[] load?: { /** * Load one or more source files */ src?: ValOrArr<string | IAsset | null> /** * Load environment map */ environment?: string | IAsset | ITexture | undefined | null /** * Load background map */ background?: string | IAsset | ITexture | undefined | null } onLoad?: (results: any) => void /** * TonemapPlugin is added to the viewer if this is true. * @default true */ tonemap?: boolean camera?: { type?: 'perspective'|'orthographic', controlsMode?: TCameraControlsMode, position?: Vector3, target?: Vector3, } // values above this might be clamped in post processing maxHDRIntensity?: number /** * Options for the asset manager. */ assetManager?: AssetManagerOptions /** * Add the dropzone plugin to the viewer, allowing to drag and drop files into the viewer over the canvas/container. * Set to true/false to enable/disable the plugin, or pass options to configure the plugin. Assuming true if options are passed. * @default - false */ dropzone?: boolean|DropzonePluginOptions /** * If true, will stop event propagation on all pointer events on the viewer container (when camera interactions are enabled). * * Set this to true when the viewer is inside a carousel or similar component that might interfere with pointer events. * @default false */ stopPointerEventPropagation?: boolean /** * @deprecated use {@link msaa} instead */ isAntialiased?: boolean, /** * @deprecated use {@link rgbm} instead */ useRgbm?: boolean /** * @deprecated use {@link zPrepass} instead */ useGBufferDepth?: boolean } /** * Three Viewer * * The ThreeViewer is the main class in the framework to manage a scene, render and add plugins to it. * @category Viewer */ @uiPanelContainer('Viewer') export class ThreeViewer extends EventDispatcher<Record<IViewerEventTypes, IViewerEvent>> { public static readonly VERSION = VERSION public static readonly ConfigTypeSlug = 'vjson' declare uiConfig: UiObjectConfig static Console: IConsoleWrapper = { log: console.log.bind(console), warn: console.warn.bind(console), error: console.error.bind(console), } static Dialog: IDialogWrapper = windowDialogWrapper @serialize() readonly type = 'ThreeViewer' /** * If the viewer is enabled. Set this `false` to disable RAF loop. * @type {boolean} */ enabled = true /** * Enable or disable all rendering, Animation loop including any frame/render events won't be fired when this is false. */ @onChange(ThreeViewer.prototype._renderEnabledChanged) @uiToggle('Enable Rendering', {tags: ['advanced']}) renderEnabled = true // todo rename to animation loop enabled? readonly assetManager: AssetManager readonly object3dManager: Object3DManager /** * The Scene attached to the viewer, this cannot be changed. * @type {RootScene} */ @uiConfig(undefined, {label: 'Scene', expanded: true}) @serialize('scene') private readonly _scene: RootScene /** * Main timeline for the viewer. * * It's a WIP, API might change. */ @uiConfig(undefined, {label: 'Timeline', expanded: true, tags: ['advanced']}) @serialize('timeline') readonly timeline = new ViewerTimeline() @uiConfig(undefined, {label: 'Rendering', expanded: true}) @serialize('renderManager') readonly renderManager: ViewerRenderManager get materialManager() { return this.assetManager.materials } public readonly plugins: Record<string, IViewerPlugin> = {} /** * Scene with object hierarchy used for rendering */ get scene(): RootScene&Scene { return this._scene as RootScene&Scene } /** * Specifies how many frames to render in a single request animation frame. Keep to 1 for realtime rendering. * Note: should be max (screen refresh rate / animation frame rate) like 60Hz / 30fps * @type {number} */ maxFramePerLoop = 1 readonly debug: boolean /** * Number of times to run composer render. If set to more than 1, preRender and postRender events will also be called multiple times. */ rendersPerFrame = 1 /** * Get the HTML Element containing the canvas * @returns {HTMLElement} */ get container(): HTMLElement { // todo console.warn('container is deprecated, NOTE: subscribe to events when the canvas is moved to another container') if (this._canvas.parentElement !== this._container) { this.console.error('ThreeViewer: Canvas is not in the container, this might cause issues with some plugins.') } return this._container } /** * Get the HTML Canvas Element where the viewer is rendering * @returns {HTMLCanvasElement} */ get canvas(): HTMLCanvasElement { return this._canvas } get console(): IConsoleWrapper { return ThreeViewer.Console } get dialog(): IDialogWrapper { return ThreeViewer.Dialog } /** * Helper to track and visualize rendering performance while in debug mode. */ renderStats?: GLStatsJS /** * The ResizeObserver observing the canvas element. Add more elements to this observer to resize viewer on their size change. * @type {ResizeObserver | undefined} */ readonly resizeObserver = window?.ResizeObserver ? new window.ResizeObserver(_ => this.resize()) : undefined private readonly _canvas: HTMLCanvasElement // this can be used by other plugins to add ui elements alongside the canvas private readonly _container: HTMLElement // todo: add a way to move the canvas to a new container... and dispatch event... private _needsResize = false private _isRenderingFrame = false private _objectProcessor: IObjectProcessor = { processObject: (object: IObject3D)=>{ if (object.userData.autoRegisterInManager === false) return this.object3dManager.registerObject(object) if (object.material) { if (!this.assetManager) { console.error('AssetManager is not initialized yet, cannot register object', object) return } const mats = Array.isArray(object.material) ? object.material : [object.material] for (const mat of mats) { if (mat.userData.autoRegisterInManager === false) continue this.assetManager.materials.registerMaterial(mat) } } }, } private _needsReset = true // renderer needs reset // Helpers for tracking main camera change and setting dirty automatically private _lastCameraPosition: Vector3 = new Vector3() private _lastCameraQuat: Quaternion = new Quaternion() private _lastCameraTarget: Vector3 = new Vector3() private _tempVec: Vector3 = new Vector3() private _tempQuat: Quaternion = new Quaternion() /** * If any of the viewers are in debug mode, this will be true. * This is required for debugging/logging in some cases. */ public static ViewerDebugging = false // todo use in shaderReplaceString /** * plugins that are not serialized/deserialized with the viewer from config. useful when loading files exported from the editor, etc * (runtime only, not serialized itself) */ serializePluginsIgnored: string[] = [] /** * Create a viewer instance for using the webgi viewer SDK. * @param options - {@link ThreeViewerOptions} */ constructor({debug = false, ...options}: ThreeViewerOptions) { super() this.debug = debug if (debug) ThreeViewer.ViewerDebugging = true this._canvas = options.canvas || createCanvasElement() let container = options.container if (container && !options.canvas) container.appendChild(this._canvas) if (!container) container = this._canvas.parentElement ?? undefined if (!container) throw new Error('No container(or canvas).') this._container = container // todo listen to canvas container change // if (getComputedStyle(this._container).position === 'static') { // this.console.warn('ThreeViewer - The canvas container has static position, it must be set to relative or absolute for some plugins to work properly.') // } this.setDirty = this.setDirty.bind(this) this._animationLoop = this._animationLoop.bind(this) if (debug && (options as any).statsJS !== false) { this.renderStats = new GLStatsJS(this._container) this.renderStats.show() } if (!(window as any).threeViewers) (window as any).threeViewers = []; (window as any).threeViewers.push(this) // camera const camera = options.camera?.type === 'orthographic' ? new OrthographicCamera2(options.camera?.controlsMode ?? 'orbit', this._canvas) : new PerspectiveCamera2(options.camera?.controlsMode ?? 'orbit', this._canvas) camera.name = 'Default Camera' + (camera.type === 'OrthographicCamera' ? ' (Ortho)' : '') options.camera?.position ? camera.position.copy(options.camera.position) : camera.position.set(0, 0, 5) options.camera?.target ? camera.target.copy(options.camera.target) : camera.target.set(0, 0, 0) camera.setDirty() camera.userData.autoLookAtTarget = true // only for when controls are disabled / not available // Update camera controls postFrame if allowed to interact this.addEventListener('postFrame', () => { // todo: move inside RootScene. const cam = this._scene.mainCamera if (cam && cam.canUserInteract) { const d = this.getPlugin<ProgressivePlugin>('ProgressivePlugin')?.postFrameConvergedRecordingDelta() // if (d && d > 0) delta = d if (d !== undefined && d === 0) return // not converged yet. // if d < 0 or undefined: not recording, do nothing cam.controls?.update() } }) // if camera position or target changed in last frame, call setDirty on camera this.addEventListener('preFrame', () => { // todo: move inside RootScene. and maybe check the world matrix and target vector change const cam = this._scene.mainCamera if ( cam.getWorldPosition(this._tempVec).sub(this._lastCameraPosition).lengthSq() // position is in local space + this._tempVec.subVectors(cam.target, this._lastCameraTarget).lengthSq() // target is in world space + cam.getWorldQuaternion(this._tempQuat).angleTo(this._lastCameraQuat) > 0.000001) cam.setDirty() }) // scene this.object3dManager = new Object3DManager() this._scene = new RootScene(camera, this._objectProcessor) this._scene.setBackgroundColor('#ffffff') this._scene.addEventListener('addSceneObject', this._onAddSceneObject) this._scene.addEventListener('setView', this._setActiveCameraView) this._scene.addEventListener('activateMain', this._setActiveCameraView) this._scene.addEventListener('materialUpdate', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('materialChanged', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('objectUpdate', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('textureUpdate', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('sceneUpdate', (e) => { this.setDirty(this._scene, e) if (e.geometryChanged === false) return this.renderManager.resetShadows() }) this._scene.addEventListener('mainCameraUpdate', () => { this._scene.mainCamera.getWorldPosition(this._lastCameraPosition) this._lastCameraTarget.copy(this._scene.mainCamera.target) this._scene.mainCamera.getWorldQuaternion(this._lastCameraQuat) }) this._scene.modelRoot.scale.setScalar(options.modelRootScale ?? 1) this.object3dManager.setRoot(this._scene) // render manager if (options.isAntialiased !== undefined || options.useRgbm !== undefined || options.useGBufferDepth !== undefined) { this.console.warn('isAntialiased, useRgbm and useGBufferDepth are deprecated, use msaa, rgbm and zPrepass instead.') } const rmClass: Class<ViewerRenderManager> = (options as any).rmClass ?? ViewerRenderManager this.renderManager = new rmClass({ canvas: this._canvas, msaa: options.msaa ?? options.isAntialiased ?? false, rgbm: options.rgbm ?? options.useRgbm ?? true, zPrepass: options.zPrepass ?? options.useGBufferDepth ?? false, depthBuffer: !(options.zPrepass ?? options.useGBufferDepth ?? false), stencilBuffer: options.stencil, screenShader: options.screenShader, renderScale: typeof options.renderScale === 'string' ? options.renderScale === 'auto' ? Math.min(options.maxRenderScale || 2, window.devicePixelRatio) : parseFloat(options.renderScale) : options.renderScale, maxHDRIntensity: options.maxHDRIntensity, }) this.renderManager.addEventListener('animationLoop', this._animationLoop as any) this.renderManager.addEventListener('resize', ()=> this._scene.mainCamera.refreshAspect()) this.renderManager.addEventListener('update', (e) => { if (e.change === 'registerPass' && e.pass?.materialExtension) this.assetManager.materials.registerMaterialExtension(e.pass.materialExtension) else if (e.change === 'unregisterPass' && e.pass?.materialExtension) this.assetManager.materials.unregisterMaterialExtension(e.pass.materialExtension) this.setDirty(this.renderManager, e) }) this.assetManager = new AssetManager(this, options.assetManager) if (this.resizeObserver) this.resizeObserver.observe(this._canvas) // sometimes resize observer is late, so extra check window && window.addEventListener('resize', this.resize) this._canvas.addEventListener('webglcontextrestored', this._onContextRestore, false) this._canvas.addEventListener('webglcontextlost', this._onContextLost, false) if (options.dropzone) { this.addPluginSync(new DropzonePlugin(typeof options.dropzone === 'object' ? options.dropzone : undefined)) } if (options.tonemap !== false) { this.addPluginSync(new TonemapPlugin()) } for (const p of options.plugins ?? []) this.addPluginSync(p) this.console.log('ThreePipe Viewer instance initialized, version: ', ThreeViewer.VERSION) if (options.load) { const sources = [options.load.src].flat().filter(s=> s) const promises: Promise<any>[] = sources.map(async s=> s && this.load(s)) if (options.load.environment) promises.push(this.setEnvironmentMap(options.load.environment)) if (options.load.background) promises.push(this.setBackgroundMap(options.load.background)) Promise.all(promises).then(options.onLoad) } if (options.stopPointerEventPropagation) { // Stop event propagation in the viewer to prevent flickity etc. from dragging this._canvas.addEventListener('pointerdown', this._stopPropagation) this._canvas.addEventListener('touchstart', this._stopPropagation) this._canvas.addEventListener('mousedown', this._stopPropagation) } } /** * Add an object/model/material/viewer-config/plugin-preset/... to the viewer scene from url or an {@link IAsset} object. * Same as {@link AssetManager.addAssetSingle} * @param obj * @param options */ async load<T extends ImportResult = ImportResult>(obj: string | IAsset | File | null, options?: ImportAddOptions) { if (!obj) return return await this.assetManager.addAssetSingle<T>(obj, options) } /** * Imports an object/model/material/texture/viewer-config/plugin-preset/... to the viewer scene from url or an {@link IAsset} object. * Same as {@link AssetImporter.importSingle} * @param obj * @param options */ async import<T extends ImportResult = ImportResult>(obj: string | IAsset | File | null, options?: ImportAddOptions) { if (!obj) return return await this.assetManager.importer.importSingle<T>(obj, options) } /** * Set the environment map of the scene from url or an {@link IAsset} object. * @param map * @param setBackground - Set the background image of the scene from the same map. * @param options - Options for importing the asset. See {@link ImportAssetOptions} */ async setEnvironmentMap(map: string | IAsset | null | ITexture | File | undefined, {setBackground = false, ...options}: ImportAssetOptions&{setBackground?: boolean} = {}): Promise<ITexture | null> { this._scene.environment = map && !(<ITexture>map).isTexture ? await this.assetManager.importer.importSingle<ITexture>(map as string|IAsset|File, options) || null : <ITexture>map || null if (setBackground) return this.setBackgroundMap(this._scene.environment) return this._scene.environment } /** * Set the background image of the scene from url or an {@link IAsset} object. * @param map * @param setEnvironment - Set the environment map of the scene from the same map. * @param options - Options for importing the asset. See {@link ImportAssetOptions} */ async setBackgroundMap(map: string | IAsset | null | ITexture | File | undefined, {setEnvironment = false, ...options}: ImportAssetOptions&{setBackground?: boolean} = {}): Promise<ITexture | null> { this._scene.background = map && !(<ITexture>map).isTexture ? await this.assetManager.importer.importSingle<ITexture>(map as string|IAsset, options) || null : <ITexture>map || null if (setEnvironment) return this.setEnvironmentMap(this._scene.background) return this._scene.background } /** * Exports an object/mesh/material/texture/render-target/plugin-preset/viewer to a blob. * If no object is given, a glb is exported with the current viewer state. * @param obj * @param options */ async export(obj?: IObject3D|IMaterial|ITexture|IRenderTarget|IViewerPlugin|(typeof this), options?: ExportFileOptions) { if (!obj) obj = this._scene.modelRoot // this will export the glb with the scene and viewer config if ((<typeof this>obj).type === this.type) return jsonToBlob((<typeof this>obj).exportConfig()) if ((<IViewerPlugin>obj).constructor?.PluginType) return jsonToBlob(this.exportPluginConfig(<IViewerPlugin>obj)) return await this.assetManager.exporter.exportObject(<IObject3D|IMaterial|ITexture|IRenderTarget>obj, options) } /** * Export the scene to a file (default: glb with viewer config) and return a blob * @param options * @param useExporterPlugin - uses the {@link AssetExporterPlugin} if available. This is useful to use the options configured by the user in the plugin. */ async exportScene(options?: ExportFileOptions, useExporterPlugin = true): Promise<BlobExt | undefined> { const exporter = useExporterPlugin ? this.getPlugin<AssetExporterPlugin>('AssetExporterPlugin') : undefined if (exporter) return exporter.exportScene(options) return this.assetManager.exporter.exportObject(this._scene.modelRoot, options) } /** * Returns a blob with the screenshot of the canvas. * If {@link CanvasSnapshotPlugin} is added, it will be used, otherwise canvas.toBlob will be used directly. * @param mimeType default image/jpeg * @param quality between 0 and 100 */ async getScreenshotBlob({mimeType = 'image/jpeg', quality = 90} = {}): Promise<Blob | null | undefined> { const plugin = this.getPlugin<CanvasSnapshotPlugin>('CanvasSnapshotPlugin') if (plugin) { return plugin.getFile('snapshot.' + mimeType.split('/')[1], {mimeType, quality, waitForProgressive: true}) } const blobPromise = async()=> new Promise<Blob|null>((resolve) => { this._canvas.toBlob((blob) => { resolve(blob) }, mimeType, quality) }) if (!this.renderEnabled) return blobPromise() return await this.doOnce('postFrame', async() => { this.renderEnabled = false const blob = await blobPromise() this.renderEnabled = true return blob }) } async getScreenshotDataUrl({mimeType = 'image/jpeg', quality = 0.9} = {}): Promise<string | null | undefined> { if (!this.renderEnabled) return this._canvas.toDataURL(mimeType, quality) return await this.doOnce('postFrame', () => this._canvas.toDataURL(mimeType, quality)) } /** * Disposes the viewer and frees up all resource and events. Do not use the viewer after calling dispose. * NOTE - If you want to reuse the viewer, set viewer.enabled to false instead, then set it to true again when required. * To dispose all the objects, materials in the scene, but not the viewer itself, use `viewer.scene.disposeSceneModels()` */ public dispose(clear = true): void { this.renderEnabled = false // TODO - return promise? // todo: dispose stuff from constructor etc if (clear) { for (const [key, plugin] of [...Object.entries(this.plugins)]) { if (key === plugin.constructor.OldPluginType) continue this.removePlugin(plugin, true) } } this._scene.dispose(clear) this.renderManager.dispose(clear) if (clear) { this.object3dManager.dispose() this._canvas.removeEventListener('webglcontextrestored', this._onContextRestore, false) this._canvas.removeEventListener('webglcontextlost', this._onContextLost, false) ;((window as any).threeViewers as any[])?.splice((window as any).threeViewers.indexOf(this), 1) if (this.resizeObserver) this.resizeObserver.unobserve(this._canvas) window.removeEventListener('resize', this.resize) } this.dispatchEvent({type: 'dispose', clear}) } /** * Mark that the canvas is resized. If the size is changed, the renderer and all render targets are resized. This happens before the render of the next frame. */ resize = () => { this._needsResize = true this.setDirty() } /** * Set the viewer to dirty and trigger render of the next frame. * * This also triggers the 'update' event on the viewer. Note - update event might be triggered multiple times in a single frame, use preFrame or preRender events to get notified only once per frame. * @param source - The source of the dirty event. like plugin or 3d object * @param event - The event that triggered the dirty event. */ setDirty(source?: any, event?: Event): void { this._needsReset = true source = source ?? this this.dispatchEvent({...event ?? {}, type: 'update', source}) } protected _animationLoop(event: IAnimationLoopEvent): void { if (!this.enabled || !this.renderEnabled) return if (this._isRenderingFrame) { this.console.warn('animation loop: frame skip') // not possible actually, since this is not async return } this._isRenderingFrame = true this.renderStats?.begin() for (let i = 0; i < this.maxFramePerLoop; i++) { // from setDirty if (this._needsReset) { this.renderManager.reset() this._needsReset = false } if (this._needsResize) { const size = [this._canvas.clientWidth, this._canvas.clientHeight] if (event.xrFrame) { // todo: find a better way to resize for XR. const cam = this.renderManager.webglRenderer.xr.getCamera()?.cameras[0]?.viewport if (cam) { if (cam.x !== 0 || cam.y !== 0) { this.console.warn('x and y must be 0?') } size[0] = cam.width size[1] = cam.height this.console.log('resize for xr', size) } else { this._needsResize = false } } if (this._needsResize) { this.renderManager.setSize(...size) this._needsResize = false } } this.dispatchEvent({...event, type: 'preFrame', target: this}) // event will have time, deltaTime and xrFrame const dirtyPlugins = Object.entries(this.plugins).filter(([key, plugin]) => plugin.dirty && key !== plugin.constructor.OldPluginType) if (dirtyPlugins.length > 0) { // console.log('dirty plugins', dirtyPlugins) this.setDirty(dirtyPlugins) } // again, setDirty might have been called in preFrame if (this._needsReset) { this.renderManager.reset() this._needsReset = false } // Check if the renderManger is dirty, which happens when it's reset above or if any pass in the composer is dirty const needsRender = this.renderManager.needsRender if (needsRender) { for (let j = 0; j < this.rendersPerFrame; j++) { this.dispatchEvent({type: 'preRender', target: this}) // console.log('render') const render = ()=>{ const cam = this._scene.mainCamera this._scene.renderCamera = cam if (cam.visible) this.renderManager.render(this._scene, this.renderManager.defaultRenderToScreen) } if (this.debug) { render() } else { try { render() } catch (e) { this.console.error('ThreeViewer: Uncaught error while rendering frame.') this.console.error(e) if (this.debug) throw e this.renderEnabled = false this.dispatchEvent({type: 'renderError', error: e}) } } this.dispatchEvent({type: 'postRender', target: this}) } } this.timeline.update(this) this.dispatchEvent({type: 'postFrame', target: this}) this.renderManager.onPostFrame() this.object3dManager.onPostFrame(this.timeline) // this is update after postFrame, because other plugins etc will update the scene in postFrame or preFrame listeners this.timeline.update2(this) // if (!needsRender) // break if no frame rendered (should not break) // break } this.renderStats?.end() this._isRenderingFrame = false } /** * Get the Plugin by a constructor type or by the string type. * Use string type if the plugin is not a dependency, and you don't want to bundle the plugin. * @param type - The class of the plugin to get, or the string type of the plugin to get which is in the static PluginType property of the plugin * @returns {T extends IViewerPlugin | undefined} - The plugin of the specified type. */ getPlugin<T extends IViewerPlugin>(type: Class<T>|string): T | undefined { return this.plugins[typeof type === 'string' ? type : (type as any).PluginType] as T | undefined } /** * Get the Plugin by a constructor type or add a new plugin of the specified type if it doesn't exist. * @param type * @param args - arguments for the constructor of the plugin, used when a new plugin is created. */ async getOrAddPlugin<T extends IViewerPlugin>(type: Class<T>, ...args: ConstructorParameters<Class<T>>): Promise<T> { const plugin = this.getPlugin(type) if (plugin) return plugin return this.addPlugin(type, ...args) } /** * Get the Plugin by a constructor type or add a new plugin to the viewer of the specified type if it doesn't exist(sync). * @param type * @param args - arguments for the constructor of the plugin, used when a new plugin is created. */ getOrAddPluginSync<T extends IViewerPluginSync>(type: Class<T>, ...args: ConstructorParameters<Class<T>>): T { const plugin = this.getPlugin(type) if (plugin) return plugin return this.addPluginSync(type, ...args) } /** * Add a plugin to the viewer. * @param plugin - The instance of the plugin to add or the class of the plugin to add. * @param args - Arguments for the constructor of the plugin, in case a class is passed. * @returns {Promise<T>} - The plugin added. */ async addPlugin<T extends IViewerPlugin>(plugin: T | Class<T>, ...args: ConstructorParameters<Class<T>>): Promise<T> { const p = this._resolvePluginOrClass(plugin, ...args) if (!p) { throw new Error('ThreeViewer: Plugin is not defined') } const type = p.constructor.PluginType if (!p.constructor.PluginType) { this.console.error('ThreeViewer: PluginType is not defined for', p) return p } for (const d of p.dependencies || []) { await this.getOrAddPlugin(d) } if (this.plugins[type]) { this.console.error(`ThreeViewer: Plugin of type ${type} already exists, removing and disposing old plugin. This might break functionality, ensure only one plugin of a type is added`, this.plugins[type], p) await this.removePlugin(this.plugins[type]) } this.plugins[type] = p const oldType = p.constructor.OldPluginType if (oldType && this.plugins[oldType]) this.console.error(`ThreeViewer: Plugin type mismatch ${oldType}`) if (oldType) this.plugins[oldType] = p await p.onAdded(this) this._onPluginAdd(p) return p } /** * Add a plugin to the viewer(sync). * @param plugin * @param args */ addPluginSync<T extends IViewerPluginSync>(plugin: T|Class<T>, ...args: ConstructorParameters<Class<T>>): T { const p = this._resolvePluginOrClass(plugin, ...args) if (!p) { throw new Error('ThreeViewer: Plugin is not defined') } const type = p.constructor.PluginType if (!p.constructor.PluginType) { this.console.error('ThreeViewer: PluginType is not defined for', p) return p } for (const d of p.dependencies || []) { this.getOrAddPluginSync(d) } if (this.plugins[type]) { this.console.error(`ThreeViewer: Plugin of type ${type} already exists, removing and disposing old plugin. This might break functionality, ensure only one plugin of a type is added`, this.plugins[type], p) this.removePluginSync(this.plugins[type]) } const add = ()=>{ this.plugins[type] = p const oldType = p.constructor.OldPluginType if (oldType && this.plugins[oldType]) this.console.error(`ThreeViewer: Plugin type mismatch ${oldType}`) if (oldType) this.plugins[oldType] = p p.onAdded(this) } if (this.debug) { add() } else { try { add() } catch (e) { this.console.error('ThreeViewer: Error adding plugin, check console for details', e) delete this.plugins[type] } } this._onPluginAdd(p) return p } /** * Add multiple plugins to the viewer. * @param plugins - List of plugin instances or classes */ async addPlugins(plugins: (IViewerPlugin | Class<IViewerPlugin>)[]): Promise<void> { for (const p of plugins) await this.addPlugin(p) } /** * Add multiple plugins to the viewer(sync). * @param plugins - List of plugin instances or classes */ addPluginsSync(plugins: (IViewerPluginSync | Class<IViewerPluginSync>)[]): void { for (const p of plugins) this.addPluginSync(p) } /** * Remove a plugin instance or a plugin class. Works similar to {@link ThreeViewer.addPlugin} * @param p * @param dispose * @returns {Promise<void>} */ async removePlugin(p: IViewerPlugin<ThreeViewer, false>, dispose = true): Promise<void> { const type = p.constructor.PluginType if (!this.plugins[type]) return await p.onRemove(this) this._onPluginRemove(p, dispose) } /** * Remove a plugin instance or a plugin class(sync). Works similar to {@link ThreeViewer.addPluginSync} * @param p * @param dispose */ removePluginSync(p: IViewerPluginSync, dispose = true): void { const type = p.constructor.PluginType if (!this.plugins[type]) return p.onRemove(this) this._onPluginRemove(p, dispose) } /** * Set size of the canvas and update the renderer. * If no size or width/height is passed, canvas is set to 100% of the container. * * See also {@link ThreeViewer.setRenderSize} to set the size of the render target by automatically calculating the renderScale and fitting in container. * * Note: Apps using this should ideally set `max-width: 100%` for the canvas in css. * @param size */ setSize(size?: {width?: number, height?: number}) { this._canvas.style.width = size?.width ? size.width + 'px' : '100%' this._canvas.style.height = size?.height ? size.height + 'px' : '100%' // this._canvas.style.maxWidth = '100%' // this is upto the app to do. // this._canvas.style.maxHeight = '100%' // https://stackoverflow.com/questions/21664940/force-browser-to-trigger-reflow-while-changing-css void this._canvas.offsetHeight this.resize() // this is also required in case the browwser doesnt support/fire observer } // todo make a constructor parameter for renderSize // todo make getRenderSize or get renderSize /** * Set the render size of the viewer to fit in the container according to the specified mode, maintaining aspect ratio. * Changes the renderScale accordingly. * Note: the canvas needs to be centered in the container to work properly, this can be done with the following css on the container: * ```css * display: flex; * justify-content: center; * align-items: center; * ``` * or in js: * ```js * viewer.container.style.display = 'flex'; * viewer.container.style.justifyContent = 'center'; * viewer.container.style.alignItems = 'center'; * ``` * Modes: * 'contain': The canvas is scaled to fit within the container while maintaining its aspect ratio. The canvas will be fully visible, but there may be empty space around it. * 'cover': The canvas is scaled to fill the entire container while maintaining its aspect ratio. Part of the canvas may be clipped to fit the container. * 'fill': The canvas is stretched to completely fill the container, ignoring its aspect ratio. * 'scale-down': The canvas is scaled down to fit within the container while maintaining its aspect ratio, but it won't be scaled up if it's smaller than the container. * 'none': container size is ignored, but devicePixelRatio is used * * Check the example for more details - https://threepipe.org/examples/#viewer-render-size/ * @param size - The size to set the render to. The canvas will render to this size. * @param mode - 'contain', 'cover', 'fill', 'scale-down' or 'none'. Default is 'contain'. * @param devicePixelRatio - typically set to `window.devicePixelRatio`, or `Math.min(1.5, window.devicePixelRatio)` for performance. Use this only when size is derived from dom elements. * @param containerSize - (optional) The size of the container, if not passed, the bounding client rect of the container is used. */ setRenderSize(size: {width: number, height: number}, mode: 'contain' | 'cover' | 'fill' | 'scale-down' | 'none' = 'contain', devicePixelRatio = 1, containerSize?: {width: number, height: number}) { // todo what about container resize? const containerRect = containerSize || this.container.getBoundingClientRect() const containerHeight = containerRect.height const containerWidth = containerRect.width const width = Math.floor(size.width) const height = Math.floor(size.height) const aspect = width / height const containerAspect = containerWidth / containerHeight const dpr = devicePixelRatio let renderWidth, renderHeight switch (mode) { case 'contain': if (containerAspect > aspect) { renderWidth = containerHeight * aspect renderHeight = containerHeight } else { renderWidth = containerWidth renderHeight = containerWidth / aspect } break case 'cover': if (containerAspect > aspect) { renderWidth = containerWidth renderHeight = containerWidth / aspect } else { renderWidth = containerHeight * aspect renderHeight = containerHeight } break case 'fill': renderWidth = containerWidth renderHeight = containerHeight break case 'scale-down': if (width < containerWidth && height < containerHeight) { renderWidth = width renderHeight = height } else if (containerAspect > aspect) { renderWidth = containerHeight * aspect renderHeight = containerHeight } else { renderWidth = containerWidth renderHeight = containerWidth / aspect } break case 'none': renderWidth = width renderHeight = height break default: throw new Error(`Invalid mode: ${mode}`) } this.setSize({width: renderWidth, height: renderHeight}) this.renderManager.renderScale = dpr * height / renderHeight } /** * Traverse all objects in scene model root. * @param callback */ traverseSceneObjects<T extends IObject3D = IObject3D>(callback: (o: T)=>void): void { this._scene.modelRoot.traverse(callback) } deleteImportedViewerConfigOnLoad = true deleteImportedViewerConfigOnLoadWait = 2000 // ms /** * Add an object to the scene model root. * If an imported scene model root is passed, it will be loaded with viewer configuration, unless importConfig is false * @param imported * @param options */ async addSceneObject<T extends IObject3D|Object3D|RootSceneImportResult = RootSceneImportResult>(imported: T, options?: AddObjectOptions): Promise<T> { let res = imported if (imported.userData?.rootSceneModelRoot) { const obj = <RootSceneImportResult>imported this._scene.loadModelRoot(obj, options) if (options?.importConfig !== false) { if (obj.importedViewerConfig) { await this.importConfig(obj.importedViewerConfig) // @ts-expect-error no type for this if (obj._deletedImportedViewerConfig) delete obj._deletedImportedViewerConfig // @ts-expect-error no type for this } else if (obj._deletedImportedViewerConfig) this.console.error('ThreeViewer - Imported viewer config was deleted, cannot import it again. Set `viewer.deleteImportedViewerConfigOnLoad` to `false` to keep it in the object for reuse workflows.') } if (this.deleteImportedViewerConfigOnLoad && obj.importedViewerConfig) { setTimeout(()=>{ if (!obj.importedViewerConfig) return delete obj.importedViewerConfig // any useful data in the config should be loaded into userData.__importData by then // @ts-expect-error no type for this obj._deletedImportedViewerConfig = true // for console warning above }, this.deleteImportedViewerConfigOnLoadWait) } res = this._scene.modelRoot as T } else { this._scene.addObject(imported, options) } return res } /** * Serialize all the plugins and their settings to save or create presets. Used in {@link toJSON}. * @param meta - The meta object. * @param filter - List of PluginType for the to include. If empty, no plugins will be serialized. If undefined, all plugins will be serialized. * @returns {any[]} */ serializePlugins(meta: SerializationMetaType, filter?: string[]): any[] { if (filter && filter.length === 0) return [] return Object.entries(this.plugins).map(p=> { if (filter && !filter.includes(p[1].constructor.PluginType)) return if (p[0] === p[1].constructor.OldPluginType) return if (this.serializePluginsIgnored.includes((p[1].constructor as any).PluginType)) return // if (!p[1].toJSON) this.console.log(`Plugin of type ${p[0]} is not serializable`) return p[1].serializeWithViewer !== false ? p[1].toJSON?.(meta) : undefined }).filter(p=> !!p) } /** * Deserialize all the plugins and their settings from a preset. Used in {@link fromJSON}. * @param plugins - The output of {@link serializePlugins}. * @param meta - The meta object. * @returns {this} */ deserializePlugins(plugins: any[], meta?: SerializationMetaType): this { plugins.forEach(p=>{ if (!p.type) { this.console.warn('Invalid plugin to import ', p) return } if (this.serializePluginsIgnored.includes(p.type)) return const plugin = this.getPlugin(p.type) if (!plugin) { // this.console.warn(`Plugin of type ${p.type} is not added, cannot deserialize`) return } plugin.fromJSON && plugin.fromJSON(p, meta) }) return this } /** * Serialize a single plugin settings. */ exportPluginConfig(plugin?: string|Class<IViewerPlugin>|IViewerPlugin): ISerializedConfig | Record<string, never> { if (plugin && typeof plugin === 'string' || (plugin as any).PluginType) plugin = this.getPlugin(plugin as any) if (!plugin) return {} const meta = getEmptyMeta() const data = (<IViewerPlugin>plugin).toJSON?.(meta) if (!data) return {} data.resources = metaToResources(meta) return data } /** * Deserialize and import a single plugin settings. * Can also use {@link ThreeViewer.importConfig} to import only plugin config. * @param json * @param plugin */ async importPluginConfig(json: ISerializedConfig, plugin?: IViewerPlugin) { // this.console.log('importing plugin preset', json, plugin) const ty