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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import {FnCaller, getOrCall, objectHasOwn, safeSetProperty, ValOrArr, ValOrFunc} from 'ts-browser-helpers' /** * * @param uniforms - object for setting uniform value (like ShaderMaterial.uniforms * @param propKey - uniform name * @param thisTarget - if `this` is the uniform (because uniforms = this wont work). It also adds _ in front of the name */ export function uniform({uniforms, propKey, thisTarget = false, onChange}: {uniforms?: any, propKey?: string|symbol, thisTarget?:boolean, onChange?: (...args: any[]) => any} = {}): PropertyDecorator { // backing up properties as values are different when called again, no idea why. const cUniforms = !!uniforms const cPropKey = !!propKey const isThis = thisTarget return (targetPrototype: any, propertyKey: string|symbol, descriptor?: TypedPropertyDescriptor<any>) => { const getUniform = (target: any)=>{ const uniforms1 = isThis ? target : cUniforms ? uniforms : target.uniforms || target._uniforms || target.extraUniforms let propKey1 = cPropKey ? propKey : propertyKey if (isThis) propKey1 = '_' + (propKey1 as string) let a = uniforms1[propKey1!] if (!a) { a = {value: null} uniforms1[propKey1!] = a } return a } const prop = { get() { return getUniform(this).value }, set(newVal: any) { const u = getUniform(this) const val = u.value if (val === newVal) return u.value = newVal safeSetProperty(this, 'uniformsNeedUpdate', true, true) onChange && FnCaller.callFunction(onChange, this, [propertyKey, newVal]) }, // configurable: true, // enumerable: true, } as any // https://github.com/babel/babel/blob/909ed3473968c2ccd75f89e17c37ef4771cc3ff8/packages/babel-helpers/src/helpers/applyDecoratedDescriptor.ts#L11 if (descriptor) { if (objectHasOwn(descriptor, 'value')) delete descriptor.value if (objectHasOwn(descriptor, 'writable')) delete descriptor.writable // @ts-expect-error not in ts? old prop? if (objectHasOwn(descriptor, 'initializer')) delete (descriptor as any).initializer return Object.assign(descriptor, prop) } Object.defineProperty(targetPrototype, propertyKey, prop) } } // todo migrate to new decorators - https://2ality.com/2022/10/javascript-decorators.html /** * Decorator to create a three.js style define in this.material or this and bind to a property. * see also - {@link matDefineBool} * @param key - define name * @param customDefines - object for setting define value (like ShaderMaterial.defines), otherwise this.material.defines is taken * @param thisMat - access this.defines instead of this.material.defines * @param onChange - function to call when the value changes. The function is called with the following parameters: [key, newVal]. Note: needsUpdate is set to true for this/material if onChange is not provided. * @param processVal - function that processes the value before setting it. * @param invProcessVal - function that processes the value before returning it. */ export function matDefine(key?: string|symbol, customDefines?: any, thisMat = false, onChange?: (...args: any[]) => any, processVal?: (newVal: any)=>any, invProcessVal?: (val:any)=>any): PropertyDecorator { // backing up properties as values are different when called again, no idea why. const cDefines = !!customDefines const cPropKey = !!key return (targetPrototype: any, propertyKey: string|symbol, descriptor?: TypedPropertyDescriptor<any>) => { const getTarget = (mat: any)=>{ const t = cDefines ? customDefines : mat.defines || mat._defines || mat.extraDefines const p = cPropKey ? key : propertyKey return {t, p} } const prop = { get() { const {t, p} = getTarget(thisMat ? this : this.material) let res = t[p] if (invProcessVal) res = invProcessVal(res) return res }, set(newVal: any) { const {t, p} = getTarget(thisMat ? this : this.material) if (processVal) newVal = processVal(newVal) // boolean values are supported in material extender. // else if (typeof newVal === 'boolean') { // just in case // console.error('Boolean values are not supported for defines. Use @matDefineBool instead.') // newVal = newVal ? '1' : '0' // } safeSetProperty(t, p, newVal, true) if (newVal === undefined) delete t[p] if (onChange && typeof onChange === 'function') { FnCaller.callFunction(onChange, this, [p, newVal]) } else { safeSetProperty(thisMat ? this : this.material, 'needsUpdate', true, true) } }, // configurable: true, // enumerable: true, } as any // https://github.com/babel/babel/blob/909ed3473968c2ccd75f89e17c37ef4771cc3ff8/packages/babel-helpers/src/helpers/applyDecoratedDescriptor.ts#L11 if (descriptor) { if (objectHasOwn(descriptor, 'value')) delete descriptor.value if (objectHasOwn(descriptor, 'writable')) delete descriptor.writable // @ts-expect-error not in ts? old prop? if (objectHasOwn(descriptor, 'initializer')) delete (descriptor as any).initializer return Object.assign(descriptor, prop) } Object.defineProperty(targetPrototype, propertyKey, prop) } } /** * Same as {@link matDefine} but for boolean values. It sets the value to '1' or '0'/undefined. * @param key - define name * @param customDefines - object for setting define value (like ShaderMaterial.defines), otherwise this.material.defines is taken * @param thisMat - access this.defines instead of this.material.defines * @param onChange - function to call when the value changes. If a string, it is used as a property name in `this` and called. If a function, it is called. The function is called with the following parameters: key, newVal * @param deleteOnFalse - sets to undefined instead of '0' when false. Note deleteOnFalse doesn't work with tweakpane ui because the value will be undefined. */ export function matDefineBool(key?: string|symbol, customDefines?: any, thisMat = false, onChange?: (...args: any[]) => any, deleteOnFalse = false): PropertyDecorator { // noinspection RedundantConditionalExpressionJS return matDefine(key, customDefines, thisMat, onChange, (v: any)=>v ? '1' : deleteOnFalse ? undefined : '0', (v: any|undefined)=>v && v !== '0' ? true : false) } /** * Binds a property to a value in an object. If the object is a string, it is used as a property name in `this`. * * @param obj - object to bind to. If a string, it is used as a property name in `this`. If a function, it is called and the result is used as the object/string. * @param key - key to bind to. If a string, it is used as a property name in `this`. If a function, it is called and the result is used as the key/string. * @param onChange - function to call when the value changes. If a string, it is used as a property name in `this` and called. If a function, it is called. The function is called with the following parameters: key, newVal * @param onChangeParams - if true, the parameters passed to the onChange function are [key, newVal]. If false, no parameters are passed. Default = `true` * @param processVal - function that processes the value before setting it. * @param invProcessVal - function that processes the value before returning it. * @param allowUndefined - if `false` - when setting the value to `undefined`, the property will be `delete`d. (this could throw an error if it cant be deleted, set to `true` then). */ export function bindToValue({obj, key, processVal, invProcessVal, onChange, onChangeParams = true, allowUndefined = false}: {obj?: ValOrFunc<any>, key?: ValOrFunc<ValOrArr<string | symbol>>, onChange?: ((...args: any[]) => any)|string, processVal?: (newVal: any) => any, invProcessVal?: (val: any) => any, onChangeParams?: boolean, allowUndefined?: boolean}): PropertyDecorator { const cPropKey = !!key return (targetPrototype: any, propertyKey: string|symbol, descriptor?: TypedPropertyDescriptor<any>) => { const getTarget = (_this: any)=>{ let t = getOrCall(obj) || _this if (typeof t === 'string') t = _this[t] let p1 = cPropKey ? getOrCall(key) || propertyKey : propertyKey let p: string|symbol if (Array.isArray(p1)) { while (p1.length > 1 && t && typeof t === 'object') { t = t[p1[0]] p1 = p1.slice(1) } p = p1.length ? p1[0] : propertyKey } else p = p1 return {t, p: p} } const prop = { get() { const {t, p} = getTarget(this) if (!t || typeof t !== 'object') return let res = t[p] if (invProcessVal) res = invProcessVal(res) return res }, set(newVal: any) { const {t, p} = getTarget(this) if (!t || typeof t !== 'object') return if (processVal) newVal = processVal(newVal) const r = safeSetProperty(t, p, newVal, true) if (r && newVal === undefined && !allowUndefined) delete t[p] let oc = onChange if (oc && (typeof oc === 'string' || typeof oc === 'symbol')) oc = this[oc] // todo just call it here directly if (oc && typeof oc === 'function') FnCaller.callFunction(oc, this, onChangeParams ? [p, newVal] : []) }, // configurable: true, // enumerable: true, } as any // https://github.com/babel/babel/blob/909ed3473968c2ccd75f89e17c37ef4771cc3ff8/packages/babel-helpers/src/helpers/applyDecoratedDescriptor.ts#L11 if (descriptor) { if (objectHasOwn(descriptor, 'value')) delete descriptor.value if (objectHasOwn(descriptor, 'writable')) delete descriptor.writable // @ts-expect-error not in ts? old prop? if (objectHasOwn(descriptor, 'initializer')) delete (descriptor as any).initializer return Object.assign(descriptor, prop) } Object.defineProperty(targetPrototype, propertyKey, prop) } }