UNPKG

threepipe

Version:

A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

85 lines (69 loc) 3.09 kB
import {IPass} from './Pass' import {ShaderPass} from 'three/examples/jsm/postprocessing/ShaderPass.js' import {ExtendedShaderMaterial, IWebGLRenderer, ShaderMaterial2} from '../core' import {ShaderLibShader, ShaderMaterialParameters, Texture, WebGLRenderTarget} from 'three' import {uiToggle} from 'uiconfig.js' import {onChange2, serialize} from 'ts-browser-helpers' import {IShaderPropertiesUpdater} from '../materials' export class ExtendedShaderPass extends ShaderPass implements IPass { public static readonly DEFAULT_TEX_ID = 'tDiffuse' declare material: ShaderMaterial2 overrideReadBuffer: {texture?: WebGLRenderTarget['texture']}|null = null readonly isExtendedShaderPass = true // private _textureIDs: string[] @uiToggle('Enabled') @serialize() @onChange2(ExtendedShaderPass.prototype.setDirty) enabled = true constructor(shader: ShaderMaterial2|ShaderMaterialParameters, ...textureID: string[]) { super( (<ShaderMaterial2>shader).isMaterial ? <ShaderMaterial2>shader : new ExtendedShaderMaterial(<ShaderMaterialParameters>shader, textureID), textureID.length < 1 ? ExtendedShaderPass.DEFAULT_TEX_ID : textureID[0]) this.setDirty = this.setDirty.bind(this) } // writes to writeBuffer render(renderer: IWebGLRenderer, writeBuffer?: WebGLRenderTarget<Texture|Texture[]>|null, readBuffer?: WebGLRenderTarget<Texture|Texture[]>, deltaTime?: number, maskActive?: boolean) { if (!this.enabled) return renderer.renderWithModes({ backgroundRender: false, }, ()=>{ // @ts-expect-error todo fix render target ts? super.render(renderer, writeBuffer || null, (this.overrideReadBuffer as WebGLRenderTarget) || readBuffer, deltaTime, maskActive) }) } /** * to be called from beforeRender or onObjectRender or similar. * @param updater */ updateShaderProperties(updater?: (IShaderPropertiesUpdater|undefined) | (IShaderPropertiesUpdater|undefined)[]) { if (!updater) return if (!Array.isArray(updater)) updater = [updater] updater.forEach(value => value?.updateShaderProperties(this.material)) } public onDirty: (()=>void)[] = [] dispose() { this.material?.dispose?.() this.fsQuad?.dispose?.() this.onDirty = [] } setDirty() { if (this.material) this.material.needsUpdate = true // do this when material defines etc are changed this.onDirty?.forEach(v=>v()) } // legacy /** * @deprecated renamed to {@link isExtendedShaderPass} */ get isShaderPass2() { console.error('isShaderPass2 is deprecated, use isExtendedShaderPass instead') return true } } /** * @deprecated renamed to {@link ExtendedShaderPass} */ export class ShaderPass2 extends ExtendedShaderPass { constructor(shader: ShaderLibShader|ShaderMaterial2, ...textureID: string[]) { console.error('ShaderPass2 is renamed to ExtendedShaderPass') super(shader, ...textureID) } }