threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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text/typescript
import {type AViewerPlugin, AViewerPluginEventMap, AViewerPluginSync} from '../../viewer/AViewerPlugin'
import type {ThreeViewer} from '../../viewer'
import {MaterialExtension, MaterialExtensionShader} from '../../materials'
import {Vector4, WebGLRenderer} from 'three'
import {IMaterial} from '../../core'
import {shaderReplaceString} from '../../utils'
import {GBufferPlugin, GBufferUpdater, GBufferUpdaterContext} from '../pipeline/GBufferPlugin'
/**
* Base Screen Pass Extension Plugin
*
* Extend the class to add an extension to {@link ScreenPass} material.
* See {@link TonemapPlugin} and {@link VignettePlugin} for examples.
*
*
* @category Plugins
*/
export abstract class AScreenPassExtensionPlugin<TE extends AViewerPluginEventMap = AViewerPluginEventMap> extends AViewerPluginSync<TE> implements MaterialExtension, GBufferUpdater {
declare ['constructor']: (typeof AScreenPassExtensionPlugin) & (typeof AViewerPluginSync) & (typeof AViewerPlugin)
abstract enabled: boolean
set uniformsNeedUpdate(v: boolean) { // for @uniform decorator
if (v) this.setDirty()
}
constructor(shaderPatch = '') {
super()
this._shaderPatch = shaderPatch
this.setDirty = this.setDirty.bind(this)
}
/**
* The priority of the material extension when applied to the material in ScreenPass
* set to very low priority, so applied at the end
*/
priority = -100
protected _shaderPatch = ''
shaderExtender(shader: MaterialExtensionShader, _: IMaterial, _1: WebGLRenderer): void {
if (this.isDisabled()) return
shader.fragmentShader = shaderReplaceString(
shader.fragmentShader,
'#glMarker', '\n' + this._shaderPatch + '\n',
{prepend: true}
)
}
getUiConfig(): any {
return this.uiConfig
}
computeCacheKey = (_: IMaterial) => this.isDisabled() ? '0' : '1'
isCompatible(_: IMaterial): boolean {
return true // (material as MeshStandardMaterial2).isMeshStandardMaterial2
}
setDirty() {
this.__setDirty?.() // this will update version which will set needsUpdate on material
this._viewer?.renderManager.screenPass.setDirty()
}
fromJSON(data: any, meta?: any): this | null | Promise<this | null> {
// really old legacy
if (data.pass) {
data = {...data}
data.extension = {...data.pass}
delete data.extension.enabled
delete data.pass
}
// legacy
if (data.extension) {
data = {...data, ...data.extension}
delete data.extension
}
return super.fromJSON(data, meta)
}
onAdded(viewer: ThreeViewer) {
super.onAdded(viewer)
viewer.forPlugin(GBufferPlugin, (gbuffer) => {
gbuffer.registerGBufferUpdater(this.constructor.PluginType, this.updateGBufferFlags.bind(this))
}, (gbuffer)=>{
gbuffer.unregisterGBufferUpdater(this.constructor.PluginType)
})
viewer.renderManager.screenPass.material.registerMaterialExtensions([this])
}
onRemove(viewer: ThreeViewer) {
viewer.getPlugin(GBufferPlugin)?.unregisterGBufferUpdater(this.constructor.PluginType)
viewer.renderManager.screenPass.material.unregisterMaterialExtensions([this])
super.onRemove(viewer)
}
// for typescript
// eslint-disable-next-line @typescript-eslint/naming-convention
__setDirty?: () => void
updateGBufferFlags(_: Vector4, _1: GBufferUpdaterContext): void {
return
}
}