threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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text/typescript
import {uiButton, uiConfig, uiPanelContainer, uiToggle} from 'uiconfig.js'
import {AViewerPluginSync, ThreeViewer} from '../../viewer'
import {OrbitControls3, TransformControls2} from '../../three'
import {PickingPlugin} from './PickingPlugin'
import {JSUndoManager, onChange} from 'ts-browser-helpers'
import {TransformControls} from '../../three/controls/TransformControls'
import {IObject3D, UnlitLineMaterial, UnlitMaterial} from '../../core'
import {Euler, Object3D, Vector3} from 'three'
import type {UndoManagerPlugin} from './UndoManagerPlugin'
export class TransformControlsPlugin extends AViewerPluginSync {
public static readonly PluginType = 'TransformControlsPlugin'
enabled = true
private _pickingWidgetDisabled = false
setDirty() { // todo rename to refresh or setEnabledDirty?
if (!this._viewer) return
const picking = this._viewer.getPlugin(PickingPlugin)!
const enabled = !this.isDisabled()
if (enabled && picking.widgetEnabled) {
picking.widgetEnabled = false
this._pickingWidgetDisabled = true
} else if (!enabled && this._pickingWidgetDisabled) {
picking.widgetEnabled = true
this._pickingWidgetDisabled = false
}
if (this.transformControls) {
if (enabled && picking.getSelectedObject<IObject3D>()?.isObject3D) this.transformControls.attach(picking.getSelectedObject<IObject3D>()!)
else this.transformControls.detach()
}
this._viewer.setDirty()
}
constructor(enabled = true) {
super()
TransformControls.ObjectConstructors.MeshBasicMaterial = UnlitMaterial as any
TransformControls.ObjectConstructors.LineBasicMaterial = UnlitLineMaterial as any
this.enabled = enabled
}
toJSON: any = undefined
dependencies = [PickingPlugin]
transformControls: TransformControls2 | undefined
protected _isInteracting = false
protected _viewerListeners = {
postFrame: ()=>{
if (!this.transformControls || !this._viewer) return
// this._viewer.scene.mainCamera.setInteractions(!this._isInteracting, TransformControlsPlugin.PluginType)
},
}
private _transformState = {
obj: null as Object3D|null,
position: new Vector3(),
rotation: new Euler(),
scale: new Vector3(),
}
undoManager?: JSUndoManager
onAdded(viewer: ThreeViewer) {
super.onAdded(viewer)
this.setDirty()
this.transformControls = new TransformControls2(viewer.scene.mainCamera, viewer.canvas)
this._mainCameraChange = this._mainCameraChange.bind(this)
viewer.scene.addEventListener('mainCameraChange', this._mainCameraChange)
this.transformControls.addEventListener('dragging-changed', (event) => {
if (!this?._viewer) return
const controls = this._viewer.scene.mainCamera.controls
if (typeof (controls as any)?.stopDamping === 'function' && controls?.enabled) (controls as OrbitControls3).stopDamping()
this._viewer.scene.mainCamera.setInteractions(!event.value, TransformControlsPlugin.PluginType)
// this._viewer.scene.mainCamera.autoNearFar = !event.value // todo: maintain state
})
this.transformControls.addEventListener('axis-changed', (event) => {
if (!this?._viewer) return
this._isInteracting = !!event.value
const controls = this._viewer.scene.mainCamera.controls
if (typeof (controls as any)?.stopDamping === 'function' && controls?.enabled) (controls as OrbitControls3).stopDamping()
this._viewer.setDirty() // rerender for color change
})
viewer.scene.addObject(this.transformControls, {addToRoot: true})
const picking = viewer.getPlugin(PickingPlugin)!
picking.addEventListener('selectedObjectChanged', (event) => {
if (!this.transformControls) return
if (this.isDisabled()) {
if (this.transformControls.object) this.transformControls.detach()
return
}
event.object ? this.transformControls.attach(event.object) : this.transformControls.detach()
})
viewer.forPlugin<UndoManagerPlugin>('UndoManagerPlugin', (um)=> {
this.undoManager = um.undoManager
}, ()=> this.undoManager = undefined)
// same logic for undo as three.js editor. todo It can be made better by syncing with the UI so it supports the hotkeys and other properties inside TransformControls2
this.transformControls.addEventListener('mouseDown', ()=> {
if (!this.transformControls) return
const object = this.transformControls.object
if (!object) return
this._transformState.obj = object
this._transformState.position = object.position.clone()
this._transformState.rotation = object.rotation.clone()
this._transformState.scale = object.scale.clone()
})
this.transformControls.addEventListener('mouseUp', ()=> {
if (!this.transformControls) return
const object = this.transformControls.object
if (!object) return
if (this._transformState.obj !== object || !this.undoManager) return
const key = ({
'translate': 'position',
'rotate': 'rotation',
'scale': 'scale',
} as const)[this.transformControls.getMode()]
if (!key) return
if (this._transformState[key].equals(object[key] as any)) return
const command = {
last: this._transformState[key].clone(), current: object[key].clone(),
set: (value: any) => {
object[key].copy(value)
object.updateMatrixWorld(true)
this.transformControls?.dispatchEvent({type: 'change'} as any)
this.transformControls?.dispatchEvent({type: 'objectChange'} as any)
},
undo: () => command.set(command.last),
redo: () => command.set(command.current),
}
this.undoManager.record(command)
})
}
onRemove(viewer: ThreeViewer) {
viewer.scene.removeEventListener('mainCameraChange', this._mainCameraChange)
if (this.transformControls) {
this.transformControls.detach()
viewer.scene.remove(this.transformControls)
this.transformControls.dispose()
}
this.transformControls = undefined
super.onRemove(viewer)
}
private _mainCameraChange = () => {
if (!this.transformControls || !this._viewer) return
this.transformControls.camera = this._viewer.scene.mainCamera
}
centerAllMeshes() {
return this._viewer?.scene.centerAllGeometries(true)
}
}