threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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text/typescript
import {LineGeometry2} from '../geometry/LineGeometry2'
import {LineMaterial2} from '../material/LineMaterial2'
import {IObject3D, IObject3DEventMap, IObject3DUserData} from '../IObject'
import {Line2} from 'three/examples/jsm/lines/Line2.js'
import {iObjectCommons} from './iObjectCommons'
import {IMaterial} from '../IMaterial'
import {UiObjectConfig} from 'uiconfig.js'
export class MeshLine<
TGeometry extends LineGeometry2 = LineGeometry2,
TMaterial extends LineMaterial2 = LineMaterial2,
TE extends IObject3DEventMap = IObject3DEventMap
> extends Line2<TGeometry, TMaterial, TE> implements IObject3D<TE> {
assetType = 'model' as const
setDirty = iObjectCommons.setDirty
refreshUi = iObjectCommons.refreshUi
public readonly isMeshLine = true
declare material: TMaterial
declare readonly materials: IMaterial[]
declare geometry: TGeometry
declare uiConfig: UiObjectConfig
/**
* @deprecated use `this` instead
*/
get modelObject(): this {
return this
}
constructor(geometry?: TGeometry, material?: TMaterial) {
super(geometry, material)
iObjectCommons.upgradeObject3D.call(this)
}
declare userData: IObject3DUserData
// region inherited type fixes
// re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
traverse: (callback: (object: IObject3D) => void) => void
traverseVisible: (callback: (object: IObject3D) => void) => void
traverseAncestors: (callback: (object: IObject3D) => void) => void
getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined
getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined
getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined
copy: (source: MeshLine | IObject3D, recursive?: boolean, ...args: any[]) => this
clone: (recursive?: boolean) => this
remove: (...object: IObject3D[]) => this
declare parent: IObject3D | null
declare children: IObject3D[]
dispose: (removeFromParent?: boolean) => void
// endregion
}