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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import {LineGeometry2} from '../geometry/LineGeometry2' import {LineMaterial2} from '../material/LineMaterial2' import {IObject3D, IObject3DEventMap, IObject3DUserData} from '../IObject' import {Line2} from 'three/examples/jsm/lines/Line2.js' import {iObjectCommons} from './iObjectCommons' import {IMaterial} from '../IMaterial' import {UiObjectConfig} from 'uiconfig.js' export class MeshLine< TGeometry extends LineGeometry2 = LineGeometry2, TMaterial extends LineMaterial2 = LineMaterial2, TE extends IObject3DEventMap = IObject3DEventMap > extends Line2<TGeometry, TMaterial, TE> implements IObject3D<TE> { assetType = 'model' as const setDirty = iObjectCommons.setDirty refreshUi = iObjectCommons.refreshUi public readonly isMeshLine = true declare material: TMaterial declare readonly materials: IMaterial[] declare geometry: TGeometry declare uiConfig: UiObjectConfig /** * @deprecated use `this` instead */ get modelObject(): this { return this } constructor(geometry?: TGeometry, material?: TMaterial) { super(geometry, material) iObjectCommons.upgradeObject3D.call(this) } declare userData: IObject3DUserData // region inherited type fixes // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936 traverse: (callback: (object: IObject3D) => void) => void traverseVisible: (callback: (object: IObject3D) => void) => void traverseAncestors: (callback: (object: IObject3D) => void) => void getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined copy: (source: MeshLine | IObject3D, recursive?: boolean, ...args: any[]) => this clone: (recursive?: boolean) => this remove: (...object: IObject3D[]) => this declare parent: IObject3D | null declare children: IObject3D[] dispose: (removeFromParent?: boolean) => void // endregion }