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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import {IObject3D} from '../IObject' import {IUiConfigContainer, UiObjectConfig} from 'uiconfig.js' import {ICamera} from '../ICamera' import {Vector3} from 'three' import {ThreeViewer} from '../../viewer' import {UnlitMaterial} from '../material/UnlitMaterial' import {PhysicalMaterial} from '../material/PhysicalMaterial' import {LineMaterial2} from '../material/LineMaterial2' import {UnlitLineMaterial} from '../material/UnlitLineMaterial' import {IMaterial} from '../IMaterial' import {generateUUID} from '../../three' declare module '../IObject' { interface IObject3D { __objExtUiConfigs?: Record<string, UiObjectConfig|undefined> } } // todo move somewhere? const defaultMaterial = new UnlitMaterial() defaultMaterial.name = 'Default Unlit Material' defaultMaterial.uiConfig = undefined as any const defaultUnlitLineMaterial = new UnlitLineMaterial() defaultUnlitLineMaterial.name = 'Default Unlit Line Material' defaultUnlitLineMaterial.uiConfig = undefined as any const defaultLineMaterial = new LineMaterial2() defaultLineMaterial.name = 'Default Line Material' defaultLineMaterial.uiConfig = undefined as any export function objectExtensionsUiConfig(this: IObject3D) { return () => this.objectExtensions?.flatMap(v => { v.uuid = v.uuid || generateUUID() // caching the uiconfig here. todo: reset the uiconfig when cache key changes? or we could just return a dynamic/function uiconfig from getUiConfig this.__objExtUiConfigs = this.__objExtUiConfigs || {} if (!this.__objExtUiConfigs[v.uuid]) this.__objExtUiConfigs[v.uuid] = v.getUiConfig?.(this, this.uiConfig?.uiRefresh) return this.__objExtUiConfigs[v.uuid] }).filter(v => v) } export function makeICameraCommonUiConfig(this: ICamera, config: UiObjectConfig): UiObjectConfig[] { return [ { type: 'button', label: 'Set View', value: ()=>{ this.setViewToMain({ui: true}) config.uiRefresh?.(true, 'postFrame') // config is parent config }, }, { type: 'button', label: 'Activate main', hidden: ()=>this?.isMainCamera, value: ()=>{ this.activateMain({ui: true}) config.uiRefresh?.(true, 'postFrame') }, }, { type: 'button', label: 'Deactivate main', hidden: ()=>!this?.isMainCamera, value: ()=>{ this.deactivateMain({ui: true}) config.uiRefresh?.(true, 'postFrame') }, }, { type: 'checkbox', label: 'Auto LookAt Target', getValue: ()=>this.userData.autoLookAtTarget ?? false, setValue: (v: boolean)=>{ this.userData.autoLookAtTarget = v config.uiRefresh?.(true, 'postFrame') }, }, ] } export function makeIObject3DUiConfig(this: IObject3D, isMesh?:boolean): UiObjectConfig { if (!this) return {} if (this.uiConfig) return this.uiConfig const config: UiObjectConfig = { type: 'folder', label: ()=>this.name || 'unnamed', onChange: (ev)=>{ if (!ev.config || ev.config.onChange) return let key = Array.isArray(ev.config.property) ? ev.config.property[1] : ev.config.property key = typeof key === 'string' ? key : undefined this.setDirty({uiChangeEvent: ev, refreshScene: false, refreshUi: !!ev.last, change: key}) }, children: [ { type: 'checkbox', label: 'Visible', property: [this, 'visible'], onChange: (e)=>{ this.setDirty?.({uiChangeEvent: e, refreshScene: true, refreshUi: true, change: 'visible'}) }, }, // moved to PickingPlugin // { // type: 'button', // label: 'Pick/Focus', // todo: move to the plugin that does the picking // value: ()=>{ // this.dispatchEvent({type: 'select', ui: true, object: this, bubbleToParent: true, focusCamera: true}) // }, // }, // { // type: 'button', // label: 'Pick Parent', // todo: move to the plugin that does the picking // hidden: ()=>!this.parent, // value: ()=>{ // const parent = this.parent // if (parent) { // parent.dispatchEvent({type: 'select', ui: true, bubbleToParent: true, object: parent}) // } // }, // }, { type: 'input', label: 'Name', property: [this, 'name'], onChange: (e)=>{ if (e.last) this.setDirty?.({uiChangeEvent: e, refreshScene: true, frameFade: false, refreshUi: true, change: 'name'}) }, }, { type: 'checkbox', label: 'Casts Shadow', hidden: () => !this.isMesh, property: [this, 'castShadow'], onChange: (e)=>{ this.setDirty?.({uiChangeEvent: e, refreshScene: true, refreshUi: true, change: 'castShadow'}) }, }, { type: 'checkbox', label: 'Receive Shadow', hidden: () => !this.isMesh, property: [this, 'receiveShadow'], onChange: (e)=>{ this.setDirty?.({uiChangeEvent: e, refreshScene: true, refreshUi: true, change: 'receiveShadow'}) }, }, { type: 'checkbox', label: 'Frustum culled', property: [this, 'frustumCulled'], }, { type: 'vec3', label: 'Position', property: [this, 'position'], }, { type: 'vec3', label: 'Rotation', property: [this, 'rotation'], }, { type: 'vec3', label: 'Scale', property: [this, 'scale'], }, { type: 'input', label: 'Render Order', property: [this, 'renderOrder'], }, { type: 'button', label: 'Auto Scale', hidden: ()=>!this.autoScale, // prompt: ['Auto Scale Radius: Object will be scaled to the given radius', this.userData.autoScaleRadius || '2', true], value: async()=>{ const def = (this.userData.autoScaleRadius || 2) + '' const res = await ThreeViewer.Dialog.prompt('Auto Scale Radius: Object will be scaled to the given radius', def) if (res === null) return const rad = parseFloat(res || def) if (Math.abs(rad) > 0) { return { action: ()=>this.autoScale?.(rad), undo: ()=>this.autoScale?.(rad, undefined, undefined, true), } } }, }, { type: 'button', label: 'Auto Center', value: ()=>{ // const res = await ThreeViewer.Dialog.confirm('Auto Center: Object will be centered, are you sure you want to proceed?') // if (!res) return return { action: ()=>this.autoCenter?.(true), undo: ()=>this.autoCenter?.(true, true), } }, }, { type: 'button', label: 'Pivot to Node Center', tags: ['context-menu', 'interaction'], value: async()=>{ const res = await ThreeViewer.Dialog.confirm('Pivot to Center: Adjust the pivot to bounding box center. The object will rotate around the new pivot, are you sure you want to proceed?') if (!res) return return this.pivotToBoundsCenter?.(true) // return value is the undo function }, }, { type: 'button', label: 'Duplicate Object', tags: ['context-menu'], value: async()=>{ const parent = this.parent const clone = this.clone(true) as IObject3D clone.name = this.name + ' (copy)' return { action: ()=>{ if (parent && !clone.parent) parent.add(clone) // todo same index? }, undo: ()=>{ if (clone.parent === parent) clone.removeFromParent() }, } }, }, { type: 'button', label: 'Delete Object', tags: ['context-menu'], value: async()=>{ const res = await ThreeViewer.Dialog.confirm('Delete Object: Are you sure you want to delete this object?') if (!res) return const parent = this.parent this.dispose(true) return ()=>{ // undo if (parent) parent.add(this) } }, }, { type: 'folder', label: 'Rotate model', children: [ 'X +', 'X -', 'Y +', 'Y -', 'Z +', 'Z -', ].map((l)=>{ return { type: 'button', label: 'Rotate ' + l + '90', value: ()=>{ const axis = new Vector3(l.includes('X') ? 1 : 0, l.includes('Y') ? 1 : 0, l.includes('Z') ? 1 : 0) const angle = Math.PI / 2 * (l.includes('-') ? -1 : 1) return { action: ()=>{ this.rotateOnAxis(axis, angle) this.setDirty?.({refreshScene: true, refreshUi: false}) }, undo: ()=>{ this.rotateOnAxis(axis, -angle) this.setDirty?.({refreshScene: true, refreshUi: false}) }, } }, } }), }, this.userData.license !== undefined ? { type: 'input', label: 'License/Credits', property: [this.userData, 'license'], } : {}, ], } if ((this.isLine || this.isMesh) && isMesh !== false) { // todo: move to make mesh ui function? const ui = [ // morph targets ()=>{ const dict = Object.entries(this.morphTargetDictionary || {}) return dict.length ? { label: 'Morph Targets', type: 'folder', children: dict.map(([name, i])=>({ type: 'slider', label: name, bounds: [0, 1], stepSize: 0.0001, property: [this.morphTargetInfluences, i as any], onChange: (e: any)=>{ this.setDirty?.({refreshScene: e.last, frameFade: false, refreshUi: false}) }, })), } : undefined }, { type: 'divider', }, // geometry ()=>(this.geometry as IUiConfigContainer)?.uiConfig, // material(s) ()=>Array.isArray(this.material) ? this.material.length < 1 ? undefined : { label: 'Materials', type: 'folder', children: (this.material as IUiConfigContainer[]).map((a)=>a?.uiConfig).filter(a=>a), } : (this.material as IUiConfigContainer)?.uiConfig, { label: 'Remove Material(s)', type: 'button', hidden: ()=>!this.materials?.length || this.materials.length === 1 && (<IMaterial[]>[defaultMaterial, defaultLineMaterial, defaultUnlitLineMaterial]).includes(this.materials[0]), value: ()=>{ const mat = this.materials this.material = this.isLineSegments2 ? [defaultLineMaterial] : this.isLineSegments ? [defaultUnlitLineMaterial] : [defaultMaterial] return ()=> this.material = mat }, }, { label: 'New Line Material', type: 'button', hidden: ()=>!this.isLineSegments2 || !(!this.materials?.length || this.materials.length === 1 && this.materials[0] === defaultLineMaterial), value: ()=>{ const mat = this.materials this.material = [new LineMaterial2()] return ()=> this.material = mat }, }, { label: 'New Unlit Line Material', type: 'button', hidden: ()=>!this.isLineSegments || !(!this.materials?.length || this.materials.length === 1 && this.materials[0] === defaultUnlitLineMaterial), value: ()=>{ const mat = this.materials this.material = [new UnlitLineMaterial()] return ()=> this.material = mat }, }, { label: 'New Physical Material', type: 'button', hidden: ()=>!(!this.materials?.length || this.materials.length === 1 && this.materials[0] === defaultMaterial) || !!this.isLineSegments2 || !!this.isLineSegments, value: ()=>{ const mat = this.materials this.material = [new PhysicalMaterial()] return ()=> this.material = mat }, }, { label: 'New Unlit Material', type: 'button', hidden: ()=>!(!this.materials?.length || this.materials.length === 1 && this.materials[0] === defaultMaterial) || !!this.isLineSegments2 || !!this.isLineSegments, value: ()=>{ const mat = this.materials this.material = [new UnlitMaterial()] return ()=> this.material = mat }, }, ] ;(config.children as UiObjectConfig[]).push(...ui) } // todo: if we are replacing all the cameras in the scene, is this even required? if (this.isCamera) { const ui: UiObjectConfig[] = makeICameraCommonUiConfig.call(this as ICamera, config) ;(config.children as UiObjectConfig[]).push(...ui) } (config.children as UiObjectConfig[]).push(objectExtensionsUiConfig.call(this)) // todo: lights? this.uiConfig = config return config }