threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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text/typescript
import {Color, ColorRepresentation, Euler, SpotLight, SpotLightShadow, Vector2, Vector3} from 'three'
import {ILight} from './ILight'
import {iLightCommons} from '../object/iLightCommons'
import {IObject3D} from '../IObject'
import {uiColor, uiFolderContainer, uiInput, uiNumber, UiObjectConfig, uiSlider, uiToggle, uiVector} from 'uiconfig.js'
import {onChange3} from 'ts-browser-helpers'
import {bindToValue} from '../../three'
/**
* Extension of three.js SpotLight with additional properties for serialization and UI
*
* Note - gltf serialization is handled by {@link GLTFLightExtrasExtension}
*/
('Spot Light')
export class SpotLight2 extends SpotLight implements ILight<SpotLightShadow> {
assetType = 'light' as const
setDirty = iLightCommons.setDirty
refreshUi = iLightCommons.refreshUi
uiConfig: UiObjectConfig
readonly isSpotLight2 = true
('Enabled')
('setDirty')
declare visible: boolean
('Color', (that: SpotLight2)=>({onChange: ()=>that.setDirty()}))
declare color: Color
('Intensity', [0, 30], 0.01)
('setDirty')
declare intensity: number
('Angle', [0, 2], 0.01)
('setDirty')
declare angle: number
('Penumbra', [0, 0.9999], 0.01)
('setDirty')
declare penumbra: number
('Distance')
('setDirty')
declare distance: number
('Decay')
('setDirty')
declare decay: number
('Position', undefined, undefined, (that: SpotLight2)=>({onChange: ()=>that.setDirty()}))
declare readonly position: Vector3
('Rotation', undefined, undefined, (that: SpotLight2)=>({onChange: ()=>that.setDirty()}))
declare readonly rotation: Euler
('Cast Shadow')
('setDirty')
declare castShadow: boolean
('Shadow Map Size')
({obj: 'shadow', key: 'mapSize', onChange: SpotLight2.prototype._mapSizeChanged, onChangeParams: false})
shadowMapSize: Vector2
protected _mapSizeChanged() {
this.shadow.map?.dispose()
this.shadow.mapPass?.dispose()
this.shadow.map = null as any
this.shadow.mapPass = null as any
this.setDirty({change: 'shadowMapSize'})
}
('Shadow Bias', [-0.001, 0.001], 0.00001)
({obj: 'shadow', key: 'bias', onChange: 'setDirty'})
shadowBias: number
('Shadow Radius', [0, 5], 0.01)
({obj: 'shadow', key: 'radius', onChange: 'setDirty'})
shadowRadius: number
('Shadow Focus', [0, 1], 0.001)
({obj: 'shadow', key: 'focus', onChange: 'setDirty'})
shadowFocus: number
('Shadow Near')
({obj: 'shadow', key: ['camera', 'near'], onChange: SpotLight2.prototype._shadowCamUpdate})
shadowNear: number
('Shadow Far')
({obj: 'shadow', key: ['camera', 'far'], onChange: SpotLight2.prototype._shadowCamUpdate})
shadowFar: number
('Shadow Aspect')
({obj: 'shadow', key: 'aspect', onChange: SpotLight2.prototype._shadowCamUpdate})
shadowAspect: number
('Shadow FOV', [1, 179], 1)
({obj: 'shadow', key: 'fov', onChange: SpotLight2.prototype._shadowCamUpdate})
shadowFov: number
protected _shadowCamUpdate(change?: string) {
this.shadow.camera.updateProjectionMatrix()
this.setDirty({change})
}
constructor(color?: ColorRepresentation, intensity?: number, distance?: number,
angle?: number,
penumbra?: number,
decay?: number) {
super(color, intensity, distance, angle, penumbra, decay)
this.target.position.set(0, 0, -1) // because of GLTF spec: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_lights_punctual
this.add(this.target) // todo: make sure the child isn't exported in gltf
iLightCommons.upgradeLight.call(this)
}
autoScale() {
console.warn('AutoScale not supported on Lights')
return this
}
autoCenter() {
console.warn('AutoCenter not supported on Lights')
return this
}
/**
* @deprecated use `this` instead
*/
get lightObject(): this {
return this
}
/**
* @deprecated use `this` instead
*/
get modelObject(): this {
return this
}
// region inherited type fixes
// re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
traverse: (callback: (object: IObject3D) => void) => void
traverseVisible: (callback: (object: IObject3D) => void) => void
traverseAncestors: (callback: (object: IObject3D) => void) => void
getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined
getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined
getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined
copy: (source: SpotLight|IObject3D, recursive?: boolean, ...args: any[]) => this
clone: (recursive?: boolean) => this
remove: (...object: IObject3D[]) => this
// dispatchEvent: (event: ILightEvent) => void
declare parent: IObject3D | null
declare children: IObject3D[]
// endregion
}