threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { Vector3 } from 'three';
import { LineSegments2 } from 'three/examples/jsm/lines/LineSegments2.js';
import { LineSegmentsGeometry } from 'three/examples/jsm/lines/LineSegmentsGeometry.js';
import { onChange } from 'ts-browser-helpers';
import { ALightHelperWidget } from './ALightHelperWidget';
import { uiSlider } from 'uiconfig.js';
import { LineMaterial2 } from '../../core';
export class SpotLightHelper2 extends ALightHelperWidget {
constructor(light, size, color) {
super(light);
this.lineWidth = 5;
this._v1 = new Vector3();
this.color = color;
if (size === undefined)
size = 0.5;
const geometry = new LineSegmentsGeometry();
const positions = [
0, 0, 0, 0, 0, 1,
0, 0, 0, 1, 0, 1,
0, 0, 0, -1, 0, 1,
0, 0, 0, 0, 1, 1,
0, 0, 0, 0, -1, 1,
];
for (let i = 0, j = 1, l = 32; i < l; i++, j++) {
const p1 = i / l * Math.PI * 2;
const p2 = j / l * Math.PI * 2;
positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1);
}
geometry.setPositions(positions);
this.material = new LineMaterial2({
color: 0xff0000,
linewidth: 5, // in world units with size attenuation, pixels otherwise
vertexColors: false,
worldUnits: false,
dashed: false,
alphaToCoverage: true,
toneMapped: false,
transparent: true,
depthTest: false,
depthWrite: false,
});
this.material.userData.renderToGBuffer = false;
this.material.userData.renderToDepth = false;
this.cone = new LineSegments2(geometry, this.material);
this.add(this.cone);
this.update();
this.traverse(o => {
o.userData.__keepShadowDef = true;
o.castShadow = false;
o.receiveShadow = false;
});
}
dispose() {
this.cone.geometry.dispose();
this.cone.material.dispose();
super.dispose();
}
update() {
if (!this.light || !this.cone)
return;
this.light.updateWorldMatrix(true, false);
this.light.target.updateWorldMatrix(true, false);
const coneLength = this.light.distance ? this.light.distance : 1000;
const coneWidth = coneLength * Math.tan(this.light.angle);
this.cone.scale.set(coneWidth, coneWidth, coneLength);
this._v1.setFromMatrixPosition(this.light.target.matrixWorld);
this.cone.lookAt(this._v1);
this.material.color.set(this.color ?? this.light.color);
this.material.linewidth = this.lineWidth;
super.update();
}
static Check(light) {
return light.isSpotLight;
}
static Create(light) {
return new SpotLightHelper2(light);
}
}
__decorate([
onChange(SpotLightHelper2.prototype.update)
], SpotLightHelper2.prototype, "material", void 0);
__decorate([
onChange(SpotLightHelper2.prototype.update),
uiSlider(undefined, [0.1, 20], 0.01)
], SpotLightHelper2.prototype, "lineWidth", void 0);
//# sourceMappingURL=SpotLightHelper2.js.map