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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; import { uiInput, uiPanelContainer, uiToggle, uiVector } from 'uiconfig.js'; import { serialize } from 'ts-browser-helpers'; import { Vector3 } from 'three'; let OrbitControls3 = class OrbitControls3 extends OrbitControls { constructor() { super(...arguments); this.type = 'OrbitControls'; this.enabled = true; this.dollyZoom = false; this.zoomToCursor = false; this.enableDamping = true; this.dampingFactor = 0.08; this.autoRotate = false; this.autoRotateSpeed = 2.0; this.enableZoom = true; this.zoomSpeed = 0.15; this.maxZoomSpeed = 0.20; this.enableRotate = true; this.rotateSpeed = 2.0; this.enablePan = true; this.panSpeed = 1.0; this.autoPushTarget = false; this.autoPullTarget = false; this.minDistance = 0.35; this.maxDistance = 1e6; // should be Infinity but this breaks the UI this.minZoom = 0.01; this.maxZoom = 1e6; // should be Infinity but this breaks the UI this.minPolarAngle = 0; this.maxPolarAngle = Math.PI; this.minAzimuthAngle = -1e6; // should be -Infinity but this breaks the UI this.maxAzimuthAngle = 1e6; // should be Infinity but this breaks the UI this.clampMin = new Vector3(-1e6, -1e6, -1e6); // should be -Infinity but this breaks the UI this.clampMax = new Vector3(1e6, 1e6, 1e6); // should be Infinity but this breaks the UI // @uiToggle() this.screenSpacePanning = true; // @uiInput() this.keyPanSpeed = 7.0; this.throttleUpdate = 60; // throttle to 60 updates per second (implemented in OrbitControls.js.update() method) } }; __decorate([ serialize() ], OrbitControls3.prototype, "type", void 0); __decorate([ uiToggle() ], OrbitControls3.prototype, "enabled", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "dollyZoom", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "zoomToCursor", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "enableDamping", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "dampingFactor", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "autoRotate", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "autoRotateSpeed", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "enableZoom", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "zoomSpeed", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "maxZoomSpeed", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "enableRotate", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "rotateSpeed", void 0); __decorate([ uiToggle(), serialize() ], OrbitControls3.prototype, "enablePan", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "panSpeed", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "autoPushTarget", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "autoPullTarget", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "minDistance", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "maxDistance", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "minZoom", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "maxZoom", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "minPolarAngle", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "maxPolarAngle", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "minAzimuthAngle", void 0); __decorate([ uiInput(), serialize() ], OrbitControls3.prototype, "maxAzimuthAngle", void 0); __decorate([ uiVector(), serialize() ], OrbitControls3.prototype, "clampMin", void 0); __decorate([ uiVector(), serialize() ], OrbitControls3.prototype, "clampMax", void 0); __decorate([ serialize() ], OrbitControls3.prototype, "screenSpacePanning", void 0); __decorate([ serialize() ], OrbitControls3.prototype, "keyPanSpeed", void 0); OrbitControls3 = __decorate([ uiPanelContainer('Orbit Controls') ], OrbitControls3); export { OrbitControls3 }; //# sourceMappingURL=OrbitControls3.js.map