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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { animate, AnimationOptions, Easing, KeyframeOptions, PlaybackOptions } from '@repalash/popmotion'; import { MathUtils } from 'three'; export { animate }; declare module '@repalash/popmotion' { interface PlaybackOptions<V> { onEnd?: () => void; } } export type { AnimationOptions, KeyframeOptions, Easing }; export declare const EasingFunctions: { linear: Easing; easeIn: Easing; easeOut: Easing; easeInOut: Easing; circIn: Easing; circOut: Easing; circInOut: Easing; backIn: Easing; backOut: Easing; backInOut: Easing; anticipate: Easing; bounceOut: (p: number) => number; bounceIn: Easing; bounceInOut: (p: number) => number; easeInOutSine: Easing; }; /** * EasingFunctionType: * anticipate, backIn, backInOut, backOut, bounceIn, bounceInOut, bounceOut, circIn, circInOut, circOut, easeIn, easeInOut, easeOut, easeInOutSine */ export type EasingFunctionType = keyof typeof EasingFunctions; export type AnimateResult = ReturnType<typeof animate>; export declare function makeSetterFor<V>(target: any, key: string, setDirty?: () => void): (a: any) => void; export declare function animateTarget<V>(target: any, key: string, options: AnimationOptions<V>, animations?: AnimateResult[], forceCurrent?: boolean): Promise<void>; export declare function animateAsync<V = number>(options: AnimationOptions<V>, animations?: AnimateResult[]): Promise<void>; export declare function lerpAngle(a: number, b: number, t: number): number; export declare const lerp: typeof MathUtils.lerp; /** * Simplified version of popmption animate that supports seeking around the animation. Used in AnimationObject.ts * @param from * @param autoplay * @param driver * @param elapsed * @param onPlay * @param onStop * @param onComplete * @param onUpdate * @param delay * @param canComplete * @param options */ export declare function animateKeyframes<V = number>({ from, autoplay, driver, elapsed, onPlay, onStop, onComplete, onUpdate, delay, canComplete, ...options }: KeyframeOptions<V> & Omit<PlaybackOptions<V>, 'repeat' | 'repeatType' | 'repeatDelay' | 'onRepeat' | 'type'> & { delay?: number; canComplete?: boolean; }): { stop: () => void; }; //# sourceMappingURL=animation.d.ts.map