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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { EventDispatcher, Intersection, Raycaster, Vector2 } from 'three'; import { JSUndoManager } from 'ts-browser-helpers'; import { ICamera, IMaterial, IObject3D } from '../../core'; export interface ObjectPickerEventMap { hoverObjectChanged: { object: IObject3D | null; material: IMaterial | null; value: IObject3D | IMaterial | null; }; selectedObjectChanged: { object: IObject3D | null; material: IMaterial | null; value: IObject3D | IMaterial | null; }; hitObject: { time: number; intersects: { selectedObject: IObject3D | null; intersect: Intersection<IObject3D> | null; intersects: Intersection<IObject3D>[]; }; }; selectionModeChanged: { detail: { key: 'selectionMode'; value: 'object' | 'material'; oldValue: 'object' | 'material'; }; }; } export declare class ObjectPicker extends EventDispatcher<ObjectPickerEventMap> { private _firstHit; hoverEnabled: boolean; selectionMode: 'object' | 'material'; /** * Time threshold for a pointer click event */ static PointerClickMaxTime: number; /** * Distance threshold for a pointer click event */ static PointerClickMaxDistance: number; undoManager?: JSUndoManager; private _root; private _camera; private _mouseDownTime; private _mouseDownPos; private _mouseUpTime; private _time; selectionCondition: (o: IObject3D) => boolean; raycaster: Raycaster; mouse: Vector2; private _selected; private _hovering; cursorStyles: { default: string; down: string; }; domElement: HTMLElement; constructor(root: IObject3D, domElement: HTMLElement, camera: ICamera, selectionCondition?: (o: IObject3D) => boolean); dispose(): void; get camera(): ICamera<import('../../core').ICameraEventMap>; set camera(value: ICamera<import('../../core').ICameraEventMap>); get selectedObject(): IObject3D | IMaterial | null; setSelected(object: IObject3D | IMaterial | null, record?: boolean): void; get hoverObject(): IObject3D | IMaterial | null; set hoverObject(object: IObject3D | IObject3D[] | IMaterial | IMaterial[] | null); get time(): number; get isMouseDown(): boolean; get mouseDownDeltaTime(): number; private _onPointerMove; private _onPointerLeave; private _onPointerEnter; private _onPointerCancel; updateMouseFromEvent(event: PointerEvent): void; private _onPointerDown; private _onPointerUp; private _onPointerClick; checkIntersection(): { selectedObject: IObject3D<import('../../core').IObject3DEventMap>; intersect: Intersection<IObject3D<import('../../core').IObject3DEventMap>>; intersects: Intersection<IObject3D<import('../../core').IObject3DEventMap>>[]; mouse: import('three').Vector2Tuple; } | null; isHovering(): boolean; isSelected(): boolean; } //# sourceMappingURL=ObjectPicker.d.ts.map