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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { ColorSpace, DepthFormat, DepthStencilFormat, DepthTexture, FloatType, MagnificationTextureFilter, MinificationTextureFilter, RenderTarget, Texture, TextureDataType, UnsignedInt248Type, UnsignedIntType, UnsignedShortType, Vector4, Wrapping } from 'three'; import { IRenderManager, IWebGLRenderer } from '../core'; import { ValOrArr } from 'ts-browser-helpers'; export interface IRenderTarget extends RenderTarget<Texture | Texture[]> { isWebGLRenderTarget: boolean; width: number; height: number; depth: number; assetType?: 'renderTarget'; name?: string; texture: ValOrArr<Texture & { _target?: IRenderTarget; }>; uuid?: string; sizeMultiplier?: number; isTemporary?: boolean; targetKey?: string; clone(trackTarget?: boolean): this; setSize(width: number, height: number, depth?: number): void; copy(source: IRenderTarget | RenderTarget): this; dispose(): void; scissor: Vector4; /** * @default false */ scissorTest: boolean; viewport: Vector4; /** * @default true */ depthBuffer: boolean; /** * @default true */ stencilBuffer: boolean; /** * @default null */ depthTexture: DepthTexture; /** * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**. * @default 0 */ samples: number; isWebGLCubeRenderTarget?: boolean; isWebGLMultipleRenderTargets?: boolean; clear?(renderer: IWebGLRenderer, color: boolean, depth: boolean, stencil: boolean): void; readonly renderManager?: IRenderManager; } export interface CreateRenderTargetOptions { sizeMultiplier?: number; size?: { width: number; height: number; }; generateMipmaps?: boolean; samples?: number; minFilter?: MinificationTextureFilter; magFilter?: MagnificationTextureFilter; colorSpace?: ColorSpace; type?: TextureDataType; format?: number; /** * @default true */ depthBuffer?: boolean; /** * @default false */ stencilBuffer?: boolean; depthTexture?: boolean; depthTextureType?: typeof UnsignedShortType | typeof UnsignedInt248Type | typeof UnsignedIntType | typeof FloatType; depthTextureFormat?: typeof DepthFormat | typeof DepthStencilFormat; textureCount?: number; wrapS?: Wrapping; wrapT?: Wrapping; } export declare function createRenderTargetKey(op?: CreateRenderTargetOptions): string; //# sourceMappingURL=RenderTarget.d.ts.map