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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { Color, Material, Texture, WebGLMultipleRenderTargets, WebGLRenderTarget } from 'three'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'; import { IPassID, IPipelinePass } from './Pass'; import { ICamera, IMaterial, IRenderManager, IScene, IWebGLRenderer } from '../core'; import { UiObjectConfig } from 'uiconfig.js'; import { ValOrFunc } from 'ts-browser-helpers'; export declare class GBufferRenderPass<TP extends IPassID = IPassID, T extends WebGLMultipleRenderTargets | WebGLRenderTarget | undefined = WebGLMultipleRenderTargets | WebGLRenderTarget> extends RenderPass implements IPipelinePass<TP> { readonly passId: TP; target: ValOrFunc<T>; readonly isGBufferRenderPass = true; uiConfig: UiObjectConfig; enabled: boolean; scene?: IScene; before?: IPassID[]; after?: IPassID[]; required?: IPassID[]; constructor(passId: TP, target: ValOrFunc<T>, material: Material, clearColor?: Color, clearAlpha?: number); private _transparentMats; private _transmissiveMats; preprocessMaterial: (material: IMaterial, renderToGBuffer?: boolean) => void; /** * Renders to {@link target} * @param renderer * @param _ - this is ignored * @param _1 - this is ignored * @param deltaTime * @param maskActive */ render(renderer: IWebGLRenderer, _?: WebGLRenderTarget<Texture | Texture[]> | null, _1?: WebGLRenderTarget<Texture | Texture[]>, deltaTime?: number, maskActive?: boolean): void; beforeRender(scene: IScene, camera: ICamera, _: IRenderManager): void; } //# sourceMappingURL=GBufferRenderPass.d.ts.map