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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import { Object3D } from 'three'; import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject'; export declare class Object3D2<TE extends IObject3DEventMap = IObject3DEventMap> extends Object3D<TE> implements IObject3D<TE> { assetType: "model"; setDirty: (this: IObject3D, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void; refreshUi: (this: IObject3D) => void; /** * @deprecated use `this` instead */ get modelObject(): this; constructor(); userData: IObject3DUserData; traverse: (callback: (object: IObject3D) => void) => void; traverseVisible: (callback: (object: IObject3D) => void) => void; traverseAncestors: (callback: (object: IObject3D) => void) => void; getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined; getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined; getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined; copy: (source: Object3D2 | IObject3D, recursive?: boolean, ...args: any[]) => this; clone: (recursive?: boolean) => this; remove: (...object: IObject3D[]) => this; parent: IObject3D | null; children: IObject3D[]; dispose: (removeFromParent?: boolean) => void; } //# sourceMappingURL=Object3D2.d.ts.map