threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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TypeScript
import { Object3D } from 'three';
import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject';
export declare class Object3D2<TE extends IObject3DEventMap = IObject3DEventMap> extends Object3D<TE> implements IObject3D<TE> {
assetType: "model";
setDirty: (this: IObject3D, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void;
refreshUi: (this: IObject3D) => void;
/**
* @deprecated use `this` instead
*/
get modelObject(): this;
constructor();
userData: IObject3DUserData;
traverse: (callback: (object: IObject3D) => void) => void;
traverseVisible: (callback: (object: IObject3D) => void) => void;
traverseAncestors: (callback: (object: IObject3D) => void) => void;
getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined;
getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined;
getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined;
copy: (source: Object3D2 | IObject3D, recursive?: boolean, ...args: any[]) => this;
clone: (recursive?: boolean) => this;
remove: (...object: IObject3D[]) => this;
parent: IObject3D | null;
children: IObject3D[];
dispose: (removeFromParent?: boolean) => void;
}
//# sourceMappingURL=Object3D2.d.ts.map