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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {Color, ColorRepresentation, PointLight, PointLightShadow, Vector2, Vector3} from 'three' import {ILight} from './ILight' import {iLightCommons} from '../object/iLightCommons' import {IObject3D} from '../IObject' import {uiColor, uiNumber, UiObjectConfig, uiPanelContainer, uiSlider, uiToggle, uiVector} from 'uiconfig.js' import {onChange3} from 'ts-browser-helpers' import {bindToValue} from '../../three' /** * Extension of three.js PointLight with additional properties for serialization and UI * * Note - gltf serialization is handled by {@link GLTFLightExtrasExtension} */ @uiPanelContainer('Point Light') export class PointLight2 extends PointLight implements ILight<PointLightShadow> { assetType = 'light' as const setDirty = iLightCommons.setDirty refreshUi = iLightCommons.refreshUi declare uiConfig: UiObjectConfig readonly isPointLight2 = true @uiToggle('Enabled') @onChange3('setDirty') declare visible: boolean @uiColor('Color', (that: PointLight2)=>({onChange: ()=>that.setDirty()})) declare color: Color @uiSlider('Intensity', [0, 30], 0.01) @onChange3('setDirty') declare intensity: number @uiNumber('Distance') @onChange3('setDirty') declare distance: number @uiNumber('Decay') @onChange3('setDirty') declare decay: number @uiNumber('Power') @onChange3('setDirty') declare power: number @uiVector('Position', undefined, undefined, (that: PointLight2)=>({onChange: ()=>that.setDirty()})) declare readonly position: Vector3 @uiToggle('Cast Shadow') @onChange3('setDirty') declare castShadow: boolean @uiVector('Shadow Map Size') @bindToValue({obj: 'shadow', key: 'mapSize', onChange: PointLight2.prototype._mapSizeChanged, onChangeParams: false}) shadowMapSize: Vector2 protected _mapSizeChanged() { this.shadow.map?.dispose() this.shadow.mapPass?.dispose() this.shadow.map = null as any this.shadow.mapPass = null as any this.setDirty({change: 'shadowMapSize'}) } @uiSlider('Shadow Bias', [-0.001, 0.001], 0.00001) @bindToValue({obj: 'shadow', key: 'bias', onChange: 'setDirty'}) shadowBias: number @uiSlider('Shadow Radius', [0, 5], 0.01) @bindToValue({obj: 'shadow', key: 'radius', onChange: 'setDirty'}) shadowRadius: number @uiNumber('Shadow Near') @bindToValue({obj: 'shadow', key: ['camera', 'near'], onChange: PointLight2.prototype._shadowCamUpdate}) shadowNear: number @uiNumber('Shadow Far') @bindToValue({obj: 'shadow', key: ['camera', 'far'], onChange: PointLight2.prototype._shadowCamUpdate}) shadowFar: number @uiNumber('Shadow Aspect') @bindToValue({obj: 'shadow', key: 'aspect', onChange: PointLight2.prototype._shadowCamUpdate}) shadowAspect: number @uiSlider('Shadow FOV', [1, 179], 1) @bindToValue({obj: 'shadow', key: 'fov', onChange: PointLight2.prototype._shadowCamUpdate}) shadowFov: number protected _shadowCamUpdate(change?: string) { this.shadow.camera.updateProjectionMatrix() this.setDirty({change}) } constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number) { super(color, intensity, distance, decay) iLightCommons.upgradeLight.call(this) } autoScale() { console.warn('AutoScale not supported on Lights') return this } autoCenter() { console.warn('AutoCenter not supported on Lights') return this } /** * @deprecated use `this` instead */ get lightObject(): this { return this } /** * @deprecated use `this` instead */ get modelObject(): this { return this } // region inherited type fixes // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936 traverse: (callback: (object: IObject3D) => void) => void traverseVisible: (callback: (object: IObject3D) => void) => void traverseAncestors: (callback: (object: IObject3D) => void) => void getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined copy: (source: PointLight|IObject3D, recursive?: boolean, ...args: any[]) => this clone: (recursive?: boolean) => this remove: (...object: IObject3D[]) => this // dispatchEvent: (event: ILightEvent) => void declare parent: IObject3D | null declare children: IObject3D[] // endregion }