threepipe
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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { PointLight } from 'three';
import { iLightCommons } from '../object/iLightCommons';
import { uiColor, uiNumber, uiPanelContainer, uiSlider, uiToggle, uiVector } from 'uiconfig.js';
import { onChange3 } from 'ts-browser-helpers';
import { bindToValue } from '../../three';
/**
* Extension of three.js PointLight with additional properties for serialization and UI
*
* Note - gltf serialization is handled by {@link GLTFLightExtrasExtension}
*/
let PointLight2 = class PointLight2 extends PointLight {
_mapSizeChanged() {
this.shadow.map?.dispose();
this.shadow.mapPass?.dispose();
this.shadow.map = null;
this.shadow.mapPass = null;
this.setDirty({ change: 'shadowMapSize' });
}
_shadowCamUpdate(change) {
this.shadow.camera.updateProjectionMatrix();
this.setDirty({ change });
}
constructor(color, intensity, distance, decay) {
super(color, intensity, distance, decay);
this.assetType = 'light';
this.setDirty = iLightCommons.setDirty;
this.refreshUi = iLightCommons.refreshUi;
this.isPointLight2 = true;
iLightCommons.upgradeLight.call(this);
}
autoScale() {
console.warn('AutoScale not supported on Lights');
return this;
}
autoCenter() {
console.warn('AutoCenter not supported on Lights');
return this;
}
/**
* @deprecated use `this` instead
*/
get lightObject() {
return this;
}
/**
* @deprecated use `this` instead
*/
get modelObject() {
return this;
}
};
__decorate([
uiToggle('Enabled'),
onChange3('setDirty')
], PointLight2.prototype, "visible", void 0);
__decorate([
uiColor('Color', (that) => ({ onChange: () => that.setDirty() }))
], PointLight2.prototype, "color", void 0);
__decorate([
uiSlider('Intensity', [0, 30], 0.01),
onChange3('setDirty')
], PointLight2.prototype, "intensity", void 0);
__decorate([
uiNumber('Distance'),
onChange3('setDirty')
], PointLight2.prototype, "distance", void 0);
__decorate([
uiNumber('Decay'),
onChange3('setDirty')
], PointLight2.prototype, "decay", void 0);
__decorate([
uiNumber('Power'),
onChange3('setDirty')
], PointLight2.prototype, "power", void 0);
__decorate([
uiVector('Position', undefined, undefined, (that) => ({ onChange: () => that.setDirty() }))
], PointLight2.prototype, "position", void 0);
__decorate([
uiToggle('Cast Shadow'),
onChange3('setDirty')
], PointLight2.prototype, "castShadow", void 0);
__decorate([
uiVector('Shadow Map Size'),
bindToValue({ obj: 'shadow', key: 'mapSize', onChange: PointLight2.prototype._mapSizeChanged, onChangeParams: false })
], PointLight2.prototype, "shadowMapSize", void 0);
__decorate([
uiSlider('Shadow Bias', [-0.001, 0.001], 0.00001),
bindToValue({ obj: 'shadow', key: 'bias', onChange: 'setDirty' })
], PointLight2.prototype, "shadowBias", void 0);
__decorate([
uiSlider('Shadow Radius', [0, 5], 0.01),
bindToValue({ obj: 'shadow', key: 'radius', onChange: 'setDirty' })
], PointLight2.prototype, "shadowRadius", void 0);
__decorate([
uiNumber('Shadow Near'),
bindToValue({ obj: 'shadow', key: ['camera', 'near'], onChange: PointLight2.prototype._shadowCamUpdate })
], PointLight2.prototype, "shadowNear", void 0);
__decorate([
uiNumber('Shadow Far'),
bindToValue({ obj: 'shadow', key: ['camera', 'far'], onChange: PointLight2.prototype._shadowCamUpdate })
], PointLight2.prototype, "shadowFar", void 0);
__decorate([
uiNumber('Shadow Aspect'),
bindToValue({ obj: 'shadow', key: 'aspect', onChange: PointLight2.prototype._shadowCamUpdate })
], PointLight2.prototype, "shadowAspect", void 0);
__decorate([
uiSlider('Shadow FOV', [1, 179], 1),
bindToValue({ obj: 'shadow', key: 'fov', onChange: PointLight2.prototype._shadowCamUpdate })
], PointLight2.prototype, "shadowFov", void 0);
PointLight2 = __decorate([
uiPanelContainer('Point Light')
], PointLight2);
export { PointLight2 };
//# sourceMappingURL=PointLight2.js.map