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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {Object3D} from 'three' import {Class, onChange, serialize} from 'ts-browser-helpers' import {AViewerPluginSync, ThreeViewer} from '../../viewer' import {BoxSelectionWidget, ObjectPicker, SelectionWidget} from '../../three' import {IObject3D, IObject3DEvent, ISceneEvent} from '../../core' import {IUiConfigContainer, UiObjectConfig} from 'uiconfig.js' import {FrameFadePlugin} from '../pipeline/FrameFadePlugin' import {type UndoManagerPlugin} from './UndoManagerPlugin' export class PickingPlugin extends AViewerPluginSync<'selectedObjectChanged'|'hoverObjectChanged'|'hitObject'> { @serialize() @onChange(PickingPlugin.prototype.setDirty) enabled = true get picker(): ObjectPicker|undefined { return this._picker } static readonly PluginType = 'Picking' static readonly OldPluginType = 'PickingPlugin' // todo: swap private _picker?: ObjectPicker private _widget?: SelectionWidget private _hoverWidget?: SelectionWidget private _pickUi: boolean get hoverEnabled() { return this._picker?.hoverEnabled ?? false } set hoverEnabled(v: boolean) { if (!this._picker) return this._picker.hoverEnabled = v this.uiConfig && this.uiConfig.uiRefresh?.() } @serialize() autoFocus // @serialize() // todo autoFocusHover = false /** * Note: this is for runtime use only, not serialized */ @onChange(PickingPlugin.prototype._widgetEnabledChange) widgetEnabled = true protected _widgetEnabledChange() { if (this.widgetEnabled && this._picker?.selectedObject) this._widget?.attach(this._picker.selectedObject) else this._widget?.detach() this.uiConfig?.uiRefresh?.(true) } setDirty() { if (!this._viewer) return if (this.isDisabled()) this.setSelectedObject(undefined) this._viewer.setDirty() } constructor(selection: Class<SelectionWidget>|undefined = BoxSelectionWidget, pickUi = true, autoFocus = false) { super() if (selection) { this._widget = new selection() this._hoverWidget = new selection() if (this._hoverWidget.lineMaterial) { this._hoverWidget.lineMaterial.linewidth! /= 2 this._hoverWidget.lineMaterial.color!.set('#aa2222') } } this._pickUi = pickUi this.autoFocus = autoFocus this.dispatchEvent = this.dispatchEvent.bind(this) } getSelectedObject<T extends IObject3D = IObject3D>(): T|undefined { if (this.isDisabled()) return return this._picker?.selectedObject as T || undefined } setSelectedObject(object: IObject3D|undefined, focusCamera = false) { // todo: listen to object disposed const disabled = this.isDisabled() if (disabled && !object) return if (!this._picker) return const t = this.autoFocus this.autoFocus = false this._picker.selectedObject = object || null this.autoFocus = t if (!disabled && object && (t || focusCamera)) this.focusObject(object) } onAdded(viewer: ThreeViewer): void { super.onAdded(viewer) this.setDirty() this._picker = new ObjectPicker(viewer.scene.modelRoot, viewer.canvas, viewer.scene.mainCamera, (obj)=>{ const hasMat = obj.material if (!hasMat) return false let o: IObject3D|null = obj let ret = false while (o) { if (!o.visible) return false if (o.assetType === 'model' || o.assetType === 'light') ret = true if (o.assetType === 'widget') return false if (o.userData.userSelectable === false) return false if (o.userData.bboxVisible === false) return false o = o.parent } return ret }) if (this._widget) viewer.scene.addObject(this._widget, {addToRoot: true}) if (this._hoverWidget) viewer.scene.addObject(this._hoverWidget, {addToRoot: true}) this._picker.addEventListener('selectedObjectChanged', this._selectedObjectChanged) this._picker.addEventListener('hoverObjectChanged', this._hoverObjectChanged) this._picker.addEventListener('hitObject', this._onObjectHit) // on material drop on selected object // viewer.scene.addEventListener('addSceneObject', async(e) => { // const obj = e.object // const selected: IModel<Mesh> = this.getSelectedObject()! as any // if (selected // && obj?.assetType === 'material' // && typeof selected?.setMaterial === 'function' // && selected?.modelObject?.isMesh // && await viewer.confirm('Applying material: Apply material to the selected object?') // ) { // const oldMat = selected.material // if (Array.isArray(oldMat)) { // console.warn('Dropping on material array not yet fully supported.') // selected.setMaterial(obj) // } else { // let meshes: IModel<Mesh>[] = Array.from(oldMat?.userData.__appliedMeshes ?? []) // const c = meshes.length > 1 ? !await viewer.confirm('Applying material: Apply to all objects using this material?') : meshes.length < 1 // if (c) meshes = [selected] // for (const mesh of meshes) { // if (mesh) mesh.setMaterial?.(obj) // } // } // } // }) viewer.scene.addEventListener('select', this._onObjectSelectEvent) viewer.scene.addEventListener('sceneUpdate', this._onSceneUpdate) viewer.scene.addEventListener('mainCameraChange', this._mainCameraChange) viewer.forPlugin<UndoManagerPlugin>('UndoManagerPlugin', (um)=>{ if (!this._picker) return this._picker.undoManager = um.undoManager }, ()=>{ if (!this._picker) return this._picker.undoManager = undefined }) } onRemove(viewer: ThreeViewer) { viewer.scene.removeEventListener('select', this._onObjectSelectEvent) viewer.scene.removeEventListener('sceneUpdate', this._onSceneUpdate) viewer.scene.removeEventListener('mainCameraChange', this._mainCameraChange) this._widget?.removeFromParent() this._hoverWidget?.removeFromParent() if (this._picker) { this._picker.removeEventListener('selectedObjectChanged', this._selectedObjectChanged) this._picker.removeEventListener('hoverObjectChanged', this._hoverObjectChanged) this._picker.removeEventListener('hitObject', this._onObjectHit) this._picker.dispose() this._picker.undoManager = undefined // because setting above this._picker = undefined } super.onRemove(viewer) } dispose() { super.dispose() this._widget?.dispose() this._hoverWidget?.dispose() } private _mainCameraChange = ()=>{ if (!this._picker || !this._viewer) return this._picker.camera = this._viewer.scene.mainCamera } private _onSceneUpdate = (e: ISceneEvent)=>{ if (!e.hierarchyChanged) return const s = this.getSelectedObject() let inScene = false s?.traverseAncestors((o)=>{ if (o === this._viewer?.scene) inScene = true }) if (!inScene) this.setSelectedObject(undefined) } private _onObjectSelectEvent = (e: IObject3DEvent)=>{ if (e.source === PickingPlugin.PluginType) return if (e.object === undefined && e.value === undefined) console.error('e.object or e.value must be set for picking, can be null to unselect') else this.setSelectedObject(e.object || e.value, this.autoFocus || e.focusCamera) } private _selectedObjectChanged = (e: any) => { if (!this._viewer) return this.dispatchEvent(e) const selected = this._picker?.selectedObject || undefined // or use e.object. doing this so that listeners can change the selected object in dispatch above const frameFade = this._viewer.getPlugin(FrameFadePlugin) if (frameFade) { if (selected) frameFade.disable(this) else frameFade.enable(this) } this._viewer.scene.autoNearFarEnabled = !selected // for widgets etc, this can be removed when they are rendered in a separate pass if (this._pickUi) { const sUiConfig = (selected as IUiConfigContainer)?.uiConfig const ui = this.uiConfig ui.children = [...this._uiConfigChildren] if (sUiConfig) ui.children.push(sUiConfig) ui.uiRefresh?.() } const widget = this._widget if (widget && this.widgetEnabled) { if (selected) widget.attach(selected) else widget.detach() } // if (selected) selected.dispatchEvent({type: 'selected', source: PickingPlugin.PluginType, object: selected}) this._viewer.setDirty() if (this.autoFocus) { // this._viewer.resetCamera({rootObject: selected, centerOffset: new Vector3(4, 4, 4)}) this.focusObject(selected) } } private _hoverObjectChanged = (e: any) => { this.dispatchEvent(e) const selected = this._picker?.hoverObject || undefined const widget = this._hoverWidget if (widget && this.widgetEnabled) { if (selected) widget.attach(selected) else widget.detach() } // if (selected) selected.dispatchEvent({type: 'selected', source: PickingPlugin.PluginType, object: selected}) this._viewer?.setDirty() if (this.autoFocusHover) { // this._viewer?.resetCamera({rootObject: selected, centerOffset: new Vector3(4, 4, 4)}) this.focusObject(selected) } } private _onObjectHit = (e: any)=>{ if (!this._viewer) return if (this.isDisabled()) { e.intersects.selectedObject = null return } this.dispatchEvent(e) } public async focusObject(selected?: Object3D) { this._viewer?.fitToView(selected, 1.25, 1000, 'easeOut') } private _uiConfigChildren: UiObjectConfig[] = [ { label: 'Enabled', type: 'checkbox', property: [this, 'enabled'], }, { label: 'Hover Enabled', type: 'checkbox', property: [this, 'hoverEnabled'], onChange: ()=>this.uiConfig.uiRefresh?.(true), // for autoFocusHover }, { label: 'Auto Focus', type: 'checkbox', property: [this, 'autoFocus'], onChange: ()=>{ const o = this.getSelectedObject() if (this.autoFocus && o) this.setSelectedObject(o, true) }, }, { label: 'Auto Focus on Hover', type: 'checkbox', hidden: ()=>!this.hoverEnabled, property: [this, 'autoFocusHover'], }, { label: 'Widget Enabled', type: 'checkbox', property: [this, 'widgetEnabled'], }, ] uiConfig: UiObjectConfig = { type: 'panel', label: 'Picker', expanded: true, children: [ ...this._uiConfigChildren, ], } get widget(): SelectionWidget | undefined { return this._widget } }