threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {AViewerPluginSync, ThreeViewer} from '../../viewer'
import {PickingPlugin} from '../interaction/PickingPlugin'
import {imageBitmapToBase64, makeColorSvgCircle, serialize} from 'ts-browser-helpers'
import {UiObjectConfig} from 'uiconfig.js'
import {IMaterial, PhysicalMaterial} from '../../core'
import {MaterialPreviewGenerator} from '../../three'
import {Color} from 'three'
/**
* Material Configurator Plugin (Base)
*
* This plugin allows you to create variations of materials mapped to material names or uuids in the scene.
* These variations can be applied to the materials in the scene. (This copies the properties to the same material instances instead of assigning new materials)
* The plugin interfaces with the picking plugin and also provides uiConfig to show and edit the variations.
*
* See `MaterialConfiguratorPlugin` in [plugin-configurator](https://threepipe.org/plugins/configurator/docs/index.html) for example on inheriting with a custom UI renderer.
*
* @category Plugins
*/
export class MaterialConfiguratorBasePlugin extends AViewerPluginSync<''> {
enabled = true
public static PluginType = 'MaterialConfiguratorPlugin'
private _picking: PickingPlugin | undefined
protected _previewGenerator: MaterialPreviewGenerator | undefined
private _uiNeedRefresh = false
constructor() {
super()
this.addEventListener('deserialize', this.refreshUi)
this.refreshUi = this.refreshUi.bind(this)
this._refreshUi = this._refreshUi.bind(this)
this._refreshUiConfig = this._refreshUiConfig.bind(this)
}
onAdded(viewer: ThreeViewer) {
super.onAdded(viewer)
// todo subscribe to plugin add event if picking is not added yet.
viewer.forPlugin(PickingPlugin, (p)=>{
this._picking = p
this._picking?.addEventListener('selectedObjectChanged', this._refreshUiConfig)
}, ()=>{
this._picking?.removeEventListener('selectedObjectChanged', this._refreshUiConfig)
this._picking = undefined
})
this._previewGenerator = new MaterialPreviewGenerator()
viewer.addEventListener('preFrame', this._refreshUi)
}
/**
* Apply all variations(by selected index or first item) when a config is loaded
*/
applyOnLoad = true
/**
* Reapply all selected variations again.
* Useful when the scene is loaded or changed and the variations are not applied.
*/
reapplyAll() {
this.variations.forEach(v => this.applyVariation(v, v.materials[v.selectedIndex ?? 0].uuid))
}
fromJSON(data: any, meta?: any): this | Promise<this | null> | null {
this.variations = []
if (!super.fromJSON(data, meta)) return null // its not a promise
if (data.applyOnLoad === undefined) { // old files
this.applyOnLoad = false
}
if (this.applyOnLoad) this.reapplyAll()
return this
}
onRemove(viewer: ThreeViewer) {
this._previewGenerator?.dispose()
this._previewGenerator = undefined
this._picking?.removeEventListener('selectedObjectChanged', this._refreshUiConfig)
this.removeEventListener('deserialize', this.refreshUi)
viewer.removeEventListener('preFrame', this._refreshUi)
this._picking = undefined
return super.onRemove(viewer)
}
findVariation(uuid?: string): MaterialVariations|undefined {
return uuid ? this.variations.find(v => v.uuid === uuid) : undefined
}
getSelectedVariation(): MaterialVariations|undefined {
return this.findVariation(this._selectedMaterial()?.uuid) || this.findVariation(this._selectedMaterial()?.name)
}
/**
* Apply a material variation based on index or uuid.
* @param variations
* @param matUuidOrIndex
*/
applyVariation(variations: MaterialVariations, matUuidOrIndex: string|number): boolean {
const m = this._viewer?.materialManager
if (!m) return false
const material = typeof matUuidOrIndex === 'string' ?
variations.materials.find(m1 => m1.uuid === matUuidOrIndex) :
variations.materials[matUuidOrIndex]
if (!material) return false
variations.selectedIndex = variations.materials.indexOf(material)
return m.applyMaterial(material, variations.uuid)
}
/**
* Get the preview for a material variation
* Should be called from preFrame ideally. (or preRender but set viewerSetDirty = false)
* @param preview - Type of preview. Could be generate:sphere, generate:cube, color, map, emissive, etc.
* @param material - Material or index of the material in the variation.
* @param viewerSetDirty - call viewer.setDirty() after setting the preview. So that the preview is cleared from the canvas.
*/
getPreview(material: IMaterial, preview: string, viewerSetDirty = true): string {
if (!this._viewer) return ''
// const m = typeof material === 'number' ? variation.materials[material] : material
const m = material
if (!m) return ''
let image = ''
if (!preview.startsWith('generate:')) {
const pp = (m as any)[preview] || '#ff00ff'
image = pp.image ? imageBitmapToBase64(pp.image, 100) : ''
if (!image.length) image = makeColorSvgCircle(pp.isColor ? (pp as Color).getHexString() : pp)
} else {
image = this._previewGenerator!.generate(m,
this._viewer.renderManager.renderer,
this._viewer.scene.environment,
preview.split(':')[1]
)
}
if (viewerSetDirty) this._viewer.setDirty() // because called from preFrame
return image
}
/**
* Refreshes the UI in the next frame
*/
refreshUi(): void {
if (!this.enabled || !this._viewer) return
this._uiNeedRefresh = true
}
private _refreshUiConfig() {
if (!this.enabled) return
this.uiConfig.uiRefresh?.() // don't call this.refreshUi here
}
// must be called from preFrame
protected async _refreshUi(): Promise<boolean> {
if (!this.enabled) return false
if (!this._viewer || !this._uiNeedRefresh) return false
this._uiNeedRefresh = false
this._refreshUiConfig()
return true
}
variations: MaterialVariations[] = []
private _selectedMaterial = () => (this._picking?.getSelectedObject()?.material || undefined) as IMaterial | undefined
uiConfig: UiObjectConfig = {
label: 'Material Configurator',
type: 'folder',
// expanded: true,
children: [
() => [
{
type: 'input',
label: 'uuid',
property: [this._selectedMaterial(), 'uuid'],
hidden: () => !this._selectedMaterial(),
disabled: true,
},
{
type: 'input',
label: 'mapping',
hidden: () => !this._selectedMaterial(),
property: () => [this.getSelectedVariation(), 'uuid'],
onChange: async() => this.refreshUi(),
},
{
type: 'input',
label: 'title',
hidden: () => !this._selectedMaterial(),
property: () => [this.getSelectedVariation(), 'title'],
onChange: async() => this.refreshUi(),
},
{
type: 'dropdown',
label: 'Preview Type',
hidden: () => !this._selectedMaterial(),
property: () => [this.getSelectedVariation(), 'preview'],
onChange: async() => this.refreshUi(),
children: ['generate:sphere', 'generate:cube', 'color', 'map', 'emissive', ...Object.keys(PhysicalMaterial.MaterialProperties).filter(x => x.endsWith('Map'))].map(k => ({
label: k,
value: k,
})),
},
...this.getSelectedVariation()?.materials.map(m => {
return m.uiConfig ? Object.assign(m.uiConfig, {expanded: false}) : {}
}) || [],
{
type: 'button',
label: 'Clear variations',
hidden: () => !this._selectedMaterial(),
value: async() => {
const v = this.getSelectedVariation()
if (v && await this._viewer!.dialog.confirm('Material configurator: Remove all variations for this material?')) v.materials = []
this.refreshUi()
},
},
{
type: 'button',
label: 'Remove completely',
hidden: () => !this._selectedMaterial(),
value: async() => {
const v = this.getSelectedVariation()
if (v && await this._viewer!.dialog.confirm('Material configurator: Remove this variation?')) {
this.removeVariation(v)
}
},
},
{
type: 'button',
label: 'Add Variation',
hidden: () => !this._selectedMaterial(),
value: async() => {
const mat = this._selectedMaterial()
if (!mat) return
if (!mat.name && !await this._viewer?.dialog.confirm('Material configurator: Material has no name. Use uuid instead?')) return
this.addVariation(mat)
},
},
{
type: 'button',
label: 'Refresh Ui',
value: () => this.refreshUi(),
},
{
type: 'button',
label: 'Apply All',
value: () => {
this.variations.forEach(v => this.applyVariation(v, v.materials[0].uuid))
},
},
],
],
}
removeVariationForMaterial(material: IMaterial) {
let variation = this.findVariation(material.uuid)
if (!variation && material.name.length > 0) variation = this.findVariation(material.name)
if (variation) this.removeVariation(variation)
}
removeVariation(variation: MaterialVariations) {
if (!variation) return
this.variations.splice(this.variations.indexOf(variation), 1)
this.refreshUi()
}
addVariation(material?: IMaterial, variationKey?: string, cloneMaterial = true) {
const clone = cloneMaterial && material?.clone ? material.clone() : material
if (material && clone) {
let variation = this.findVariation(variationKey ?? material.uuid)
if (!variation && !variationKey && material.name.length > 0) variation = this.findVariation(material.name)
if (!variation) {
variation = this.createVariation(material, variationKey)
}
variation.materials.push(clone)
this.refreshUi()
}
}
createVariation(material: IMaterial, variationKey?: string) {
this.variations.push({
uuid: variationKey ?? material.name.length > 0 ? material.name : material.uuid,
title: material.name.length > 0 ? material.name : 'No Name',
preview: 'generate:sphere',
materials: [],
})
return this.variations[this.variations.length - 1]
}
}
export interface MaterialVariations {
/**
* The name or the uuid of the material in the scene
*/
uuid: string
/**
* Title to show in the UI
*/
title: string
preview: keyof PhysicalMaterial | 'generate:sphere' | 'generate:cube' | 'generate:cylinder'
materials: IMaterial[]
data?: {
icon?: string,
[key: string]: any
}[]
selectedIndex?: number
}