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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {AViewerPluginSync, ThreeViewer} from '../../viewer' import {PickingPlugin} from '../interaction/PickingPlugin' import {imageBitmapToBase64, makeColorSvgCircle, serialize} from 'ts-browser-helpers' import {UiObjectConfig} from 'uiconfig.js' import {IMaterial, PhysicalMaterial} from '../../core' import {MaterialPreviewGenerator} from '../../three' import {Color} from 'three' /** * Material Configurator Plugin (Base) * * This plugin allows you to create variations of materials mapped to material names or uuids in the scene. * These variations can be applied to the materials in the scene. (This copies the properties to the same material instances instead of assigning new materials) * The plugin interfaces with the picking plugin and also provides uiConfig to show and edit the variations. * * See `MaterialConfiguratorPlugin` in [plugin-configurator](https://threepipe.org/plugins/configurator/docs/index.html) for example on inheriting with a custom UI renderer. * * @category Plugins */ export class MaterialConfiguratorBasePlugin extends AViewerPluginSync<''> { enabled = true public static PluginType = 'MaterialConfiguratorPlugin' private _picking: PickingPlugin | undefined protected _previewGenerator: MaterialPreviewGenerator | undefined private _uiNeedRefresh = false constructor() { super() this.addEventListener('deserialize', this.refreshUi) this.refreshUi = this.refreshUi.bind(this) this._refreshUi = this._refreshUi.bind(this) this._refreshUiConfig = this._refreshUiConfig.bind(this) } onAdded(viewer: ThreeViewer) { super.onAdded(viewer) // todo subscribe to plugin add event if picking is not added yet. viewer.forPlugin(PickingPlugin, (p)=>{ this._picking = p this._picking?.addEventListener('selectedObjectChanged', this._refreshUiConfig) }, ()=>{ this._picking?.removeEventListener('selectedObjectChanged', this._refreshUiConfig) this._picking = undefined }) this._previewGenerator = new MaterialPreviewGenerator() viewer.addEventListener('preFrame', this._refreshUi) } /** * Apply all variations(by selected index or first item) when a config is loaded */ applyOnLoad = true /** * Reapply all selected variations again. * Useful when the scene is loaded or changed and the variations are not applied. */ reapplyAll() { this.variations.forEach(v => this.applyVariation(v, v.materials[v.selectedIndex ?? 0].uuid)) } fromJSON(data: any, meta?: any): this | Promise<this | null> | null { this.variations = [] if (!super.fromJSON(data, meta)) return null // its not a promise if (data.applyOnLoad === undefined) { // old files this.applyOnLoad = false } if (this.applyOnLoad) this.reapplyAll() return this } onRemove(viewer: ThreeViewer) { this._previewGenerator?.dispose() this._previewGenerator = undefined this._picking?.removeEventListener('selectedObjectChanged', this._refreshUiConfig) this.removeEventListener('deserialize', this.refreshUi) viewer.removeEventListener('preFrame', this._refreshUi) this._picking = undefined return super.onRemove(viewer) } findVariation(uuid?: string): MaterialVariations|undefined { return uuid ? this.variations.find(v => v.uuid === uuid) : undefined } getSelectedVariation(): MaterialVariations|undefined { return this.findVariation(this._selectedMaterial()?.uuid) || this.findVariation(this._selectedMaterial()?.name) } /** * Apply a material variation based on index or uuid. * @param variations * @param matUuidOrIndex */ applyVariation(variations: MaterialVariations, matUuidOrIndex: string|number): boolean { const m = this._viewer?.materialManager if (!m) return false const material = typeof matUuidOrIndex === 'string' ? variations.materials.find(m1 => m1.uuid === matUuidOrIndex) : variations.materials[matUuidOrIndex] if (!material) return false variations.selectedIndex = variations.materials.indexOf(material) return m.applyMaterial(material, variations.uuid) } /** * Get the preview for a material variation * Should be called from preFrame ideally. (or preRender but set viewerSetDirty = false) * @param preview - Type of preview. Could be generate:sphere, generate:cube, color, map, emissive, etc. * @param material - Material or index of the material in the variation. * @param viewerSetDirty - call viewer.setDirty() after setting the preview. So that the preview is cleared from the canvas. */ getPreview(material: IMaterial, preview: string, viewerSetDirty = true): string { if (!this._viewer) return '' // const m = typeof material === 'number' ? variation.materials[material] : material const m = material if (!m) return '' let image = '' if (!preview.startsWith('generate:')) { const pp = (m as any)[preview] || '#ff00ff' image = pp.image ? imageBitmapToBase64(pp.image, 100) : '' if (!image.length) image = makeColorSvgCircle(pp.isColor ? (pp as Color).getHexString() : pp) } else { image = this._previewGenerator!.generate(m, this._viewer.renderManager.renderer, this._viewer.scene.environment, preview.split(':')[1] ) } if (viewerSetDirty) this._viewer.setDirty() // because called from preFrame return image } /** * Refreshes the UI in the next frame */ refreshUi(): void { if (!this.enabled || !this._viewer) return this._uiNeedRefresh = true } private _refreshUiConfig() { if (!this.enabled) return this.uiConfig.uiRefresh?.() // don't call this.refreshUi here } // must be called from preFrame protected async _refreshUi(): Promise<boolean> { if (!this.enabled) return false if (!this._viewer || !this._uiNeedRefresh) return false this._uiNeedRefresh = false this._refreshUiConfig() return true } @serialize() variations: MaterialVariations[] = [] private _selectedMaterial = () => (this._picking?.getSelectedObject()?.material || undefined) as IMaterial | undefined uiConfig: UiObjectConfig = { label: 'Material Configurator', type: 'folder', // expanded: true, children: [ () => [ { type: 'input', label: 'uuid', property: [this._selectedMaterial(), 'uuid'], hidden: () => !this._selectedMaterial(), disabled: true, }, { type: 'input', label: 'mapping', hidden: () => !this._selectedMaterial(), property: () => [this.getSelectedVariation(), 'uuid'], onChange: async() => this.refreshUi(), }, { type: 'input', label: 'title', hidden: () => !this._selectedMaterial(), property: () => [this.getSelectedVariation(), 'title'], onChange: async() => this.refreshUi(), }, { type: 'dropdown', label: 'Preview Type', hidden: () => !this._selectedMaterial(), property: () => [this.getSelectedVariation(), 'preview'], onChange: async() => this.refreshUi(), children: ['generate:sphere', 'generate:cube', 'color', 'map', 'emissive', ...Object.keys(PhysicalMaterial.MaterialProperties).filter(x => x.endsWith('Map'))].map(k => ({ label: k, value: k, })), }, ...this.getSelectedVariation()?.materials.map(m => { return m.uiConfig ? Object.assign(m.uiConfig, {expanded: false}) : {} }) || [], { type: 'button', label: 'Clear variations', hidden: () => !this._selectedMaterial(), value: async() => { const v = this.getSelectedVariation() if (v && await this._viewer!.dialog.confirm('Material configurator: Remove all variations for this material?')) v.materials = [] this.refreshUi() }, }, { type: 'button', label: 'Remove completely', hidden: () => !this._selectedMaterial(), value: async() => { const v = this.getSelectedVariation() if (v && await this._viewer!.dialog.confirm('Material configurator: Remove this variation?')) { this.removeVariation(v) } }, }, { type: 'button', label: 'Add Variation', hidden: () => !this._selectedMaterial(), value: async() => { const mat = this._selectedMaterial() if (!mat) return if (!mat.name && !await this._viewer?.dialog.confirm('Material configurator: Material has no name. Use uuid instead?')) return this.addVariation(mat) }, }, { type: 'button', label: 'Refresh Ui', value: () => this.refreshUi(), }, { type: 'button', label: 'Apply All', value: () => { this.variations.forEach(v => this.applyVariation(v, v.materials[0].uuid)) }, }, ], ], } removeVariationForMaterial(material: IMaterial) { let variation = this.findVariation(material.uuid) if (!variation && material.name.length > 0) variation = this.findVariation(material.name) if (variation) this.removeVariation(variation) } removeVariation(variation: MaterialVariations) { if (!variation) return this.variations.splice(this.variations.indexOf(variation), 1) this.refreshUi() } addVariation(material?: IMaterial, variationKey?: string, cloneMaterial = true) { const clone = cloneMaterial && material?.clone ? material.clone() : material if (material && clone) { let variation = this.findVariation(variationKey ?? material.uuid) if (!variation && !variationKey && material.name.length > 0) variation = this.findVariation(material.name) if (!variation) { variation = this.createVariation(material, variationKey) } variation.materials.push(clone) this.refreshUi() } } createVariation(material: IMaterial, variationKey?: string) { this.variations.push({ uuid: variationKey ?? material.name.length > 0 ? material.name : material.uuid, title: material.name.length > 0 ? material.name : 'No Name', preview: 'generate:sphere', materials: [], }) return this.variations[this.variations.length - 1] } } export interface MaterialVariations { /** * The name or the uuid of the material in the scene */ uuid: string /** * Title to show in the UI */ title: string preview: keyof PhysicalMaterial | 'generate:sphere' | 'generate:cube' | 'generate:cylinder' materials: IMaterial[] data?: { icon?: string, [key: string]: any }[] selectedIndex?: number }