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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {IObject3D} from '../IObject' import {IUiConfigContainer, UiObjectConfig} from 'uiconfig.js' import {ICamera} from '../ICamera' import {Vector3} from 'three' import {ThreeViewer} from '../../viewer' export function makeICameraCommonUiConfig(this: ICamera, config: UiObjectConfig): UiObjectConfig[] { return [ { type: 'button', label: 'Set View', value: ()=>{ this.setViewToMain({ui: true}) config.uiRefresh?.(true, 'postFrame') // config is parent config }, }, { type: 'button', label: 'Activate main', hidden: ()=>this?.isMainCamera, value: ()=>{ this.activateMain({ui: true}) config.uiRefresh?.(true, 'postFrame') }, }, { type: 'button', label: 'Deactivate main', hidden: ()=>!this?.isMainCamera, value: ()=>{ this.deactivateMain({ui: true}) config.uiRefresh?.(true, 'postFrame') }, }, { type: 'checkbox', label: 'Auto LookAt Target', getValue: ()=>this.userData.autoLookAtTarget ?? false, setValue: (v: boolean)=>{ this.userData.autoLookAtTarget = v config.uiRefresh?.(true, 'postFrame') }, }, ] } export function makeIObject3DUiConfig(this: IObject3D, isMesh?:boolean): UiObjectConfig { if (!this) return {} if (this.uiConfig) return this.uiConfig const config: UiObjectConfig = { type: 'folder', label: ()=>this.name || 'unnamed', expanded: true, onChange: (ev)=>{ if (!ev.config || ev.config.onChange) return this.setDirty({uiChangeEvent: ev, refreshScene: false, refreshUi: true}) }, children: [ { type: 'checkbox', label: 'Visible', property: [this, 'visible'], }, { type: 'button', label: 'Pick/Focus', // todo: move to the plugin that does the picking value: ()=>{ this.dispatchEvent({type: 'select', ui: true, object: this, bubbleToParent: true, focusCamera: true}) }, }, { type: 'button', label: 'Pick Parent', // todo: move to the plugin that does the picking hidden: ()=>!this.parent, value: ()=>{ const parent = this.parent if (parent) { parent.dispatchEvent({type: 'select', ui: true, bubbleToParent: true, object: parent}) } }, }, { type: 'input', label: 'Name', property: [this, 'name'], onChange: (e: any)=>{ if (e.last) this.setDirty?.({refreshScene: true, frameFade: false, refreshUi: true}) }, }, { type: 'checkbox', label: 'Casts Shadow', hidden: () => !(this as any).isMesh, property: [this, 'castShadow'], }, { type: 'checkbox', label: 'Receive Shadow', hidden: () => !(this as any).isMesh, property: [this, 'receiveShadow'], }, { type: 'checkbox', label: 'Frustum culled', property: [this, 'frustumCulled'], }, { type: 'vec3', label: 'Position', property: [this, 'position'], }, { type: 'vec3', label: 'Rotation', property: [this, 'rotation'], }, { type: 'vec3', label: 'Scale', property: [this, 'scale'], }, { type: 'input', label: 'Render Order', property: [this, 'renderOrder'], }, { type: 'button', label: 'Auto Scale', hidden: ()=>!this.autoScale, // prompt: ['Auto Scale Radius: Object will be scaled to the given radius', this.userData.autoScaleRadius || '2', true], value: async()=>{ const def = (this.userData.autoScaleRadius || 2) + '' const res = await ThreeViewer.Dialog.prompt('Auto Scale Radius: Object will be scaled to the given radius', def) if (res === null) return const rad = parseFloat(res || def) if (Math.abs(rad) > 0) { return { action: ()=>this.autoScale?.(rad), undo: ()=>this.autoScale?.(rad, undefined, undefined, true), } } }, }, { type: 'button', label: 'Auto Center', value: ()=>{ // const res = await ThreeViewer.Dialog.confirm('Auto Center: Object will be centered, are you sure you want to proceed?') // if (!res) return return { action: ()=>this.autoCenter?.(true), undo: ()=>this.autoCenter?.(true, true), } }, }, { type: 'button', label: 'Pivot to Node Center', value: async()=>{ const res = await ThreeViewer.Dialog.confirm('Pivot to Center: Adjust the pivot to bounding box center. The object will rotate around the new pivot, are you sure you want to proceed?') if (!res) return return this.pivotToBoundsCenter?.(true) // return value is the undo function }, }, { type: 'folder', label: 'Rotate model', children: [ 'X +', 'X -', 'Y +', 'Y -', 'Z +', 'Z -', ].map((l)=>{ return { type: 'button', label: 'Rotate ' + l + '90', value: ()=>{ const axis = new Vector3(l.includes('X') ? 1 : 0, l.includes('Y') ? 1 : 0, l.includes('Z') ? 1 : 0) const angle = Math.PI / 2 * (l.includes('-') ? -1 : 1) return { action: ()=>{ this.rotateOnAxis(axis, angle) this.setDirty?.({refreshScene: true, refreshUi: false}) }, undo: ()=>{ this.rotateOnAxis(axis, -angle) this.setDirty?.({refreshScene: true, refreshUi: false}) }, } }, } }), }, this.userData.license !== undefined ? { type: 'input', label: 'License/Credits', property: [this.userData, 'license'], } : {}, ], } if ((this.isLine || this.isMesh) && isMesh !== false) { // todo: move to make mesh ui function? const ui = [ // morph targets ()=>{ const dict = Object.entries(this.morphTargetDictionary || {}) return dict.length ? { label: 'Morph Targets', type: 'folder', children: dict.map(([name, i])=>({ type: 'slider', label: name, bounds: [0, 1], stepSize: 0.0001, property: [this.morphTargetInfluences, i as any], onChange: (e: any)=>{ this.setDirty?.({refreshScene: e.last, frameFade: false, refreshUi: false}) }, })), } : undefined }, // geometry ()=>(this.geometry as IUiConfigContainer)?.uiConfig, // material(s) ()=>Array.isArray(this.material) ? this.material.length < 1 ? undefined : { label: 'Materials', type: 'folder', children: (this.material as IUiConfigContainer[]).map((a)=>a?.uiConfig).filter(a=>a), } : (this.material as IUiConfigContainer)?.uiConfig, ] ;(config.children as UiObjectConfig[]).push(...ui) } // todo: if we are replacing all the cameras in the scene, is this even required? if (this.isCamera) { const ui: UiObjectConfig[] = makeICameraCommonUiConfig.call(this as ICamera, config) ;(config.children as UiObjectConfig[]).push(...ui) } // todo: lights? this.uiConfig = config return config }