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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {Color, ColorRepresentation, PointLight, PointLightShadow, Vector3} from 'three' import {ILight, ILightEvent} from './ILight' import {iLightCommons} from '../object/iLightCommons' import {IObject3D} from '../IObject' import {uiColor, uiNumber, UiObjectConfig, uiPanelContainer, uiSlider, uiToggle, uiVector} from 'uiconfig.js' import {onChange3} from 'ts-browser-helpers' @uiPanelContainer('Point Light') export class PointLight2 extends PointLight implements ILight<PointLightShadow> { assetType = 'light' as const setDirty = iLightCommons.setDirty refreshUi = iLightCommons.refreshUi declare uiConfig: UiObjectConfig readonly isPointLight2 = true @uiToggle('Enabled') @onChange3('setDirty') declare visible: boolean @uiColor('Color', (that: PointLight2)=>({onChange: ()=>that.setDirty()})) declare color: Color @uiSlider('Intensity', [0, 30], 0.01) @onChange3('setDirty') declare intensity: number @uiNumber('Distance') @onChange3('setDirty') declare distance: number @uiNumber('Decay') @onChange3('setDirty') declare decay: number @uiVector('Position', undefined, undefined, (that: PointLight2)=>({onChange: ()=>that.setDirty()})) declare readonly position: Vector3 @uiToggle('Cast Shadow') @onChange3('setDirty') declare castShadow: boolean constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number) { super(color, intensity, distance, decay) iLightCommons.upgradeLight.call(this) } autoScale() { console.warn('AutoScale not supported on Lights') return this } autoCenter() { console.warn('AutoCenter not supported on Lights') return this } /** * @deprecated use `this` instead */ get lightObject(): this { return this } /** * @deprecated use `this` instead */ get modelObject(): this { return this } // region inherited type fixes // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936 traverse: (callback: (object: IObject3D) => void) => void traverseVisible: (callback: (object: IObject3D) => void) => void traverseAncestors: (callback: (object: IObject3D) => void) => void getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined copy: (source: PointLight|IObject3D, recursive?: boolean, ...args: any[]) => this clone: (recursive?: boolean) => this remove: (...object: IObject3D[]) => this dispatchEvent: (event: ILightEvent) => void declare parent: null declare children: IObject3D[] // endregion }