threepipe
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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {Color, ColorRepresentation, DirectionalLight, DirectionalLightShadow, Euler, Vector3} from 'three'
import {ILight, ILightEvent, ILightEventTypes} from './ILight'
import {iLightCommons} from '../object/iLightCommons'
import {IObject3D} from '../IObject'
import {uiColor, UiObjectConfig, uiPanelContainer, uiSlider, uiToggle, uiVector} from 'uiconfig.js'
import {onChange3} from 'ts-browser-helpers'
// todo: add LightShadow uiconfig
// todo: add Light section in the readme detailing these ...2 lights
('Directional Light')
export class DirectionalLight2<
E extends ILightEvent = ILightEvent,
ET extends ILightEventTypes = ILightEventTypes
> extends DirectionalLight<E, ET> implements ILight<DirectionalLightShadow> {
assetType = 'light' as const
setDirty = iLightCommons.setDirty
refreshUi = iLightCommons.refreshUi
declare uiConfig: UiObjectConfig
readonly isDirectionalLight2 = true
('Enabled')
('setDirty')
declare visible: boolean
('Color', (that: DirectionalLight2)=>({onChange: ()=>that.setDirty()}))
declare color: Color
('Intensity', [0, 100], 0.01)
('setDirty')
declare intensity: number
('Position', undefined, undefined, (that: DirectionalLight2)=>({onChange: ()=>that.setDirty()}))
declare readonly position: Vector3
('Rotation', undefined, undefined, (that: DirectionalLight2)=>({onChange: ()=>that.setDirty()}))
declare readonly rotation: Euler
('Cast Shadow')
('setDirty')
declare castShadow: boolean
constructor(color?: ColorRepresentation, intensity?: number) {
super(color, intensity)
this.target.position.set(0, 0, -1) // because of GLTF spec: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_lights_punctual
this.add(this.target) // todo: make sure the child isn't exported in gltf
iLightCommons.upgradeLight.call(this)
}
autoScale() {
console.warn('AutoScale not supported on Lights')
return this
}
autoCenter() {
console.warn('AutoCenter not supported on Lights')
return this
}
/**
* @deprecated use `this` instead
*/
get lightObject(): this {
return this
}
/**
* @deprecated use `this` instead
*/
get modelObject(): this {
return this
}
// region inherited type fixes
// re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
traverse: (callback: (object: IObject3D) => void) => void
traverseVisible: (callback: (object: IObject3D) => void) => void
traverseAncestors: (callback: (object: IObject3D) => void) => void
getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined
getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined
getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined
copy: (source: DirectionalLight|IObject3D, recursive?: boolean, ...args: any[]) => this
clone: (recursive?: boolean) => this
remove: (...object: IObject3D[]) => this
dispatchEvent: (event: ILightEvent) => void
declare parent: null
declare children: IObject3D[]
// endregion
}