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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {BufferGeometry, Event, NormalBufferAttributes, NormalOrGLBufferAttributes, Vector3} from 'three' import {IUiConfigContainer, UiObjectConfig} from 'uiconfig.js' import {AnyOptions} from 'ts-browser-helpers' import {IObject3D} from './IObject' import {IImportResultUserData} from '../assetmanager' export interface IGeometryUserData extends IImportResultUserData{ /** * Automatically dispose geometry when not used by any object in the scene * @default true */ disposeOnIdle?: boolean // [key: string]: any // commented for noe } export interface IGeometry<Attributes extends NormalOrGLBufferAttributes = NormalBufferAttributes> extends BufferGeometry<Attributes, IGeometryEvent, IGeometryEventTypes>, IUiConfigContainer { assetType: 'geometry' setDirty(options?: IGeometrySetDirtyOptions): void; refreshUi(): void; uiConfig?: UiObjectConfig appliedMeshes: Set<IObject3D> /** * Centers the geometry. * @param offset - returns the offset applied to the geometry * @param keepWorldPosition - Updates the attached meshes, so that the world position of the geometry remains the same. * @param setDirty */ center(offset?: Vector3, keepWorldPosition?: boolean, setDirty?: boolean): this /** * Same as center but returns a function to undo the centering * @param offset * @param keepWorldPosition */ center2(offset?: Vector3, keepWorldPosition?: boolean): ()=>void // Note: for userData: add _ in front of for private use, which is preserved while cloning but not serialisation, and __ for private use, which is not preserved while cloning and serialisation userData: IGeometryUserData /** * Disposes the geometry from the GPU. * Set force to false if not sure the geometry is used by any object in the scene. * // todo add check for visible in scene also? or is that overkill * @param force - when true, same as three.js dispose. when false, only disposes if disposeOnIdle not false and not used by any object in the scene. default: true */ dispose(force?: boolean): void // eslint-disable-next-line @typescript-eslint/naming-convention _uiConfig?: UiObjectConfig } export type IGeometryEventTypes = 'dispose' | 'geometryUpdate' // | string export type IGeometryEvent<T extends string = IGeometryEventTypes> = Event & { type: T bubbleToObject?: boolean // bubble event to parent root geometry?: IGeometry // change?: string } export type IGeometrySetDirtyOptions = AnyOptions & {bubbleToObject?: boolean}