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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import type {GLTFLoaderPlugin, GLTFParser} from 'three/examples/jsm/loaders/GLTFLoader' import type {MeshStandardMaterial} from 'three' import type {GLTFExporterPlugin, GLTFWriter} from 'three/examples/jsm/exporters/GLTFExporter' /** * Light Map Extension * * lightMapTexture and lightMapIntensity are added to the material * * Specification: https://webgi.xyz/docs/gltf-extensions/WEBGI_materials_lightmap.html */ export class GLTFMaterialsLightMapExtension { static readonly WebGiMaterialsLightMapExtension = 'WEBGI_materials_lightmap' static Import = (parser: GLTFParser): GLTFLoaderPlugin=> new GLTFMaterialsLightMapExtensionImport(parser) static Export = (writer: GLTFWriter): GLTFExporterPlugin => new GLTFMaterialsLightMapExtensionExport(writer) // see GLTFDracoExportPlugin static Textures: Record<string, string|number> = { lightMapTexture: 'RGB', } } class GLTFMaterialsLightMapExtensionImport { public name: string constructor(public parser: GLTFParser) { this.name = GLTFMaterialsLightMapExtension.WebGiMaterialsLightMapExtension } // getMaterialType(materialIndex: number) { // todo: required? // // const parser = this.parser // const materialDef = parser.json.materials[ materialIndex ] // // if (!materialDef.extensions || !materialDef.extensions[ this.name ]) return null // // return MeshPhysicalMaterial // // } async extendMaterialParams(materialIndex: number, materialParams: any) { const parser = this.parser const materialDef = parser.json.materials[ materialIndex ] if (!materialDef.extensions || !materialDef.extensions[ this.name ]) { return Promise.resolve() } const pending = [] const extension = materialDef.extensions[ this.name ] if (extension.lightMapIntensity !== undefined) { materialParams.lightMapIntensity = extension.lightMapIntensity } if (extension.lightMapTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'lightMap', extension.lightMapTexture)) } return Promise.all(pending) } } export type {GLTFMaterialsLightMapExtensionImport} class GLTFMaterialsLightMapExtensionExport { public name: string constructor(public writer: GLTFWriter) { this.name = GLTFMaterialsLightMapExtension.WebGiMaterialsLightMapExtension } writeMaterial(material: MeshStandardMaterial, materialDef: any) { if (!material.isMeshStandardMaterial || material.lightMapIntensity === 0) return const writer = this.writer const extensionsUsed = writer.extensionsUsed const extensionDef: any = {} extensionDef.lightMapIntensity = material.lightMapIntensity if (material.lightMap) { const lightMapDef = {index: writer.processTexture(material.lightMap)} writer.applyTextureTransform(lightMapDef, material.lightMap) extensionDef.lightMapTexture = lightMapDef } materialDef.extensions = materialDef.extensions || {} materialDef.extensions[ this.name ] = extensionDef extensionsUsed[ this.name ] = true } } export type {GLTFMaterialsLightMapExtensionExport}