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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import type {GLTFLoaderPlugin, GLTFParser} from 'three/examples/jsm/loaders/GLTFLoader' import type {MeshStandardMaterial} from 'three' import type {GLTFExporterPlugin, GLTFWriter} from 'three/examples/jsm/exporters/GLTFExporter' /** * Bump Map Extension * * bumpTexture and bumpScale are added to the material * * Specification: https://webgi.xyz/docs/gltf-extensions/WEBGI_materials_bumpmap.html */ export class GLTFMaterialsBumpMapExtension { static readonly WebGiMaterialsBumpMapExtension = 'WEBGI_materials_bumpmap' static Import = (parser: GLTFParser): GLTFLoaderPlugin=> new GLTFMaterialsBumpMapExtensionImport(parser) static Export = (writer: GLTFWriter): GLTFExporterPlugin => new GLTFMaterialsBumpMapExtensionExport(writer) // see GLTFDracoExportPlugin static Textures: Record<string, string|number> = { bumpTexture: 'R', } } class GLTFMaterialsBumpMapExtensionImport { public name: string constructor(public parser: GLTFParser) { this.name = GLTFMaterialsBumpMapExtension.WebGiMaterialsBumpMapExtension } // getMaterialType(materialIndex: number) { // todo: required? // // const parser = this.parser // const materialDef = parser.json.materials[ materialIndex ] // // if (!materialDef.extensions || !materialDef.extensions[ this.name ]) return null // // return MeshPhysicalMaterial // // } async extendMaterialParams(materialIndex: number, materialParams: any) { const parser = this.parser const materialDef = parser.json.materials[ materialIndex ] if (!materialDef.extensions || !materialDef.extensions[ this.name ]) { return Promise.resolve() } const pending = [] const extension = materialDef.extensions[ this.name ] if (extension.bumpScale !== undefined) { materialParams.bumpScale = extension.bumpScale } if (extension.bumpTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'bumpMap', extension.bumpTexture)) } return Promise.all(pending) } } export type {GLTFMaterialsBumpMapExtensionImport} class GLTFMaterialsBumpMapExtensionExport { public name: string constructor(public writer: GLTFWriter) { this.name = GLTFMaterialsBumpMapExtension.WebGiMaterialsBumpMapExtension } writeMaterial(material: MeshStandardMaterial, materialDef: any) { if (!material.isMeshStandardMaterial || material.bumpScale === 0) return const writer = this.writer const extensionsUsed = writer.extensionsUsed const extensionDef: any = {} extensionDef.bumpScale = material.bumpScale if (material.bumpMap) { const bumpMapDef = {index: writer.processTexture(material.bumpMap)} writer.applyTextureTransform(bumpMapDef, material.bumpMap) extensionDef.bumpTexture = bumpMapDef } materialDef.extensions = materialDef.extensions || {} materialDef.extensions[ this.name ] = extensionDef extensionsUsed[ this.name ] = true } } export type {GLTFMaterialsBumpMapExtensionExport}