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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {Event, EventDispatcher, EventListener, FileLoader, LoaderUtils, LoadingManager} from 'three' import { IAssetImporter, IAssetImporterEventTypes, IImportResultUserData, ImportAssetOptions, ImportFilesOptions, ImportResult, LoadFileOptions, ProcessRawOptions, } from './IAssetImporter' import {IAsset, IFile} from './IAsset' import {IImporter, ILoader} from './IImporter' import {Importer} from './Importer' import {SimpleJSONLoader} from './import' import {parseFileExtension} from 'ts-browser-helpers' import {IObject3D} from '../core' export type IAssetImporterEvent = Event&{ type: IAssetImporterEventTypes, data?: ImportResult, options?: ProcessRawOptions, path?: string, progress?: number, state?: string, error?: any files?: Map<string, IFile> url?: string, loaded?: number, total?: number loader?: ILoader, } /** * Asset Importer * * Utility class to import assets from local files, blobs, urls, etc. * Used in {@link AssetManager} to import assets. * Acts as a wrapper over three.js LoadingManager and adds support for dynamically loading loaders, caching assets, better event dispatching and file tracking. * @category Asset Manager */ export class AssetImporter extends EventDispatcher<IAssetImporterEvent, IAssetImporterEventTypes> implements IAssetImporter { private _loadingManager: LoadingManager private _logger = console.log // Used when loading multiple files at once. protected _rootContext?: {path: string, rootUrl: string, /* baseUrl: string;*/} private _loaderCache: {loader: ILoader, ext: string[], mime: string[]}[] = [] private _fileDatabase: Map<string, IFile> = new Map<string, IFile>() private _cachedAssets: IAsset[] = [] readonly importers: IImporter[] = [ // new Importer(VideoTextureLoader, ['mp4', 'ogg', 'mov', 'data:video'], false), new Importer(SimpleJSONLoader, ['json', 'vjson'], ['application/json'], false), new Importer(FileLoader, ['txt'], ['text/plain'], false), // new Importer(RGBEPNGLoader, ['rgbe.png', 'hdr.png', 'hdrpng'], ['image/png+rgbe'], false), // todo: not working on windows? // new Importer(LUTCubeLoader2, ['cube'], false), ] constructor(logging = false) { super() if (!logging) this._logger = () => {return} // this._viewer = viewer this._onLoad = this._onLoad.bind(this) this._onProgress = this._onProgress.bind(this) this._onError = this._onError.bind(this) this._onStart = this._onStart.bind(this) this._urlModifier = this._urlModifier.bind(this) this._loadingManager = new LoadingManager(this._onLoad, this._onProgress, this._onError) this._loadingManager.onStart = this._onStart this._loadingManager.setURLModifier(this._urlModifier) } get loadingManager(): LoadingManager { return this._loadingManager } get cachedAssets(): IAsset[] { return this._cachedAssets } addImporter(...importers: IImporter[]) { for (const importer of importers) { if (this.importers.includes(importer)) { console.warn('AssetImporter: Importer already added', importer) return } this.importers.push(importer) } } removeImporter(...importers: IImporter[]) { for (const importer of importers) { const index = this.importers.indexOf(importer) if (index >= 0) this.importers.splice(index, 1) } } // region import functions async import<T extends ImportResult|undefined = ImportResult>(assetOrPath?: string | IAsset | IAsset[] | File | File[], options?: ImportAssetOptions): Promise<(T|undefined)[]> { if (!assetOrPath) return [] if (Array.isArray(assetOrPath)) return (await Promise.all(assetOrPath.map(async a => this.import<T>(a, options)))).flat(1) if (assetOrPath instanceof File) return await this.importFile<T>(assetOrPath, options) if (typeof assetOrPath === 'object') return await this.importAsset<T>(assetOrPath, options) if (typeof assetOrPath === 'string') return await this.importPath<T>(assetOrPath, options) console.error('AssetImporter: Invalid asset or path', assetOrPath) return [] } async importSingle<T extends ImportResult|undefined = ImportResult>(asset?: IAsset | string, options?: ImportAssetOptions): Promise<T|undefined> { return (await this.import<T>(asset, options))?.[0] } async importPath<T extends ImportResult|undefined = ImportResult|undefined>(path: string, options: ImportAssetOptions = {}): Promise<T[]> { const op = {...options} delete op.pathOverride delete op.forceImport delete op.reimportDisposed delete op.fileHandler delete op.importedFile const opts = JSON.stringify(op) const cached = this._cachedAssets.find(a => a.path === path && a._options === opts) let asset: IAsset if (cached) asset = cached else asset = {path} asset._options = opts if (options.importedFile) asset.file = options.importedFile return await this.importAsset(asset, options) } // import and process an IAsset async importAsset<T extends ImportResult|undefined = ImportResult|undefined>(asset?: IAsset, options: ImportAssetOptions = {}, onDownloadProgress?: (e:ProgressEvent)=>void): Promise<T[]> { if (!asset) return [] if (!asset.path && !asset.file && !options.pathOverride) { return [asset as any] // maybe already imported asset } // Cache the asset reference if it is not already cached if (!this._cachedAssets.includes(asset)) { if (Object.entries(asset).length === 1 && asset.path) { const ca = this._cachedAssets.find(value => value.path === asset.path) if (ca) Object.assign(asset, ca) } const ca = this._cachedAssets.findIndex(value => value.path === asset.path) if (ca >= 0) this._cachedAssets.splice(ca, 1) this._cachedAssets.push(asset) } let result: any = asset?.preImported if (!result && asset?.preImportedRaw) { result = await asset.preImportedRaw } const path = options.pathOverride || asset.path // console.log(result) if (!options.forceImport && result) { const results = await this.processRaw<T>(result, options, path) // just in case its not processed. Internal check is done to ensure it's not processed twice // let isDisposed = false // if any of the objects is disposed // for (const r of results) { // // todo: check if this is still required. // if ((r as RootSceneImportResult)?.userData?.rootSceneModelRoot) { // in case processImported is false we need a special case check here // if (r?.children?.find((c: any) => c.__disposed)) { // isDisposed = true // break // } // } // if (r && !r.__disposed) continue // todo add __disposed to object, material, texture, etc // isDisposed = true // break // } // todo: should we check if any of it's children is disposed ? // if (!isDisposed || options.reimportDisposed === false) return results } // todo: add support to get cloned asset? if we want to import multiple times and everytime return a cloned asset asset.preImportedRaw = this._loadFile(path, typeof asset.file?.arrayBuffer === 'function' ? asset.file : undefined, options, onDownloadProgress) result = await asset.preImportedRaw if (result) result = await this.processRaw(result, options, path) if (result) { if (options.processRaw !== false) asset.preImported = result const arrs: any[] = [] if (Array.isArray(result)) arrs.push(...result) else { if (result.userData?.rootSceneModelRoot) arrs.push(...result.children) else arrs.push(result) } // remove preImportedRaw when any of the assets is disposed. This is to prevent memory leaks arrs.forEach(r=>r.addEventListener?.('dispose', () => { // todo: recheck after dispose logic change if (asset?.preImportedRaw) asset.preImportedRaw = undefined if (asset?.preImported) asset.preImported = undefined })) } return result } async importFile<T extends ImportResult|undefined = ImportResult|undefined>(file?: File, options: ImportAssetOptions = {}, onDownloadProgress?: (e:ProgressEvent)=>void): Promise<T[]> { if (!file) return [] if (!(file instanceof File)) { console.error('AssetImporter: Invalid file', file) return [] } return this.importAsset(this._cachedAssets.find(a=>a.file === file) ?? { path: file.name || file.webkitRelativePath, file, }, options, onDownloadProgress) } /** * Import multiple local files/blobs from a map of files, like when a local folder is loaded, or when multiple files are dropped. * @param files * @param options */ async importFiles<T extends ImportResult|undefined=ImportResult|undefined>(files: Map<string, IFile>, options: ImportFilesOptions = {}): Promise<Map<string, T[]>> { const loaded = new Map<string, any>() let {allowedExtensions} = options if (allowedExtensions && allowedExtensions.length < 1) allowedExtensions = undefined if (files.size === 0) return loaded this.dispatchEvent({type: 'importFiles', files: files, state: 'start'}) const baseFiles: string[] = [] const altFiles: string[] = [] // Note: mostly path === file.name files.forEach((file, path) => { // todo: handle only one file at the top this.registerFile(path, file) const ext = file.ext const mime = file.mime if ((ext || mime) && // todo: files with no extensions are not supported right now. This also includes __MacOSX (allowedExtensions?.includes((ext || mime || '').toLowerCase()) ?? true)) { if (this._isRootFile(ext)) baseFiles.push(path) else altFiles.push(path) } }) if (baseFiles.length > 0) { for (const value of baseFiles) { let res = await this._loadFile(value, undefined, options) if (res) res = await this.processRaw(res, options, value) loaded.set(value, res) } } else { for (const value of altFiles) { let res = await this._loadFile(value, undefined, options) if (res) res = await this.processRaw(res, options, value) loaded.set(value, res) } // todo: handle no baseFiles } this.dispatchEvent({type: 'importFiles', files: files, state: 'end'}) files.forEach((_, path) => this.unregisterFile(path)) return loaded } // load a single file private async _loadFile(path: string, file?: IFile, options: LoadFileOptions = {}, onDownloadProgress?: (e: ProgressEvent)=>void): Promise<ImportResult | ImportResult[] | undefined> { if (file?.__loadedAsset) return file.__loadedAsset this.dispatchEvent({type: 'importFile', path, state:'downloading', progress: 0}) let res: ImportResult | ImportResult[] | undefined try { const loader = this.registerFile(path, file) // const url = this.resolveURL(path) // todo: why is this required? maybe for query string? // const path2 = path.replace(/\?.*$/, '') // remove query string to find the handler properly // const loader = (options.fileHandler as ILoader) ?? this._getLoader(path2) ?? // (file ? this._getLoader(file.name, file.ext, file.mime) : undefined) if (!loader) { throw new Error('AssetImporter: Unable to find loader for ' + path) // caught below } this._rootContext = { path, rootUrl: LoaderUtils.extractUrlBase(path), // baseUrl: LoaderUtils.extractUrlBase(url), } res = await loader.loadAsync(path + (options.queryString ? (path.includes('?') ? '&' : '?') + options.queryString : ''), (e)=>{ if (onDownloadProgress) onDownloadProgress(e) this.dispatchEvent({ type: 'importFile', path, state:'downloading', loadedBytes: e.loaded || undefined, totalBytes: e.total || undefined, progress: e.total > 0 ? e.loaded / e.total : 1, }) }) if (loader.transform) res = await loader.transform(res, options) this._rootContext = undefined this.dispatchEvent({type: 'importFile', path, state:'downloading', progress: 1}) this.dispatchEvent({type: 'importFile', path, state: 'adding'}) if (file) this._logger('AssetImporter: loaded', path) else this._logger('AssetImporter: downloaded', path) if (file) this.unregisterFile(path) } catch (e: any) { console.error('AssetImporter: Unable to import file', path, file) console.error(e) console.error(e?.stack) // throw e this.dispatchEvent({type: 'importFile', path, state: 'error', error: e}) if (file) this.unregisterFile(path) return [] } this.dispatchEvent({type: 'importFile', path, state: 'done'}) // todo: do this after processing? if (file) { file.__loadedAsset = res // todo: recheck below code after dispose logic change // Clear the reference __loadedAsset when any one asset is disposed. // it's a bit hacky to do this here, but it works for now. todo: move to a better place let ress: any[] = [] if (Array.isArray(res)) ress = res.flat(2) else if ((<IObject3D>res)?.userData?.rootSceneModelRoot) ress.push(...(<IObject3D>res).children) else ress.push(res) for (const r of ress) r?.addEventListener?.('dispose', () => file.__loadedAsset = undefined) } if (res && typeof res === 'object' && !Array.isArray(res)) { res.__rootPath = path const f = file || this._fileDatabase.get(path) if (f) res.__rootBlob = f } return res } // endregion // region file database /** * Register a file in the database and return a loader for it. If the loader does not exist, it will be created. * @param path * @param file */ registerFile(path: string, file?: IFile): ILoader | undefined { const isData = path.startsWith('data:') || false if (!isData) path = path.replace(/\?.*$/, '') // remove query string const ext = isData ? undefined : file?.ext ?? parseFileExtension(file?.name ?? path.trim())?.toLowerCase() const mime = file?.mime ?? isData ? path.slice(0, path.indexOf(';')).split(':')[1] || undefined : undefined if (file) { if (file.name === undefined) (file as any).name = path if (!file.ext) file.ext = ext if (!file.mime) file.mime = mime if (this._fileDatabase.has(path)) { console.warn('AssetImporter: File already registered, replacing', path) this.unregisterFile(path) } this._fileDatabase.set(path, file) } return this._getLoader(path) || this._createLoader(path, ext, mime) } /** * Remove a file from the database and revoke the object url if it exists. * @param path */ unregisterFile(path: string) { path = path.replace(/\?.*$/, '') // remove query string const file = this._fileDatabase.get(path) if (file?.objectUrl) { URL.revokeObjectURL(file.objectUrl) file.objectUrl = undefined } if (file) this._fileDatabase.delete(path) } // endregion // region processRaw public async processRaw<T extends (ImportResult|undefined) = ImportResult>(res: T|T[], options: ProcessRawOptions, path?: string): Promise<T[]> { if (!res) return [] // legacy if (options.processImported !== undefined) { console.error('AssetImporter: processImported is deprecated, use processRaw instead') options.processRaw = options.processImported } if (Array.isArray(res)) { const r: any[] = [] for (const re of res) { // todo: can we parallelize? r.push(...await this.processRaw(re, options, path)) } return r } if (options.processRaw === false) return [res] if (res.assetImporterProcessed && !options.forceImporterReprocess) return [res] this.dispatchEvent({type: 'processRawStart', data: res, options, path}) // for testing only if (res.isTexture && options._testDataTextureComplete) { // if some data textures are not loading correctly, should not ideally be required if (res.isDataTexture && res.image?.data) res.image.complete = true if (res.image?.complete) res.needsUpdate = true } if (res.userData) { const userData: IImportResultUserData = res.userData const rootPath = res.__rootPath if (!userData.rootPath && rootPath && !rootPath.startsWith('blob:') && !rootPath.startsWith('/')) userData.rootPath = rootPath if (res.__rootBlob) { userData.__sourceBlob = res.__rootBlob if (userData.__needsSourceBuffer) { // set __sourceBuffer here if required during serialize later on, __needsSourceBuffer can be set in asset loaders userData.__sourceBuffer = await res.__rootBlob.arrayBuffer() delete userData.__needsSourceBuffer } } } // if (res.assetType) // todo: why if? res.assetImporterProcessed = true // this should not be put in userData this.dispatchEvent({type: 'processRaw', data: res, options, path}) // special for zip files. ZipLoader gives this if ((<any>res) instanceof Map && options.autoImportZipContents !== false) { // todo: should we pass in onProgress from outside? return [...(await this.importFiles<T>(<any>res, options)).values()].flat() } return [res] } public async processRawSingle<T extends (ImportResult|undefined) = ImportResult>(res: T, options: ProcessRawOptions, path?: string): Promise<T> { return (await this.processRaw(res, options, path))[0] } // endregion // region disposal dispose(): void { this.clearCache() // this._processors?.dispose() // this._loadingManager.dispose // todo } /** * Clear memory asset and loader cache. Browser cache and custom cache storage is not cleared with this. */ clearCache(): void { this._cachedAssets = [] this.unregisterAllFiles() this.clearLoaderCache() } unregisterAllFiles(): void { const keys = [...this._fileDatabase.keys()] for (const key of keys) { this.unregisterFile(key) } } clearLoaderCache(): void { for (const lc of this._loaderCache) { lc.loader?.dispose && lc.loader?.dispose() } this._loaderCache = [] } // endregion // region utils resolveURL(url: string): string { return this._loadingManager.resolveURL(url) } protected _urlModifier(url: string) { let normalizedURL = decodeURI(url) const rootUrl = this._rootContext?.rootUrl if (!normalizedURL.includes('://') && rootUrl && !normalizedURL.startsWith(rootUrl)) normalizedURL = rootUrl + normalizedURL normalizedURL = normalizedURL.replace('./', '') // remove ./ normalizedURL = normalizedURL.replace(/^(\/\/)/, '/') // fix for start with // // remove query string normalizedURL = normalizedURL.replace(/\?.*$/, '') const file = this._fileDatabase.get(normalizedURL) if (!file) return url const ext = file.ext if (!ext) { console.error('Unable to determine file extension', file) return url } if (!file.objectUrl) file.objectUrl = URL.createObjectURL(file) + '#' + normalizedURL return file.objectUrl } private _isRootFile(ext?: string, mime?: string) { mime = mime?.toLowerCase() ext = ext?.toLowerCase() return this.importers.find(value => value.root && ( ext && value.ext.includes(ext.toLowerCase()) || mime && value.mime.includes(mime.toLowerCase()) )) != null } // get an importer that can create a loader private _getImporter(name:string, ext?:string, mime?: string, isRoot = false): IImporter | undefined { mime = mime?.toLowerCase() ext = ext?.toLowerCase() return this.importers.find(importer => { if (isRoot && !importer.root) return false if (mime && importer.mime?.find(m => mime === m)) return true if (importer.ext.find(iext => ext && iext === ext || name?.toLowerCase()?.endsWith('.' + iext) || iext?.startsWith('data:') && name?.startsWith(iext))) return true return false }) } // get a loader that can load a file. private _getLoader(name?:string, ext?:string, mime?: string): ILoader | undefined { if (!ext && !mime && name) ext = parseFileExtension(name).toLowerCase() mime = mime?.toLowerCase().trim() ext = ext?.toLowerCase().trim() return (name ? this._loadingManager.getHandler(name.trim()) as ILoader : undefined) || this._loaderCache.find((lc)=> ext && lc.ext.includes(ext) || mime && lc.mime.includes(mime))?.loader } private _createLoader(name:string, ext?:string, mime?: string): ILoader | undefined { // todo: remove/destroy loader. const importer = this._getImporter(name, ext, mime) if (!importer) return undefined const loader = importer.ctor(this) if (!loader) return undefined importer.ext.forEach(iext => { const regex = new RegExp(iext.startsWith('data:') ? '^' + iext + '\\/' : '\\.' + iext + '$', 'i') this._loadingManager.addHandler(regex, loader) }) importer.mime?.forEach(imime => { const regex = new RegExp('^data:' + imime + '$', 'i') this._loadingManager.addHandler(regex, loader) }) this._loaderCache.push({loader, ext: importer.ext, mime: importer.mime}) this.dispatchEvent({type: 'loaderCreate', loader}) return loader } addEventListener<T extends IAssetImporterEvent['type'] & IAssetImporterEventTypes>(type: T, listener: EventListener<IAssetImporterEvent, T, this>) { super.addEventListener(type, listener) if (type === 'loaderCreate') { for (const loaderCacheElement of this._loaderCache) { this.dispatchEvent({type: 'loaderCreate', loader: loaderCacheElement.loader}) } } } // endregion // region Loader Event Dispatchers protected _onLoad() { this.dispatchEvent({type: 'onLoad'}) } protected _onProgress(url: string, loaded: number, total: number) { this.dispatchEvent({type: 'onProgress', url, loaded, total}) } protected _onError(url: string) { this.dispatchEvent({type: 'onError', url}) } protected _onStart(url: string, loaded: number, total: number) { this.dispatchEvent({type: 'onStart', url, loaded, total}) } // endregion // region deprecated /** * @deprecated use {@link processRaw} instead * @param res * @param options */ public async processImported(res: any, options: ProcessRawOptions, path?: string): Promise<any[]> { console.error('processImported is deprecated. Use processRaw instead.') return await this.processRaw(res, options, path) } // endregion }