threepipe
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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {BaseEvent, EventDispatcher, WebGLRenderTarget} from 'three'
import {IMaterial, IObject3D, ITexture} from '../core'
import {BlobExt, ExportFileOptions, IAssetExporter, IExporter, IExportParser} from './IExporter'
import {EXRExporter2, SimpleJSONExporter, SimpleTextExporter} from './export'
import {IRenderTarget} from '../rendering'
/**
* Asset Exporter
*
* Utility class to export objects, materials, textures, render targets, etc.
* Used in {@link AssetManager} to export assets.
* @category Asset Manager
*/
export class AssetExporter extends EventDispatcher<BaseEvent, 'exporterCreate' | 'exportFile'> implements IAssetExporter {
readonly exporters: IExporter[] = [
{ctor: ()=>new SimpleJSONExporter(), ext: ['json']},
{ctor: ()=>new SimpleTextExporter(), ext: ['txt', 'text']},
{ctor: ()=>new EXRExporter2(), ext: ['exr']},
// {ctor: ()=>new EXRExporter2(), ext: ['png', 'jpeg', 'webp']}, // todo
// {ctor: ()=>new GLTFDracoExporter(), ext: ['gltf', 'glb']},
]
addExporter(...exporters: IExporter[]) {
for (const exporter of exporters) {
if (this.exporters.includes(exporter)) {
console.warn('Exporter already added', exporter)
return
}
this.exporters.push(exporter)
}
}
removeExporter(...exporters: IExporter[]) {
for (const exporter of exporters) {
const i = this.exporters.indexOf(exporter)
if (i >= 0) this.exporters.splice(i, 1)
}
}
getExporter(...ext: string[]): IExporter|undefined {
return this.exporters.find(e=>e.ext.some(e1=>ext.includes(e1)))
}
constructor() {
super()
}
public async exportObject(obj?: IObject3D|IMaterial|ITexture|IRenderTarget, options: ExportFileOptions = {}): Promise<BlobExt|undefined> {
if (!obj?.assetType) {
console.error('Object has no asset type')
return undefined
}
const excluded: IObject3D[] = []
if (obj.assetType === 'model') {
obj.traverse((o)=>{
if (o.userData.excludeFromExport && o.visible) {
o.visible = false
excluded.push(o)
}
})
}
const blob = await this._exportFile(obj, options)
if (obj.assetType === 'model') {
excluded.forEach((o: any)=>o.visible = true)
}
if ((obj as any)?.userData?.rootSceneModelRoot && options.viewerConfig === false) {
delete (obj as any)!.userData!.__exportViewerConfig
}
return blob
}
// export to blob
private async _exportFile(obj: IObject3D|IMaterial|ITexture|IRenderTarget, options: ExportFileOptions = {}): Promise<BlobExt|undefined> {
// if ((file as any)?.__imported) return (file as any).__imported // todo: cache exports?
let res: BlobExt
try {
this.dispatchEvent({type: 'exportFile', obj, state:'processing', exportOptions: options})
const processed = await this.processBeforeExport(obj, options)
const ext = options.exportExt || processed?.typeExt || processed?.ext
if (!processed || !ext) {
console.error(processed, options, obj)
throw new Error(`Unable to preprocess before export ${ext}`)
}
if (processed.blob) res = processed.blob
else {
const parser = this._getParser(ext)
this.dispatchEvent({type: 'exportFile', obj, state:'exporting'})
res = await parser.parseAsync(processed.obj, {exportExt: processed.ext ?? ext, ...options}) as BlobExt
res.ext = processed.ext
}
this.dispatchEvent({type: 'exportFile', obj, state: 'done'})
} catch (e) {
console.error('AssetExporter: Unable to Export file', obj)
// console.error(e)
this.dispatchEvent({type: 'exportFile', obj, state: 'error', error: e})
throw e
return undefined
}
// if (file) (file as any).__imported = res
return res
}
private _createParser(ext: string): IExportParser {
const exporter = this.exporters.find(e => e.ext.includes(ext))
if (!exporter)
throw new Error(`No exporter found for extension ${ext}`)
const parser = exporter?.ctor(this, exporter)
if (!parser) throw new Error(`Unable to create parser for extension ${ext}`)
this._cachedParsers.push({ext: exporter.ext, parser})
this.dispatchEvent({type: 'exporterCreate', exporter, parser})
return parser
}
private _cachedParsers: {parser: IExportParser, ext: string[]}[] = []
private _getParser(ext: string): IExportParser {
return this._cachedParsers.find(e => e.ext.includes(ext))?.parser ?? this._createParser(ext)
}
public async processBeforeExport(obj: IObject3D|IMaterial|ITexture|IRenderTarget, options: ExportFileOptions = {}): Promise<{obj:any, ext:string, typeExt?:string, blob?: BlobExt}|undefined> {
// if (obj.assetExporterProcessed && !options.forceExporterReprocess) return obj //todo;;;
switch (obj.assetType) {
case 'light':
console.error('AssetExporter: light export not implemented')
return undefined
case 'model':
return {obj, ext: 'glb'}
// return {obj, ext: 'gltf'}
case 'material':
return {obj: (obj as IMaterial).toJSON(), ext: (obj as IMaterial).constructor?.TypeSlug || 'json', typeExt: 'json'}
case 'texture':
return options.exportExt ? {obj, ext: options.exportExt} : {obj: (obj as ITexture).toJSON(), ext: 'json'}
case 'renderTarget':
if (obj.isWebGLMultipleRenderTargets) console.error('AssetExporter: WebGLMultipleRenderTargets export not supported')
else if (!obj.renderManager) return {obj, ext: 'exr'}
else {
const blob = obj.renderManager.exportRenderTarget(obj as WebGLRenderTarget,
(options.exportExt || '' !== '') && options.exportExt !== 'auto' ?
options.exportExt === 'exr' ? 'image/x-exr' : 'image/' + options.exportExt : 'auto')
return {
obj, ext: blob.ext, blob,
}
}
break
default:
console.error('AssetExporter: unknown asset type', obj.assetType)
}
return undefined
}
dispose(): void {
// todo
}
}