threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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TypeScript
import { TransformControls } from './TransformControls.js';
import type { ICamera, IObject3D, ISceneEvent, IWidget } from '../../core';
export declare class TransformControls2 extends TransformControls implements IWidget, IObject3D {
isWidget: true;
assetType: "widget";
setDirty: any;
refreshUi: any;
object: IObject3D | undefined;
private _keyDownListener;
private _keyUpListener;
constructor(camera: ICamera, canvas: HTMLCanvasElement);
dispose(): void;
enabled: boolean;
mode: 'translate' | 'rotate' | 'scale';
translationSnap: number | null;
rotationSnap: number | null;
scaleSnap: number | null;
space: 'world' | 'local';
size: number;
showX: boolean;
showY: boolean;
showZ: boolean;
/**
* Get the threejs object
* @deprecated
*/
get modelObject(): this;
traverse: (callback: (object: IObject3D) => void) => void;
traverseVisible: (callback: (object: IObject3D) => void) => void;
traverseAncestors: (callback: (object: IObject3D) => void) => void;
getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined;
getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined;
getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined;
copy: (source: this, recursive?: boolean, ...args: any[]) => this;
clone: (recursive?: boolean) => this;
remove: (...object: IObject3D[]) => this;
dispatchEvent: (event: ISceneEvent) => void;
parent: IObject3D | null;
children: IObject3D[];
}
//# sourceMappingURL=TransformControls2.d.ts.map