threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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TypeScript
import { EventDispatcher, Object3D, Vector3 } from 'three';
import { ICameraControls } from '../../core';
export type TPointerLockEvents = 'change' | 'lock' | 'unlock';
export declare class PointerLockControls2 extends EventDispatcher implements ICameraControls<TPointerLockEvents> {
readonly domElement: HTMLElement;
readonly object: Object3D;
isLocked: boolean;
enabled: boolean;
minPolarAngle: number;
maxPolarAngle: number;
pointerSpeed: number;
autoLockOnClick: boolean;
constructor(camera: Object3D, domElement: HTMLElement);
onElementClick(event: Event): void;
private _movementX;
private _movementY;
onMouseMove(event: MouseEvent): void;
onPointerlockChange(): void;
onPointerlockError(): void;
connect(): void;
disconnect(): void;
dispose(): void;
private _forwardDirection;
getDirection(v: Vector3): Vector3;
moveForward(distance: number): void;
moveRight(distance: number): void;
lock(): void;
unlock(): void;
update(): void;
}
//# sourceMappingURL=PointerLockControls2.d.ts.map