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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { AddEquation, AlwaysStencilFunc, ColorManagement, FrontSide, KeepStencilOp, LessEqualDepth, NormalBlending, OneMinusSrcAlphaFactor, SrcAlphaFactor, } from 'three'; import { copyProps } from 'ts-browser-helpers'; import { copyMaterialUserData } from '../../utils/serialization'; import { MaterialExtender } from '../../materials'; import { isInScene } from '../../three/utils'; /** * Map of all material properties and their default values in three.js - Material.js * This is used to copy properties and serialize/deserialize them. * @note: Upgrade note: keep updated from three.js/src/Material.js:22 */ export const threeMaterialPropList = { // uuid: '', // DONT COPY, should remain commented name: '', blending: NormalBlending, side: FrontSide, vertexColors: false, opacity: 1, transparent: false, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor, blendEquation: AddEquation, blendSrcAlpha: null, blendDstAlpha: null, blendEquationAlpha: null, depthFunc: LessEqualDepth, depthTest: true, depthWrite: true, stencilWriteMask: 0xff, stencilFunc: AlwaysStencilFunc, stencilRef: 0, stencilFuncMask: 0xff, stencilFail: KeepStencilOp, stencilZFail: KeepStencilOp, stencilZPass: KeepStencilOp, stencilWrite: false, clippingPlanes: null, clipIntersection: false, clipShadows: false, shadowSide: null, colorWrite: true, precision: null, polygonOffset: false, polygonOffsetFactor: 0, polygonOffsetUnits: 0, dithering: false, alphaToCoverage: false, premultipliedAlpha: false, forceSinglePass: false, visible: true, toneMapped: true, userData: {}, // wireframeLinecap: 'round', // wireframeLinejoin: 'round', alphaTest: 0, // fog: true, }; export const iMaterialCommons = { threeMaterialPropList, setDirty: function (options) { if (options?.needsUpdate !== false) this.needsUpdate = true; this.dispatchEvent({ bubbleToObject: true, bubbleToParent: true, ...options, type: 'materialUpdate' }); // this sets sceneUpdate in root scene if (options?.last !== false) this.uiConfig?.uiRefresh?.(true, 'postFrame', 1); }, setValues: (superSetValues) => function (parameters) { // legacy check for old color management(non-sRGB) in material.setValues todo: move this to Material.fromJSON const legacyColors = parameters?.metadata && parameters?.metadata.version <= 4.5; const lastColorManagementEnabled = ColorManagement.enabled; if (legacyColors) ColorManagement.enabled = false; const propList = this.constructor.MaterialProperties; const params = !propList ? { ...parameters } : copyProps(parameters, {}, Array.from(Object.keys(propList))); // remove undefined values for (const key of Object.keys(params)) if (params[key] === undefined) delete params[key]; const userData = params.userData; delete params.userData; // todo: can migrate to @serialize for properties which have UI etc and use super.setValues for the rest like threeMaterialPropList superSetValues.call(this, params); if (userData) copyMaterialUserData(this.userData, userData); if (legacyColors) ColorManagement.enabled = lastColorManagementEnabled; this.setDirty?.(); return this; }, dispose: (superDispose) => function (force = true) { if (!force && (this.userData.disposeOnIdle === false || isInScene(this))) return; superDispose.call(this); }, clone: (superClone) => function () { if (!this.userData.cloneId) { this.userData.cloneId = '0'; } if (!this.userData.cloneCount) { this.userData.cloneCount = 0; } this.userData.cloneCount += 1; const material = this.generator?.({})?.setValues(this, false) ?? superClone.call(this); material.userData.cloneId = material.userData.cloneId + '_' + this.userData.cloneCount; material.userData.cloneCount = 0; material.name = material.name + '_' + material.userData.cloneId; return material; }, dispatchEvent: (superDispatchEvent) => function (event) { superDispatchEvent.call(this, event); const type = event.type; if (event.bubbleToObject && (type === 'beforeDeserialize' || type === 'materialUpdate' || type === 'textureUpdate' // todo - add more events )) { this.appliedMeshes.forEach(m => m.dispatchEvent({ ...event, material: this, type })); } }, customProgramCacheKey: function () { return MaterialExtender.CacheKeyForExtensions(this, this.materialExtensions) + this.userData.inverseAlphaMap; }, registerMaterialExtensions: function (customMaterialExtensions) { MaterialExtender.RegisterExtensions(this, customMaterialExtensions); }, unregisterMaterialExtensions: function (customMaterialExtensions) { MaterialExtender.UnregisterExtensions(this, customMaterialExtensions); }, // shader is not Shader but WebglUniforms.getParameters return value type so includes defines onBeforeCompile: function (shader, renderer) { if (this.materialExtensions) MaterialExtender.ApplyMaterialExtensions(this, shader, this.materialExtensions, renderer); this.dispatchEvent({ type: 'beforeCompile', shader, renderer }); shader.fragmentShader = shader.fragmentShader.replaceAll('#glMarker', '// '); shader.vertexShader = shader.vertexShader.replaceAll('#glMarker', '// '); }, onBeforeRender: function (renderer, scene, camera, geometry, object) { if (this.envMapIntensity !== undefined && !this.userData.separateEnvMapIntensity && scene.envMapIntensity !== undefined) { this.userData.__envIntensity = this.envMapIntensity; this.envMapIntensity = scene.envMapIntensity; } if (this.defines && this.envMap !== undefined && scene.fixedEnvMapDirection !== undefined) { if (scene.fixedEnvMapDirection) { if (!this.defines.FIX_ENV_DIRECTION) { this.defines.FIX_ENV_DIRECTION = '1'; this.needsUpdate = true; } } else if (this.defines.FIX_ENV_DIRECTION !== undefined) { delete this.defines.FIX_ENV_DIRECTION; this.needsUpdate = true; } } this.dispatchEvent({ type: 'beforeRender', renderer, scene, camera, geometry, object }); }, onAfterRender: function (renderer, scene, camera, geometry, object) { if (this.userData.__envIntensity !== undefined) { this.envMapIntensity = this.userData.__envIntensity; delete this.userData.__envIntensity; } this.dispatchEvent({ type: 'afterRender', renderer, scene, camera, geometry, object }); }, onBeforeCompileOverride: (superOnBeforeCompile) => function (shader, renderer) { iMaterialCommons.onBeforeCompile.call(this, shader, renderer); superOnBeforeCompile.call(this, shader, renderer); }, onBeforeRenderOverride: (superOnBeforeRender) => function (...args) { superOnBeforeRender.call(this, ...args); iMaterialCommons.onBeforeRender.call(this, ...args); }, onAfterRenderOverride: (superOnAfterRender) => function (...args) { superOnAfterRender.call(this, ...args); iMaterialCommons.onAfterRender.call(this, ...args); }, customProgramCacheKeyOverride: (superCustomPropertyCacheKey) => function () { return superCustomPropertyCacheKey.call(this) + iMaterialCommons.customProgramCacheKey.call(this); }, upgradeMaterial: upgradeMaterial, // todo; }; /** * Convert a standard three.js {@link Material} to {@link IMaterial} */ export function upgradeMaterial() { if (!this.isMaterial) { console.error('Material is not a material', this); return this; } if (!this.setDirty) this.setDirty = iMaterialCommons.setDirty; if (!this.appliedMeshes) this.appliedMeshes = new Set(); if (!this.userData) this.userData = {}; this.userData.uuid = this.uuid; // for serialization // legacy if (!this.userData.setDirty) this.userData.setDirty = (e) => { console.warn('userData.setDirty is deprecated. Use setDirty instead.'); this.setDirty(e); }; if (this.assetType === 'material') return this; // already upgraded this.assetType = 'material'; this.setValues = iMaterialCommons.setValues(this.setValues); this.dispose = iMaterialCommons.dispose(this.dispose); this.clone = iMaterialCommons.clone(this.clone); this.dispatchEvent = iMaterialCommons.dispatchEvent(this.dispatchEvent); // material extensions if (!this.extraUniformsToUpload) this.extraUniformsToUpload = {}; if (!this.materialExtensions) this.materialExtensions = []; if (!this.registerMaterialExtensions) this.registerMaterialExtensions = iMaterialCommons.registerMaterialExtensions; if (!this.unregisterMaterialExtensions) this.unregisterMaterialExtensions = iMaterialCommons.unregisterMaterialExtensions; this.onBeforeCompile = iMaterialCommons.onBeforeCompileOverride(this.onBeforeCompile); this.onBeforeRender = iMaterialCommons.onBeforeRenderOverride(this.onBeforeRender); this.onAfterRender = iMaterialCommons.onAfterRenderOverride(this.onAfterRender); this.customProgramCacheKey = iMaterialCommons.customProgramCacheKeyOverride(this.customProgramCacheKey); // todo: add uiconfig, serialization, other stuff from UnlitMaterial? // dispose uiconfig etc. on dispose return this; } //# sourceMappingURL=iMaterialCommons.js.map