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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { Material, Shader, WebGLRenderer } from 'three'; import { MaterialExtension } from '../../materials'; import { IMaterial, IMaterialSetDirtyOptions } from '../IMaterial'; /** * Map of all material properties and their default values in three.js - Material.js * This is used to copy properties and serialize/deserialize them. * @note: Upgrade note: keep updated from three.js/src/Material.js:22 */ export declare const threeMaterialPropList: { name: string; blending: 1; side: 0; vertexColors: boolean; opacity: number; transparent: boolean; blendSrc: 204; blendDst: 205; blendEquation: 100; blendSrcAlpha: null; blendDstAlpha: null; blendEquationAlpha: null; depthFunc: 3; depthTest: boolean; depthWrite: boolean; stencilWriteMask: number; stencilFunc: 519; stencilRef: number; stencilFuncMask: number; stencilFail: 7680; stencilZFail: 7680; stencilZPass: 7680; stencilWrite: boolean; clippingPlanes: null; clipIntersection: boolean; clipShadows: boolean; shadowSide: null; colorWrite: boolean; precision: null; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; dithering: boolean; alphaToCoverage: boolean; premultipliedAlpha: boolean; forceSinglePass: boolean; visible: boolean; toneMapped: boolean; userData: {}; alphaTest: number; }; export declare const iMaterialCommons: { readonly threeMaterialPropList: { name: string; blending: 1; side: 0; vertexColors: boolean; opacity: number; transparent: boolean; blendSrc: 204; blendDst: 205; blendEquation: 100; blendSrcAlpha: null; blendDstAlpha: null; blendEquationAlpha: null; depthFunc: 3; depthTest: boolean; depthWrite: boolean; stencilWriteMask: number; stencilFunc: 519; stencilRef: number; stencilFuncMask: number; stencilFail: 7680; stencilZFail: 7680; stencilZPass: 7680; stencilWrite: boolean; clippingPlanes: null; clipIntersection: boolean; clipShadows: boolean; shadowSide: null; colorWrite: boolean; precision: null; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; dithering: boolean; alphaToCoverage: boolean; premultipliedAlpha: boolean; forceSinglePass: boolean; visible: boolean; toneMapped: boolean; userData: {}; alphaTest: number; }; readonly setDirty: (this: IMaterial, options?: IMaterialSetDirtyOptions) => void; readonly setValues: (superSetValues: Material["setValues"]) => IMaterial["setValues"]; readonly dispose: (superDispose: Material<any, any>["dispose"]) => IMaterial["dispose"]; readonly clone: (superClone: Material<any, any>["clone"]) => IMaterial["clone"]; readonly dispatchEvent: (superDispatchEvent: Material["dispatchEvent"]) => IMaterial["dispatchEvent"]; readonly customProgramCacheKey: (this: IMaterial) => string; readonly registerMaterialExtensions: (this: IMaterial, customMaterialExtensions: MaterialExtension[]) => void; readonly unregisterMaterialExtensions: (this: IMaterial, customMaterialExtensions: MaterialExtension[]) => void; readonly onBeforeCompile: (this: IMaterial, shader: Shader, renderer: WebGLRenderer) => void; readonly onBeforeRender: IMaterial["onBeforeRender"]; readonly onAfterRender: IMaterial["onAfterRender"]; readonly onBeforeCompileOverride: (superOnBeforeCompile: Material["onBeforeCompile"]) => IMaterial["onBeforeCompile"]; readonly onBeforeRenderOverride: (superOnBeforeRender: Material["onBeforeRender"]) => IMaterial["onBeforeRender"]; readonly onAfterRenderOverride: (superOnAfterRender: Material["onAfterRender"]) => IMaterial["onAfterRender"]; readonly customProgramCacheKeyOverride: (superCustomPropertyCacheKey: Material["customProgramCacheKey"]) => IMaterial["customProgramCacheKey"]; readonly upgradeMaterial: typeof upgradeMaterial; }; /** * Convert a standard three.js {@link Material} to {@link IMaterial} */ export declare function upgradeMaterial(this: IMaterial): IMaterial; //# sourceMappingURL=iMaterialCommons.d.ts.map