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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { BufferGeometry, Event, NormalBufferAttributes, NormalOrGLBufferAttributes, Vector3 } from 'three'; import { IUiConfigContainer, UiObjectConfig } from 'uiconfig.js'; import { AnyOptions } from 'ts-browser-helpers'; import { IObject3D } from './IObject'; import { IImportResultUserData } from '../assetmanager'; export interface IGeometryUserData extends IImportResultUserData { /** * Automatically dispose geometry when not used by any object in the scene * @default true */ disposeOnIdle?: boolean; } export interface IGeometry<Attributes extends NormalOrGLBufferAttributes = NormalBufferAttributes> extends BufferGeometry<Attributes, IGeometryEvent, IGeometryEventTypes>, IUiConfigContainer { assetType: 'geometry'; setDirty(options?: IGeometrySetDirtyOptions): void; refreshUi(): void; uiConfig?: UiObjectConfig; appliedMeshes: Set<IObject3D>; /** * Centers the geometry. * @param offset - returns the offset applied to the geometry * @param keepWorldPosition - Updates the attached meshes, so that the world position of the geometry remains the same. * @param setDirty */ center(offset?: Vector3, keepWorldPosition?: boolean, setDirty?: boolean): this; /** * Same as center but returns a function to undo the centering * @param offset * @param keepWorldPosition */ center2(offset?: Vector3, keepWorldPosition?: boolean): () => void; userData: IGeometryUserData; /** * Disposes the geometry from the GPU. * Set force to false if not sure the geometry is used by any object in the scene. * // todo add check for visible in scene also? or is that overkill * @param force - when true, same as three.js dispose. when false, only disposes if disposeOnIdle not false and not used by any object in the scene. default: true */ dispose(force?: boolean): void; _uiConfig?: UiObjectConfig; } export type IGeometryEventTypes = 'dispose' | 'geometryUpdate'; export type IGeometryEvent<T extends string = IGeometryEventTypes> = Event & { type: T; bubbleToObject?: boolean; geometry?: IGeometry; }; export type IGeometrySetDirtyOptions = AnyOptions & { bubbleToObject?: boolean; }; //# sourceMappingURL=IGeometry.d.ts.map