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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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/* eslint-disable */ // @ts-nocheck // r152 jsm/MTLLoader.js import { Color, DefaultLoadingManager, FileLoader, FrontSide, Loader, LoaderUtils, MeshPhongMaterial, RepeatWrapping, SRGBColorSpace, TextureLoader, Vector2, } from 'three'; /** * Loads a Wavefront .mtl file specifying materials */ class MTLLoader2 extends Loader { constructor(manager) { super(manager); } /** * Loads and parses a MTL asset from a URL. * * @param {String} url - URL to the MTL file. * @param {Function} [onLoad] - Callback invoked with the loaded object. * @param {Function} [onProgress] - Callback for download progress. * @param {Function} [onError] - Callback for download errors. * * @link setPath setResourcePath * * @note In order for relative texture references to resolve correctly * you must call setResourcePath() explicitly prior to load. */ load(url, onLoad, onProgress, onError) { const scope = this; const path = (this.path === '') ? LoaderUtils.extractUrlBase(url) : this.path; const loader = new FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (text) { try { onLoad(scope.parse(text, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); } setMaterialOptions(value) { this.materialOptions = value; return this; } /** * Parses a MTL file. * * @param {String} text - Content of MTL file * @return {MaterialCreator} * * @link setPath setResourcePath * * @note In order for relative texture references to resolve correctly * you must call setResourcePath() explicitly prior to parse. */ parse(text, path) { const lines = text.split('\n'); let info = {}; const delimiter_pattern = /\s+/; const materialsInfo = {}; for (let i = 0; i < lines.length; i++) { let line = lines[i]; line = line.trim(); if (line.length === 0 || line.charAt(0) === '#') { // Blank line or comment ignore continue; } const pos = line.indexOf(' '); let key = (pos >= 0) ? line.substring(0, pos) : line; key = key.toLowerCase(); let value = (pos >= 0) ? line.substring(pos + 1) : ''; value = value.trim(); if (key === 'newmtl') { // New material info = { name: value }; materialsInfo[value] = info; } else { if (key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke') { const ss = value.split(delimiter_pattern, 3); info[key] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])]; } else { info[key] = value; } } } const materialCreator = new MaterialCreator(this.resourcePath || path, this.materialOptions); materialCreator.setCrossOrigin(this.crossOrigin); materialCreator.setManager(this.manager); materialCreator.setMaterials(materialsInfo); return materialCreator; } } /** * Create a new MTLLoader2.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials * side: Which side to apply the material * FrontSide (default), THREE.BackSide, THREE.DoubleSide * wrap: What type of wrapping to apply for textures * RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 * Default: false, assumed to be already normalized * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's * Default: false * @constructor */ class MaterialCreator { constructor(baseUrl = '', options = {}) { this.baseUrl = baseUrl; this.options = options; this.materialsInfo = {}; this.materials = {}; this.materialsArray = []; this.nameLookup = {}; this.crossOrigin = 'anonymous'; this.side = (this.options.side !== undefined) ? this.options.side : FrontSide; this.wrap = (this.options.wrap !== undefined) ? this.options.wrap : RepeatWrapping; } setCrossOrigin(value) { this.crossOrigin = value; return this; } setManager(value) { this.manager = value; } setMaterials(materialsInfo) { this.materialsInfo = this.convert(materialsInfo); this.materials = {}; this.materialsArray = []; this.nameLookup = {}; } convert(materialsInfo) { if (!this.options) return materialsInfo; const converted = {}; for (const mn in materialsInfo) { // Convert materials info into normalized form based on options const mat = materialsInfo[mn]; const covmat = {}; converted[mn] = covmat; for (const prop in mat) { let save = true; let value = mat[prop]; const lprop = prop.toLowerCase(); switch (lprop) { case 'kd': case 'ka': case 'ks': // Diffuse color (color under white light) using RGB values if (this.options && this.options.normalizeRGB) { value = [value[0] / 255, value[1] / 255, value[2] / 255]; } if (this.options && this.options.ignoreZeroRGBs) { if (value[0] === 0 && value[1] === 0 && value[2] === 0) { // ignore save = false; } } break; default: break; } if (save) { covmat[lprop] = value; } } } return converted; } async preload() { for (const mn in this.materialsInfo) { await this.create(mn); } } getIndex(materialName) { return this.nameLookup[materialName]; } async getAsArray() { let index = 0; for (const mn in this.materialsInfo) { this.materialsArray[index] = await this.create(mn); this.nameLookup[mn] = index; index++; } return this.materialsArray; } async create(materialName) { if (this.materials[materialName] === undefined) { await this.createMaterial_(materialName); } return this.materials[materialName]; } async createMaterial_(materialName) { // Create material const scope = this; const mat = this.materialsInfo[materialName]; const params = { name: materialName, side: this.side }; function resolveURL(baseUrl, url) { if (typeof url !== 'string' || url === '') return ''; // Absolute URL if (/^https?:\/\//i.test(url)) return url; return baseUrl + url; } async function setMapForType(mapType, value) { if (params[mapType]) return; // Keep the first encountered texture const texParams = scope.getTextureParams(value, params); return new Promise((resolve, reject) => { let resolved = false; let res = () => (!resolved && (resolved = true) && resolve()); const map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url), undefined, (map) => { params[mapType] = map; res(); }, undefined, res); setTimeout(res, 50); // timeout. map.repeat.copy(texParams.scale); map.offset.copy(texParams.offset); map.wrapS = scope.wrap; map.wrapT = scope.wrap; if (mapType === 'map' || mapType === 'emissiveMap') { map.colorSpace = SRGBColorSpace; } }); } /** * * @type {string[]} */ const propList = Array.from(Object.keys(mat ? mat : {})); let hasOpacity = propList.includes('d') || propList.includes('D'); for (const prop of propList) { const value = mat[prop]; let n; if (value === '') continue; switch (prop.toLowerCase()) { // Ns is material specular exponent case 'kd': // Diffuse color (color under white light) using RGB values params.color = new Color().fromArray(value).convertSRGBToLinear(); break; case 'ks': // Specular color (color when light is reflected from shiny surface) using RGB values params.specular = new Color().fromArray(value).convertSRGBToLinear(); break; case 'ke': // Emissive using RGB values params.emissive = new Color().fromArray(value).convertSRGBToLinear(); break; case 'map_kd': // Diffuse texture map await setMapForType('map', value); break; case 'map_ks': // Specular map await setMapForType('specularMap', value); break; case 'map_ke': // Emissive map await setMapForType('emissiveMap', value); break; case 'norm': await setMapForType('normalMap', value); break; case 'map_bump': case 'bump': // Bump texture map await setMapForType('bumpMap', value); break; case 'map_d': // Alpha map await setMapForType('alphaMap', value); params.transparent = true; break; case 'ns': // The specular exponent (defines the focus of the specular highlight) // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. params.shininess = parseFloat(value); break; case 'd': n = parseFloat(value); if (n < 1) { params.opacity = n; params.transparent = true; } break; case 'tr': // is this translucency? if (hasOpacity) break; // ignore transparency if opacity is present n = parseFloat(value); if (this.options && this.options.invertTrProperty) n = 1 - n; if (n > 0) { params.opacity = 1 - n; params.transparent = true; } break; default: break; } } this.materials[materialName] = new MeshPhongMaterial(params); return this.materials[materialName]; } getTextureParams(value, matParams) { const texParams = { scale: new Vector2(1, 1), offset: new Vector2(0, 0) }; const items = value.split(/\s+/); let pos; pos = items.indexOf('-bm'); if (pos >= 0) { matParams.bumpScale = parseFloat(items[pos + 1]); items.splice(pos, 2); } pos = items.indexOf('-s'); if (pos >= 0) { texParams.scale.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); items.splice(pos, 4); // we expect 3 parameters here! } pos = items.indexOf('-o'); if (pos >= 0) { texParams.offset.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); items.splice(pos, 4); // we expect 3 parameters here! } texParams.url = items.join(' ').trim(); return texParams; } loadTexture(url, mapping, onLoad, onProgress, onError) { const manager = (this.manager !== undefined) ? this.manager : DefaultLoadingManager; let loader = manager.getHandler(url); if (loader === null) { loader = new TextureLoader(manager); } if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin); const texture = loader.load(url, onLoad, onProgress, onError); if (mapping !== undefined) texture.mapping = mapping; return texture; } } export { MTLLoader2 }; //# sourceMappingURL=MTLLoader2.js.map