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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { GLTFExporter, GLTFExporterOptions } from 'three/examples/jsm/exporters/GLTFExporter.js'; import { BufferGeometry, Material, MeshStandardMaterial, Object3D, PixelFormat, Texture } from 'three'; import type { GLTFExporter2Options } from './GLTFExporter2'; export declare class GLTFWriter2 extends GLTFExporter.Utils.GLTFWriter { options: GLTFExporterOptions & { externalImagesInExtras: boolean; exporterOptions: GLTFExporter2Options; }; serializeUserData(object: Object3D | Material | BufferGeometry, objectDef: any): void; processObjects(objects: Object3D[]): void; protected _defaultMaterial: MeshStandardMaterial<import("three").Event, string>; /** * Checks for shader material and does the same thing... * @param material */ processMaterial(material: Material): number | null; /** * Same as processImage but for image blobs * @param blob * @param texture */ processImageBlob(blob: Blob, texture: Texture): any; processSampler(map: Texture): number; processTexture(map: Texture): number; processImage(image: any, format: PixelFormat, flipY: boolean, mimeType?: string): number; /** * Used in GLTFWriter2.processTexture for rootPath. Note that this does not check for options.exporterOptions.embedUrlImages, it must be done separately. * @param image * @param uri * @param flipY * @param mimeType */ processImageUri(image: any, uri: string, flipY: boolean, mimeType?: string): any; } //# sourceMappingURL=GLTFWriter2.d.ts.map