threepipe
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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
IObject3D,
IPipelinePass,
LoadingScreenPlugin, onChange,
PhysicalMaterial,
SSAAPlugin,
ThreeViewer, uiFolderContainer, uiSlider,
Vector2, UiObjectConfig,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
import {UnrealBloomPass} from 'three/examples/jsm/postprocessing/UnrealBloomPass.js'
// @ts-expect-error todo fix ts import
import {TemporalAAPlugin} from '@threepipe/webgi-plugins'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
rgbm: false, // The pass from three.js doesn't support RGBM encoded render targets
zPrepass: false,
renderScale: 1,
maxHDRIntensity: 100,
dropzone: {
addOptions: {
disposeSceneObjects: true,
},
},
plugins: [LoadingScreenPlugin, SSAAPlugin, TemporalAAPlugin],
})
// Extend the pass to add UI and pipeline pass options
('Unreal Bloom')
class UnrealBloomPass2 extends UnrealBloomPass implements IPipelinePass {
declare uiConfig: UiObjectConfig
passId = 'unrealBloom'
after = ['render', 'progressive']
before = ['screen']
required = ['render']
('Strength', [0, 5], 0.01)
(UnrealBloomPass2.prototype.setDirty)
declare strength
('Radius', [0, 1], 0.01)
(UnrealBloomPass2.prototype.setDirty)
declare radius
('Threshold', [0, 8], 0.01)
(UnrealBloomPass2.prototype.setDirty)
declare threshold
setDirty() {
viewer.setDirty()
}
}
const bloomPass = new UnrealBloomPass2(new Vector2(window.innerWidth, window.innerHeight), 1., 0.5, 1.5)
viewer.renderManager.registerPass(bloomPass)
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
setBackground: true,
})
const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
autoCenter: true,
autoScale: true,
})
const model = result?.getObjectByName('node_damagedHelmet_-6514')
const materials = (model?.materials || []) as PhysicalMaterial[]
ui.appendChild(bloomPass.uiConfig)
for (const material of materials) {
ui.appendChild(material.uiConfig)
}
}
init().then(_testFinish)