threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
DepthBufferPlugin,
IObject3D,
LoadingScreenPlugin,
ThreeViewer,
TonemapPlugin,
UnsignedByteType,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
tonemap: true, // this is true by default
plugins: [LoadingScreenPlugin],
})
// A GBuffer(depth buffer here) is required for the `tonemapBackground` flag in TonemapPlugin to work
viewer.addPluginSync(new DepthBufferPlugin(UnsignedByteType, true))
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf')
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
ui.setupPluginUi(TonemapPlugin)
}
init().finally(_testFinish)