threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
DropzonePlugin,
EditorViewWidgetPlugin,
GBufferPlugin,
GLTFAnimationPlugin,
IObject3D,
LoadingScreenPlugin,
PickingPlugin,
ThreeViewer,
TransformControlsPlugin,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
import {ThreeSVGRendererPlugin} from '@threepipe/plugin-svg-renderer'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: false,
rgbm: false,
// zPrepass: true,
tonemap: false,
plugins: [GBufferPlugin, PickingPlugin, TransformControlsPlugin, LoadingScreenPlugin], /* TransformControlsPlugin */ // todo: transform controls doesnt work when selected object is in a parent.
dropzone: {
autoAdd: true,
addOptions: {
disposeSceneObjects: true,
},
},
})
viewer.addPluginSync(new EditorViewWidgetPlugin('bottom-left', 128))
viewer.renderEnabled = false
viewer.addPluginSync(new ThreeSVGRendererPlugin(true))
viewer.addPluginSync(GLTFAnimationPlugin)// .autoplayOnLoad = true
// viewer.scene.addObject(new DirectionalLight2(0xffffff, 1).rotateZ(0.5).rotateX(0.5))
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
const models = [
// working/sort of working
'https://threejs.org/examples/models/gltf/Horse.glb',
'https://demo-assets.pixotronics.com/pixo/gltf/jewlr1.glb',
'https://demo-assets.pixotronics.com/pixo/gltf/engagement_ring.glb',
'https://threejs.org/examples/models/gltf/Flamingo.glb',
'https://threejs.org/examples/models/gltf/ShadowmappableMesh.glb',
'https://threejs.org/examples/models/gltf/BoomBox.glb',
'https://cdn.jsdelivr.net/gh/LokiResearch/three-svg-renderer/resources/pig.gltf',
'https://cdn.jsdelivr.net/gh/LokiResearch/three-svg-renderer/resources/vincent.gltf', // https://studio.blender.org/characters/5718a967c379cf04929a4247/v1/
'https://threejs.org/examples/models/fbx/Samba Dancing.fbx',
'https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf',
'https://threejs.org/examples/models/obj/male02/male02.obj',
'https://threejs.org/examples/models/gltf/kira.glb', // slow
// to test
'https://cdn.jsdelivr.net/gh/KhronosGroup/glTF-Sample-Assets/Models/WaterBottle/glTF-Draco/WaterBottle.gltf',
'https://cdn.jsdelivr.net/gh/KhronosGroup/glTF-Sample-Assets/Models/MaterialsVariantsShoe/glTF/MaterialsVariantsShoe.gltf',
// not working/very slow
'https://threejs.org/examples/models/gltf/Soldier.glb',
'https://threejs.org/examples/models/gltf/LittlestTokyo.glb',
'https://threejs.org/examples/models/gltf/ferrari.glb',
]
await viewer.load<IObject3D>(models[0], {
autoCenter: true,
autoScale: true,
})
viewer.scene.backgroundColor = null
viewer.scene.background = null
viewer.scene.mainCamera.controls!.enableDamping = false
viewer.renderEnabled = true
// waiting because we need to render pipeline once to autoscale?
await viewer.doOnce('postFrame')
// optionally disable rendering. but its required if drawImageFills option is enabled
// viewer.renderManager.autoBuildPipeline = false
// viewer.renderManager.pipeline = [] // this will disable main viewer rendering
// make canvas transparent to hide it. We still need pointer events so dont set display to none
// viewer.canvas.style.opacity = '0'
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
ui.setupPlugins(ThreeSVGRendererPlugin)
ui.setupPlugins(GLTFAnimationPlugin, PickingPlugin, DropzonePlugin)
}
init().finally(_testFinish)