threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
40 lines (39 loc) • 1.67 kB
JavaScript
import { _testFinish, BaseGroundPlugin, GBufferPlugin, LoadingScreenPlugin, PickingPlugin, SSAAPlugin, ThreeViewer, } from 'threepipe';
import { TweakpaneUiPlugin } from '@threepipe/plugin-tweakpane';
// @ts-expect-error todo fix
import { BloomPlugin, SSReflectionPlugin, TemporalAAPlugin } from '@threepipe/webgi-plugins';
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas'),
msaa: false,
renderScale: 1,
rgbm: true,
dropzone: {
addOptions: {
disposeSceneObjects: true,
},
},
plugins: [LoadingScreenPlugin, GBufferPlugin, BloomPlugin, SSAAPlugin, SSReflectionPlugin],
});
const ground = viewer.addPluginSync(BaseGroundPlugin);
const taa = viewer.addPluginSync(new TemporalAAPlugin());
taa.stableNoise = true;
console.log(taa);
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true));
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
setBackground: true,
});
await viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
autoCenter: true,
autoScale: true,
});
// const model = result?.getObjectByName('node_damagedHelmet_-6514')
// const materials = (model?.materials || []) as PhysicalMaterial[]
ui.setupPluginUi(taa);
ui.setupPluginUi(BaseGroundPlugin);
ui.setupPluginUi(PickingPlugin);
ui.setupPluginUi(BloomPlugin);
ui.setupPluginUi(SSReflectionPlugin);
ground.material.roughness = 0.2;
}
init().then(_testFinish);