threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
FrameFadePlugin,
IObject3D,
LoadingScreenPlugin,
PickingPlugin,
SSAAPlugin,
ThreeViewer,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
import {SwitchNodePlugin} from '@threepipe/plugin-configurator'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
plugins: [LoadingScreenPlugin, PickingPlugin, FrameFadePlugin, SSAAPlugin],
dropzone: {
addOptions: {
disposeSceneObjects: true,
},
},
})
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
const configurator = viewer.addPluginSync(new SwitchNodePlugin())
configurator.enableEditContextMenus = true
// await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
// This model is already setup in the editor.
// You can use the editor to setup the switch-nodes in the UI and then load the model here.
// Another way to load the switch node variation details is to export a json file of the plugin from the editor and load it in the same way after loading the model.
await viewer.load<IObject3D>(
'https://demo-assets.pixotronics.com/pixo/gltf/product_configurator.glb',
// 'https://demo-assets.pixotronics.com/pixo/gltf/classic-watch.glb',
{
autoCenter: true,
autoScale: true,
})
viewer.scene.mainCamera.controls!.enableDamping = true // since its disabled in the file for some reason
ui.setupPluginUi(SwitchNodePlugin)
ui.setupPluginUi(PickingPlugin)
}
init().finally(_testFinish)