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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { _testFinish, FrameFadePlugin, LoadingScreenPlugin, PickingPlugin, SSAAPlugin, ThreeViewer, } from 'threepipe'; import { TweakpaneUiPlugin } from '@threepipe/plugin-tweakpane'; import { SwitchNodePlugin } from '@threepipe/plugin-configurator'; async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas'), msaa: true, plugins: [LoadingScreenPlugin, PickingPlugin, FrameFadePlugin, SSAAPlugin], dropzone: { addOptions: { disposeSceneObjects: true, }, }, }); const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true)); const configurator = viewer.addPluginSync(new SwitchNodePlugin()); configurator.enableEditContextMenus = true; // await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr') // This model is already setup in the editor. // You can use the editor to setup the switch-nodes in the UI and then load the model here. // Another way to load the switch node variation details is to export a json file of the plugin from the editor and load it in the same way after loading the model. await viewer.load('https://demo-assets.pixotronics.com/pixo/gltf/product_configurator.glb', // 'https://demo-assets.pixotronics.com/pixo/gltf/classic-watch.glb', { autoCenter: true, autoScale: true, }); viewer.scene.mainCamera.controls.enableDamping = true; // since its disabled in the file for some reason ui.setupPluginUi(SwitchNodePlugin); ui.setupPluginUi(PickingPlugin); } init().finally(_testFinish);