threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
147 lines (133 loc) • 4.82 kB
text/typescript
import {
_testFinish,
BaseGroundPlugin, DirectionalLight2,
GBufferPlugin,
IObject3D, LoadingScreenPlugin, PhysicalMaterial,
PickingPlugin,
RenderTargetPreviewPlugin, SSAAPlugin,
ThreeViewer, Object3DWidgetsPlugin, TransformControlsPlugin, AssetExporterPlugin, OrbitControls3,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
// @ts-expect-error todo fix
import {BloomPlugin, SSReflectionPlugin, TemporalAAPlugin, VelocityBufferPlugin, SSGIPlugin} from '@threepipe/webgi-plugins'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
rgbm: true,
zPrepass: false,
renderScale: 'auto',
maxRenderScale: 1.5,
dropzone: {
addOptions: {
disposeSceneObjects: true,
},
},
plugins: [LoadingScreenPlugin, GBufferPlugin, BloomPlugin, SSAAPlugin, TemporalAAPlugin, Object3DWidgetsPlugin, TransformControlsPlugin, AssetExporterPlugin, new VelocityBufferPlugin(undefined, false), SSReflectionPlugin],
// rgbm: false,
})
viewer.renderManager.stableNoise = true
viewer.getPlugin(SSReflectionPlugin)!.enabled = false
const ssgi = viewer.addPluginSync(new SSGIPlugin())
viewer.addPluginSync(new BaseGroundPlugin())
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
await viewer.setEnvironmentMap('https://hdrihaven.r2cache.com/hdr/1k/empty_warehouse_01_1k.hdr', {
setBackground: true,
})
await viewer.load<IObject3D>('https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Sponza/glTF/Sponza.gltf', {
autoCenter: false,
autoScale: true,
autoScaleRadius: 30,
})
viewer.scene.modelRoot.traverse((o) => {
if (o.material) {
const mat = o.material as PhysicalMaterial
mat.emissiveIntensity *= 10
}
})
viewer.scene.envMapIntensity = 0.0
ui.setupPluginUi(ssgi)
ui.setupPluginUi(SSReflectionPlugin)
ui.setupPluginUi(BaseGroundPlugin)
ui.setupPluginUi(PickingPlugin)
ui.setupPluginUi(BloomPlugin)
ui.setupPluginUi(TemporalAAPlugin)
ui.setupPluginUi(VelocityBufferPlugin)
ui.setupPluginUi(AssetExporterPlugin)
const targetPreview = await viewer.addPlugin(RenderTargetPreviewPlugin)
targetPreview.addTarget(() => ssgi.target, 'ssgi')
// const gb = viewer.getPlugin(GBufferPlugin)
// targetPreview.addTarget(() => gb?.target, 'depth')
const camera = viewer.scene.mainCamera
camera.position.set(-1, 5, -0.7)
camera.target.set(-4, 4, -0.7)
const controls = camera.controls as OrbitControls3
controls.minDistance = 2
controls.maxDistance = 3
controls.autoPushTarget = true
controls.autoPullTarget = true
const light = new DirectionalLight2()
viewer.scene.addObject(light)
light.position.set(0, 20, 0)
light.lookAt(-25, 0, 0)
light.intensity = 30
light.castShadow = true
light.shadow.camera.left = -25
light.shadow.camera.right = 25
light.shadow.camera.top = 25
light.shadow.camera.bottom = -25
light.shadow.mapSize.set(1024, 1024)
// todo add to DirectionalLight
light.uiConfig.children!.push({
type: 'vec2',
label: 'Shadow Map Size',
property: [light?.shadow, 'mapSize'],
onChange: ()=>{
light.shadow.map?.dispose()
light.shadow.mapPass?.dispose()
light.shadow.map = null as any
light.shadow.mapPass = null as any
},
},
{
type: 'slider',
bounds: [-0.001, 0.001],
stepSize: 0.00002,
label: 'Shadow Bias',
property: [light?.shadow, 'bias'],
onChange: (e)=>light.setDirty(e),
},
{
type: 'slider',
bounds: [-0.1, 0.1],
stepSize: 0.005,
label: 'Shadow Normal Bias',
property: [light?.shadow, 'normalBias'],
onChange: (e)=>light.setDirty(e),
},
{
type: 'slider',
bounds: [0, 5],
label: 'Shadow radius',
property: [light?.shadow, 'radius'],
onChange: (e)=>light.setDirty(e),
},
{
type: 'slider',
bounds: [0.1, 50],
label: 'Shadow frustum',
// property: [light.shadow, 'radius'],
getValue: ()=>{
return light.shadow.camera.right * 2
},
setValue: (v: number)=>{
light.shadow.camera.left = -v / 2
light.shadow.camera.right = v / 2
light.shadow.camera.top = v / 2
light.shadow.camera.bottom = -v / 2
},
onChange: (e)=>light.setDirty(e),
})
ui.appendChild(light.uiConfig)
}
init().then(_testFinish)