threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
BaseGroundPlugin,
DirectionalLight2,
GBufferPlugin,
IObject3D, LoadingScreenPlugin,
PCFSoftShadowMap,
PickingPlugin,
RenderTargetPreviewPlugin,
SSAAPlugin,
ThreeViewer,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
// @ts-expect-error todo fix
import {SSContactShadowsPlugin} from '@threepipe/webgi-plugins'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
rgbm: false,
dropzone: {
addOptions: {
disposeSceneObjects: true,
},
},
plugins: [LoadingScreenPlugin, GBufferPlugin, BaseGroundPlugin, SSAAPlugin],
// rgbm: false,
})
viewer.renderManager.stableNoise = true
const sscs = viewer.addPluginSync(SSContactShadowsPlugin)
viewer.addPluginSync(PickingPlugin)
console.log(sscs)
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
// await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
// setBackground: true,
// })
await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
autoCenter: true,
autoScale: true,
})
// const model = result?.getObjectByName('node_damagedHelmet_-6514')
// const materials = (model?.materials || []) as PhysicalMaterial[]
ui.setupPluginUi(sscs)
ui.setupPluginUi(BaseGroundPlugin)
ui.setupPluginUi(PickingPlugin)
const light = viewer.scene.addObject(new DirectionalLight2(0xffffff, 4))
light.position.set(2, 2, 2)
light.lookAt(0, 0, 0)
light.castShadow = true
light.shadow.mapSize.setScalar(1024)
light.shadow.camera.near = 0.1
light.shadow.camera.far = 10
light.shadow.camera.top = 2
light.shadow.camera.bottom = -2
light.shadow.camera.left = -2
light.shadow.camera.right = 2
viewer.renderManager.renderer.shadowMap.type = PCFSoftShadowMap
const rt = viewer.addPluginSync(RenderTargetPreviewPlugin)
rt.addTarget(()=>light.shadow.map || undefined, 'shadow', true, true, true)
// const gb = viewer.getPlugin(GBufferPlugin)
// rt.addTarget(()=>({texture: gb!.normalDepthTexture}), 'shadow2')
ui.appendChild(light.uiConfig, {expanded: true})
// for (const material of materials) {
// ui.appendChild(material.uiConfig)
// }
}
init().then(_testFinish)