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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { _testFinish, BaseGroundPlugin, DirectionalLight2, GBufferPlugin, LoadingScreenPlugin, PCFSoftShadowMap, PickingPlugin, RenderTargetPreviewPlugin, SSAAPlugin, ThreeViewer, } from 'threepipe'; import { TweakpaneUiPlugin } from '@threepipe/plugin-tweakpane'; // @ts-expect-error todo fix import { SSContactShadowsPlugin } from '@threepipe/webgi-plugins'; async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas'), msaa: true, rgbm: false, dropzone: { addOptions: { disposeSceneObjects: true, }, }, plugins: [LoadingScreenPlugin, GBufferPlugin, BaseGroundPlugin, SSAAPlugin], // rgbm: false, }); viewer.renderManager.stableNoise = true; const sscs = viewer.addPluginSync(SSContactShadowsPlugin); viewer.addPluginSync(PickingPlugin); console.log(sscs); const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true)); // await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', { // setBackground: true, // }) await viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', { autoCenter: true, autoScale: true, }); // const model = result?.getObjectByName('node_damagedHelmet_-6514') // const materials = (model?.materials || []) as PhysicalMaterial[] ui.setupPluginUi(sscs); ui.setupPluginUi(BaseGroundPlugin); ui.setupPluginUi(PickingPlugin); const light = viewer.scene.addObject(new DirectionalLight2(0xffffff, 4)); light.position.set(2, 2, 2); light.lookAt(0, 0, 0); light.castShadow = true; light.shadow.mapSize.setScalar(1024); light.shadow.camera.near = 0.1; light.shadow.camera.far = 10; light.shadow.camera.top = 2; light.shadow.camera.bottom = -2; light.shadow.camera.left = -2; light.shadow.camera.right = 2; viewer.renderManager.renderer.shadowMap.type = PCFSoftShadowMap; const rt = viewer.addPluginSync(RenderTargetPreviewPlugin); rt.addTarget(() => light.shadow.map || undefined, 'shadow', true, true, true); // const gb = viewer.getPlugin(GBufferPlugin) // rt.addTarget(()=>({texture: gb!.normalDepthTexture}), 'shadow2') ui.appendChild(light.uiConfig, { expanded: true }); // for (const material of materials) { // ui.appendChild(material.uiConfig) // } } init().then(_testFinish);