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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { _testFinish, Box3B, LoadingScreenPlugin, Mesh, Object3DWidgetsPlugin, PCFSoftShadowMap, PhysicalMaterial, PlaneGeometry, RenderTargetPreviewPlugin, SpotLight2, ThreeViewer, Vector3, } from 'threepipe'; import { TweakpaneUiPlugin } from '@threepipe/plugin-tweakpane'; async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas'), msaa: true, dropzone: { allowedExtensions: ['gltf', 'glb', 'hdr', 'obj', 'fbx', 'bin', 'png', 'jpeg', 'webp', 'jpg', 'exr'], addOptions: { disposeSceneObjects: true, autoSetEnvironment: true, // when hdr/exr is dropped }, }, plugins: [Object3DWidgetsPlugin, LoadingScreenPlugin], }); // viewer.scene.addObject(new HemisphereLight(0xffffff, 0x444444, 10)) const result = await viewer.load('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', { autoCenter: true, autoScale: true, }); const ground = new Mesh(new PlaneGeometry(100, 100) .rotateX(-Math.PI / 2) .translate(0, new Box3B().expandByObject(result).getSize(new Vector3()).y / -2, 0), new PhysicalMaterial({ color: '#ffffff', })); ground.castShadow = false; ground.receiveShadow = true; viewer.scene.addObject(ground); const light = viewer.scene.addObject(new SpotLight2(0xffffff, 10)); light.position.set(2, 2, 2); light.lookAt(0, 0, 0); light.angle = 0.5; light.penumbra = 0.2; light.distance = 5; light.decay = 0.5; light.castShadow = true; light.shadow.mapSize.setScalar(1024); light.shadow.camera.near = 0.1; light.shadow.camera.far = 10; light.shadow.camera.aspect = 1; light.shadow.camera.fov = 45; viewer.renderManager.renderer.shadowMap.type = PCFSoftShadowMap; const rt = viewer.addPluginSync(RenderTargetPreviewPlugin); rt.addTarget(() => light.shadow.map || undefined, 'shadow', true, true, true); const ui = viewer.addPluginSync(TweakpaneUiPlugin, true); ui.appendChild(light.uiConfig, { expanded: true }); } init().finally(_testFinish);