threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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JavaScript
import { _testFinish, Box3B, LoadingScreenPlugin, Mesh, Object3DWidgetsPlugin, PCFSoftShadowMap, PhysicalMaterial, PlaneGeometry, RenderTargetPreviewPlugin, SpotLight2, ThreeViewer, Vector3, } from 'threepipe';
import { TweakpaneUiPlugin } from '@threepipe/plugin-tweakpane';
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas'),
msaa: true,
dropzone: {
allowedExtensions: ['gltf', 'glb', 'hdr', 'obj', 'fbx', 'bin', 'png', 'jpeg', 'webp', 'jpg', 'exr'],
addOptions: {
disposeSceneObjects: true,
autoSetEnvironment: true, // when hdr/exr is dropped
},
},
plugins: [Object3DWidgetsPlugin, LoadingScreenPlugin],
});
// viewer.scene.addObject(new HemisphereLight(0xffffff, 0x444444, 10))
const result = await viewer.load('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', {
autoCenter: true,
autoScale: true,
});
const ground = new Mesh(new PlaneGeometry(100, 100)
.rotateX(-Math.PI / 2)
.translate(0, new Box3B().expandByObject(result).getSize(new Vector3()).y / -2, 0), new PhysicalMaterial({
color: '#ffffff',
}));
ground.castShadow = false;
ground.receiveShadow = true;
viewer.scene.addObject(ground);
const light = viewer.scene.addObject(new SpotLight2(0xffffff, 10));
light.position.set(2, 2, 2);
light.lookAt(0, 0, 0);
light.angle = 0.5;
light.penumbra = 0.2;
light.distance = 5;
light.decay = 0.5;
light.castShadow = true;
light.shadow.mapSize.setScalar(1024);
light.shadow.camera.near = 0.1;
light.shadow.camera.far = 10;
light.shadow.camera.aspect = 1;
light.shadow.camera.fov = 45;
viewer.renderManager.renderer.shadowMap.type = PCFSoftShadowMap;
const rt = viewer.addPluginSync(RenderTargetPreviewPlugin);
rt.addTarget(() => light.shadow.map || undefined, 'shadow', true, true, true);
const ui = viewer.addPluginSync(TweakpaneUiPlugin, true);
ui.appendChild(light.uiConfig, { expanded: true });
}
init().finally(_testFinish);