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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import { _testFinish, BasicShadowMap, Box3B, DirectionalLight, LoadingScreenPlugin, Mesh, PhysicalMaterial, PlaneGeometry, ProgressivePlugin, RenderTargetPreviewPlugin, SSAAPlugin, ThreeViewer, Vector3, } from 'threepipe'; import { TweakpaneUiPlugin } from '@threepipe/plugin-tweakpane'; async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas'), msaa: true, rgbm: false, dropzone: { addOptions: { disposeSceneObjects: true, importConfig: true, }, }, plugins: [LoadingScreenPlugin], }); viewer.addPluginSync(new ProgressivePlugin(window.TESTING ? 20 : 200)); viewer.addPluginSync(new SSAAPlugin()); // viewer.scene.addObject(new HemisphereLight(0xffffff, 0x444444, 10)) const result = await viewer.load('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', { autoCenter: true, autoScale: true, }); const ground = new Mesh(new PlaneGeometry(100, 100) .rotateX(-Math.PI / 2) .translate(0, new Box3B().expandByObject(result).getSize(new Vector3()).y / -2, 0), new PhysicalMaterial({ color: '#ffffff', })); ground.castShadow = false; ground.receiveShadow = true; viewer.scene.addObject(ground); const directionalLight = viewer.scene.addObject(new DirectionalLight(0xffffff, 4)); directionalLight.position.set(2, 2, 2); directionalLight.lookAt(0, 0, 0); directionalLight.castShadow = true; directionalLight.shadow.mapSize.setScalar(1024); directionalLight.shadow.camera.near = 0.1; directionalLight.shadow.camera.far = 10; directionalLight.shadow.camera.top = 2; directionalLight.shadow.camera.bottom = -2; directionalLight.shadow.camera.left = -2; directionalLight.shadow.camera.right = 2; viewer.renderManager.renderer.shadowMap.type = BasicShadowMap; viewer.scene.mainCamera.position.set(1, 2, 2.5); viewer.scene.mainCamera.target.set(0, 0.25, 0); viewer.scene.mainCamera.setDirty(); const rt = viewer.addPluginSync(RenderTargetPreviewPlugin); rt.addTarget(() => directionalLight.shadow.map || undefined, 'shadow', true, true, true); viewer.addEventListener('postFrame', () => { if (viewer.renderManager.frameCount < 1) return; directionalLight.position.set(2 + Math.sin(viewer.renderManager.frameCount) / 5, 2, 2 + Math.cos(viewer.renderManager.frameCount) / 5); directionalLight.lookAt(0, 0, 0); viewer.renderManager.resetShadows(); }); viewer.addPluginSync(TweakpaneUiPlugin).setupPlugins(ProgressivePlugin); await viewer.getPlugin(ProgressivePlugin)?.convergedPromise; console.log('converged'); } init().finally(_testFinish);